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Necrom
04-29-05, 07:06 AM
Hi Zbrushers

I am a little French Beginners in Zscript and I had created a little plug
for making small animations with Zbrush .

I had found my inspiration in Lightwave and Deluxe Paint II (for Amiga)
and i try to make a good Job.

Test my Plug and answer me if you love (or if you hate) my work.
Thanks and Hurra for Zbrush (An extraordinary Soft)

ZbrushAnimate_1.JPG ZbrushAnimate_2.jpg

jotajota
04-29-05, 08:34 AM
Amigo ..thanks .. :tu:

Moochie
04-29-05, 09:53 AM
Looks cool! Welcome!

aminuts
04-29-05, 10:06 PM
hi Necrom,

welcome to zbrush!

This looks like it could be fun. Will try to test drive it this weekend!!

Thanks for sharing this with us!

Digits
05-01-05, 07:32 AM
This looks like it could be very powerful, any chance of putting together a manual or a small tutorial to get someone started?

Necrom
05-01-05, 09:10 AM
Hi Zbrushers and Thanks for yours answers.

The Concept of ZbrushAnimate is the utilisation of the Zbrush Tools as
Actors for The Animations (With hierarchy between the Actors but only for translation motions at this time)

1° Step: you define the size in frame and the number maximum of actors
(Button "Configuration")

2° Step: you create the layer needed for the animation, Select the
Resolution, The options for the render Mode etc etc
(Menus Standard of Zbrush)

3° step: you select a tool, a material and you associate a actor number with the Button "Set Actor". if you change a material of an actor, press
"Set actor" again

4° step: you move your actor as you wish in the canvas and you record the Position with the Button "Set KF" (At the frame you wish)

5° Step: you interpolate the motion between KeyFrames with the Button
"Interpolate", you can smooth the motion with the Button "smooth".
if you press "smooth" sometimes the smooth is better.
You can also generated motions from mathematical formula
Some examples are available in the Plug directory

6° Step: you can show the motion with button "Show"
(with trace on, you see all the points of your motion)
if your tool has a morphtarget, you can use morphing between the
animation.

7° Step: When all yours actors and all motions has defined, you save the
project and you can render all the frames with the button
"Render Animation"

8° Step: Use an external Compressor like "VideoMach" for making an avi
with the images in the directory "ZbrushAnimate/render"

I ll try to make a little movie for showing an example of utilisation.

Tell me If you find Bugs.

See you later


Necrom

Necrom
05-02-05, 02:08 AM
Hi Zbrushers

Some Simple Animations made with Zbrush and Zbrush animate.

(Please excuse my bad english, I am a little french)

Digits
05-04-05, 06:42 AM
I have tried your instructions 4 or 5 times and I am still not having any luck getting your script to work. Must be something I am doing wrong but I don't know what.

Here are some animations I created with a script that I wrote awhile back. I'd love to test your script out.

Animation Test Page (http://www.cyber-webs.com/zbrush/Digits/Anitest.htm)

Necrom
05-09-05, 04:40 AM
Hi Zbrushers (specialy Digit)

T-800_3.jpg T-800_2.jpg T-800_1.jpg

Here you can find some Anims for learning Use of Zbrush Animate.

Frenchy Pilou
05-09-05, 01:10 PM
A french forum exist Zbrush.fr (http://www.zbrush.fr/forum/) ;)
Cool animations prog :tu:
Pilou

Digits
05-09-05, 04:14 PM
Hi Necrom

That made a things a bit clearer. Hopefully I can find some time and whip up an animation.

sirquadalot
05-10-05, 04:31 AM
Great start! It's going to be interesting watching this Zscript develope!:cool:

madrenderman
05-11-05, 05:41 AM
Welcome to Zbrush forum,
you have told a magic word, Amiga and Dpaint ...
oh, old days when painting mean pixel by pixel...

thanks a lot for greats tool.
an italian guy.