Savant
06-04-03, 12:08 AM
This is a pretty awesome app. It can render beautiful texturing really easily.
I am a little confused about something though. I have been going through the texture master tutorials and seeing what it can do.
I am just wondering how this works for exporting? How do I export the textures?
How do I know which file is the texture file that it will look for when I open it up in UED?
Because I can use multiple materials and place them where I want them on the texture, does this mean that ALL I have to do at the end is export that one single texture of my final shape and thats it??
Or do I have to save all the materials and maps and things too?
Looks pretty awesome though, I can't wait to get going. Theres loads I can do in this with the modelling tools too :P
Ohhh there is one problem I have though. Scale. If there no grid system in ZB? How do I know what size my objects are going to be for when I export them to UED?
Also a grid would be good for accurate placement in the modelling also :)
I am a little confused about something though. I have been going through the texture master tutorials and seeing what it can do.
I am just wondering how this works for exporting? How do I export the textures?
How do I know which file is the texture file that it will look for when I open it up in UED?
Because I can use multiple materials and place them where I want them on the texture, does this mean that ALL I have to do at the end is export that one single texture of my final shape and thats it??
Or do I have to save all the materials and maps and things too?
Looks pretty awesome though, I can't wait to get going. Theres loads I can do in this with the modelling tools too :P
Ohhh there is one problem I have though. Scale. If there no grid system in ZB? How do I know what size my objects are going to be for when I export them to UED?
Also a grid would be good for accurate placement in the modelling also :)