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Savant
06-04-03, 12:08 AM
This is a pretty awesome app. It can render beautiful texturing really easily.

I am a little confused about something though. I have been going through the texture master tutorials and seeing what it can do.

I am just wondering how this works for exporting? How do I export the textures?

How do I know which file is the texture file that it will look for when I open it up in UED?

Because I can use multiple materials and place them where I want them on the texture, does this mean that ALL I have to do at the end is export that one single texture of my final shape and thats it??

Or do I have to save all the materials and maps and things too?

Looks pretty awesome though, I can't wait to get going. Theres loads I can do in this with the modelling tools too :P


Ohhh there is one problem I have though. Scale. If there no grid system in ZB? How do I know what size my objects are going to be for when I export them to UED?
Also a grid would be good for accurate placement in the modelling also :)

Frenchy Pilou
06-04-03, 01:38 AM
Hi Savant
For the grid you have a nice script here :) (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=011125)
and if you have the complete version this Aurick Utility Quadquick (http://www2.zbrushcentral.com/counters/increment-zscripts.cgi/z00QuadQuick.zip?3utilities/z00QuadQuick.zip)
It's an interface with classic windows (front, Top, left,etc...)very configurable
very useful for the 3D prog classic addict :)
(I suppose because I have just the demo :)
Hope this help !
Pilou
Ps You can begin to training before a more complete answer :cool: