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Ken B
01-11-02, 09:31 PM
http://www2.zbrushcentral.com/zbc_uploads/user_image-1010813048ygz.jpg

The swirl smoke was accomplished through fog settings exclusively. By taking advantage of the fog texture and fog alpha slots (under Render/Modifiers/Fog) you can get some cool effects. In this case, the texture was a stock cloudy image that I added some slight color to.
An image specific fog alpha was painted by first arranging the objects on the canvas, then exporting the image (no fog turned on yet). In Photoshop, a simple alpha was painted using the exported image as an underlying layer guide. The dark areas allowed for the objects in the ZB document to be seen through the fog. This gave great control as to how much would be visible through the fog. Aside from a little highlight brushing, no post or non-ZB effects were used.
http://www2.zbrushcentral.com/zbc_uploads/user_image-1010813180rnh.jpg

The fog texture and the fog alpha


The Materials pack posted recently has given us tons of textures to use. But it's fun to poke around in some of them and explore the settings. Although there is very little texturing in this image, the creature's skin used the Spherical Blend material. Under its S1 slots, there's a panel option for picking a texture map to wrap around the object. This can be any texture map. What's nice it that by assigning a texture with the material, you can quickly cover your model with a base texture, and you can turn on the color bump to add some depth. When painting your own textures to go in this slot, be sure to make them seamless. You can use the trick of loading the material into an unused slot, alter the settings, and paint with it to ad more variances. I was excited to stumble upon this! And there are many more to get under the hood of.

http://www2.zbrushcentral.com/zbc_uploads/user_image-1010813267fmg.jpg

The Spherical Blend material altered with 2 different image maps put into the S1 slots. Color bump was turned up.

Stonecutter
01-11-02, 09:38 PM
A beautiful image as usual Ken, and also as usual, with the image you give inspiration and knowledge... :tu: :tu: :tu:
That material tip alone has filled my head with new ideas! I think you can even select a layer, and just save the layer...This would be accomplished by adding a layer for fog over the model layer, turning off the model layer, then rendering the fog layer, reloading it into a new doc the same size, painting the fog details, then exporting the render...Just a theory but that's what I get for looking at one of your images...A new approach! The only reason I mention this is that I'm a purist.
(This is not because I don't like using other software, I just like not having to leave one app, and use another...)I think tomorrow might be 'Let's play with fog day'!
Thanks Ken!!! :cool: :tu: :tu: :tu:

white rabbit
01-11-02, 09:45 PM
so awesome!! I love the effects you used. It looks like it is comming right out of the mist and into my room. i love almost anything with fog. very good work.

juandel
01-11-02, 10:37 PM
great art - priceless wisdom - thanks for sharing, Ken! :tu: :tu: :tu:

- juandel

rhom
01-11-02, 10:58 PM
Wow Ken,very dynamic-I am really enjoying this one.Excellent work-as always.

syco26
01-11-02, 11:08 PM
Great pic.It is a beauty.
Just one question-you say you sent the image to photo shop to make the alpha-can't you just save the image,re-open it in Z set on a flat 3D plane and go to texture and hit 'make alpha then aply that alpha to the pic?I am not sure as I only have the demo but I think it may be possible.But please let me know if I'm wrong,because I'll never know other wise.

drjjwow
01-11-02, 11:09 PM
looks like your a pro at texture bump mapping .. way to go buddy it looks really awesome..

aurick
01-12-02, 01:39 AM
A great pic, and a REALLY sweet material! That is an awesome technique, and I'm glad you shared it!

DeeVee
01-12-02, 05:59 AM
Great work as usual. I am yet to see one that I do not like.

filament9
01-12-02, 06:13 AM
Always appreciate your art Ken, and the information you include.

Stargo
01-12-02, 07:00 AM
Great image, Ken. :tu: :tu: :tu: :tu: :tu:

stargo
__________

My homepage (http://www.juergenkilp.com)

Smiles
01-12-02, 08:15 AM
Wow Great image, and THANK YOU for sharing your technique!

Ken B
01-12-02, 09:03 AM
syco26,
There are several ways to immediately get alphas off the Z canvas such as the MRGBZgrabber tool which will automatically make an alpha image as well as color texture.
But I wanted to specifically paint the alpha in areas to get certain effects, such as the "smoke trails", not just have an pure alpha of the objects. Look at the alpha image in the example and compare it to the final image and it will be clearer.

robotalk
01-12-02, 09:40 AM
Bold Dramatic image !! and thanks for sharing your expertise - Your material tips are much appreciated !