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moebius
05-09-05, 09:06 AM
Figured I'd post something besides quick models.
This will be the base for a series of statues in different poses.
Feel free to rip me to pieces with your critiques.
I should probably upload a backview also but i don't have time right now.
statue.jpg

ilusiondigital
05-09-05, 09:08 AM
You are an inspiration for me Moebius. Great image, but the hands needs a little bit of work.

Greetings friend

Bas Mazur
05-09-05, 09:16 AM
The feet looks a bit oversised to me and the lowerleg a bit too short. keep going, this will be a great model.

Moochie
05-09-05, 09:52 AM
The head and torso are super. It's the legs that look 'out'. Specifically the lack of muscle tone/definition on the thighs, what looks like two ankle bone protrusions on the outside of his foot, that deep indent in front of his heel, and a line of bones or tendons from the ankle to the top of his little toe. Two minutes with the smoothing tool will see you right.

Are you intending a theme for your statue series? Or random figures and poses that take your fancy?

Dickie
05-09-05, 02:03 PM
Moebius: The head/face is just incredible! The upper body looks very nice, good detail but not too overdone. My only crits are the shins look short in proportion to the thighs and the forearms look a little short also. The hands need to be bigger a wee bit. As I'm not an anatomy master, take my crits with the grain of salt they deserve...;)

Either way, the detail work on the muscles and overall sculpting of the form
are just exquisite!! That face especially...one of my all time favorite Z-brush
models...:D

Dickie

Mr micro26
05-09-05, 02:43 PM
Superb modeling skills man:tu:
Very good sculpting

moebius
05-10-05, 04:24 AM
ilusiondigital-Thank's, but your'e really to nice ,the hands suck:). I really detest working on arms and hands. But i have worked some more on them now, making them not suck. I'll post an update later today.

Bas Mazur-yeah the feet anoy me since some times theylook nice and sometimes to big. I've measured them against the rest of the body, (shin,hand, head) and they hould be correct. For the moment i blame it ocn z-brush'es perspective:). I'll just pose him and se if it's less of a problem then. If they still look to big ill fix it then.
The shins are i think also a victim of of z-brush perspective since they match an anatomical chart i overlayed, seen from straight ahead. But i think i'll lenghten them a bit since he'll then be 8 heads tall and have the normal hero proportions. Anyway thanks for the crits.

Moochie-I didn't want him to be to buff in terms of muscle definition. But i agree that he might need a bitmore subtle definitions on the legs. Some of those won't be added until he's posed, but i did but in some more allready.
I might have gone a bit over the top on the feet, i just leke when they are boney (is that a word?) like this, i've tweaked them some.
I don't really have any particular theme for the sttatues it's mainly just an exscuse to be able to focus on sculpting d ot have to worry to much about texturing or animation.

Dickie-Thank you. I'm still nowhere near my goal though, of course since that is to be as good as Michelangelo i'll probably never reach it:).
The arms are slightly bent which might make them look a bit short in the forearm department. And yep the hands just plain sucked when i posted this:).

Mr micro26-Thanks

moebius
05-12-05, 07:53 AM
Ok so i ran into some trouble with posing this guy so i didn't have a chance to get anything ready to show until now.
statuePose.jpg
There still some more work to be done n this. Most notably all the hands, Hair on both heads, and some work on the feet. Entrypoint of the arrow aso needs to be done plus a bunch of smaler tweaks. Anyway critique to your hearts delight.
Oh and yes they're floating ignore that for now id iddn't feel like fixing that just now.

Jason Belec
05-12-05, 09:41 AM
Pretty cool!

wenna
05-12-05, 10:24 AM
This is really cool! Great job; can't wait to see it finished!

Moochie
05-12-05, 11:12 AM
A big, bold project. Excellent stuff.

moebius
05-16-05, 11:06 AM
Thnx for the comments guys.
I've laid the statue of the two guys on holf for a short while due to some problems with it. Basically i figured that z-brush would allow me to pose the base mesh and then it would carry on over to the higher levels. Unfortuanately it didn't, instead it seriously messed up the model. Anyway after coming to the conclusion that i would have to use a displacement map to get back my deatails i started on a new one. I was abit inspired by the statue of Laocoon. it is semi done but i figured it mih´ght be nice to get some critique before continuing.
snakkestaty.jpg
Saw just a bunch of stuff that need to be tweaked with the snakes. a well critique it to pieces.

odhinn
05-16-05, 11:15 AM
Great Feel... really well put together composition.:tu:

cosmic*f00l*
05-16-05, 11:25 AM
that snake pose is awsome m8 :tu: :tu: :tu:
great anatomical study done with style :cool:
personally id love to see these as marble sculptures:b2:

Dickie
05-16-05, 01:53 PM
This one time, at reptile camp...

That pose is great except for one thing, he should be looking at the snakes. At the moment it looks like he's looking over to a buddy on the side and saying, "Hey Joe, a little help here?!"

Anyway, I like the feel of the pose itself a lot...it feels as if he's fighting the snakes...

Dickie

Jason Belec
05-16-05, 03:02 PM
The problem you had with the mesh is you didn't store the base Zsphere pose (morph) if you used them and you probably didn't store the base mesh pose (morph) either. ;)

CHRIS REID
05-16-05, 04:04 PM
I would recommend looking into the shoulder joint. It is far too low. At least where the arm extends out. This will make the insertion of the pectoral muscles into the arm look more believable too. I know that is alot of work at this point, but that is the main thing wrong with the model. I believe someone else mentioned the massivness of the feet and unfinishedness of the hands. Other than that, people can be any proportion... do what feels right. If you want an athlete make it feel like an athlete to you. Especially since we all have our different opinions of what that is. It tends to be more believable when it is not our own stereotype.

Good Luck

Chris Reid

moebius
05-17-05, 08:35 AM
odhinn-Thnx man

cosmic*f00l*-Thnx man.

Dickie-Thnx. Yeah i see what you mean about the head it looks a bit wrong from this angle. These are actually meant to, in the end, to become ingame statues and not only seen from one angle. Anyway the idea is that since the snake is trying to bite him in the face he turns away to protect himself. I'll upload a ew image later at another angle so you can see if it's still aproblem.

Jason Belec-I posed these in maya so that's not the problem. I think what happens is that Z-brush moves the vertices of higher resolutions in relation to the canvas space and not in relation to the normals of the lower resolution vertices. Don't know if that made sense at all, it did to me when i thought of it at least:). Anyway it's not really a problem anymore i just have to generate a displcment map and there's no problem.

CHRIS REID-Ah crap i have to agree with you about the arms. How annoying. Would you say the problem is as evident in the posed models.
Anyway thnx for the crit.

monstermaker
05-19-05, 01:41 PM
Moebius,
Whenever something screws up that I'm working on after I get pissed off for a while I figure that I can do better next time. Which is usually the case. I think that this is the case here too. I personally like the guy with the snake better that the one with the two figures even though I think that one is cool too. Keep up the great work
mm