TVeyes
04-21-05, 10:16 PM
TinyToolsLogo.jpg
Tiny Tools consists of 5 small zplugins, each one expanding upon an existing Zbrush function.
InterfacePreview.jpg
:b1:Render Region:b1:
What: Renders multiple 192*192 render tiles.
Why: The default Cursor Selective Render ( CTRL/CMD + R ) does not always render a large enough area, therefore requiring repeated Cursor Selective Renders. Render Region is useful when test rendering small to medium sized areas of a document.
How: Press the Render Region button to access the interface. Press :qu: for more help. Use the shortcut, Shift + R, to render the area under the cursor.
:b1:Max Doc:b1:
What: Maximizes the Document Window or switches between the current and a user defined User Interface.
Why: The default Maximize Document View button removes any undocked palettes and interface items. Loading a UI configuration is then needed to return to the previous UI.
How: Press the Max Doc button to maximize the document view, press again to restore the user interface. Shift + press the Max Doc button to access the settings. Press :qu: for more help.
:b1:Fit Doc:b1:
What: Adjusts the zoom factor to fit the current document in the Document Window.
Why: For viewing the entire document on screen. Handy when working with large documents.
How: Press Fit Doc once to fit both document axes into the Document Window. Press again to fit the smallest document axis into the Document Window. Shift + Press for help.
:b1:Subdivision Switch:b1:
What: Quick access to 2 subdivision levels.
Why: When making global changes to a model it is good practice to edit at a low subdivision level and view the results at a higher subdivision level. A single button to change the subdivision levels makes it easier.
How: With a subdivided PolyMesh tool simply press the Subdivision Switch button to switch between subdivision levels. Shift + press the Subdivision Switch button to change settings. Press :qu: for more help.
:b1:Axis Shortcuts:b1:
What: Symmetry axis and Deformation axis shortcuts.
Why: At high monitor resolutions the deformation axis switches can be difficult to press, especially when Zbrushing long into the night.
How: Hover the cursor over a deformation slider and press the X, Y and Z shortcut keys to toggle a deformation axis. When the cursor is not over a deformation slider the shortcuts act as normal and toggle the symmetry axes. Shift + press one of the 3 Axis Shortcut buttons to open the interface. Press :qu: for more help.
How to install:
Download the compressed TinyTools.zip file from below and unzip into the Zstartup/Zplugs folder. If you do not have a Zplugs folder then create one. Make sure you unzip the file with its folders intact.
Next time you start Zbrush you will find 7 buttons in the Zplugin > TV tools > Tiny Tools subpalette. These can moved around the Zbrush interface like other buttons and their positions stored in the User Interface Configuration (CTRL/CMD + SHIFT + I).
Hope you enjoy.
I would like thank Marcus_Civis (http://www.zbrushcentral.com/zbc/member.php?userid=20323) for helping me with the Shift + press functionality, it is a great way to cut down on interface clutter. Thanks, I would never have figured it out without you. Also a special thanks to Chadtheartist (http://www.zbrushcentral.com/zbc/member.php?userid=23397) for catching a few features (bugs) and Mac testing the zplugins.:tu:
Tiny Tools consists of 5 small zplugins, each one expanding upon an existing Zbrush function.
InterfacePreview.jpg
:b1:Render Region:b1:
What: Renders multiple 192*192 render tiles.
Why: The default Cursor Selective Render ( CTRL/CMD + R ) does not always render a large enough area, therefore requiring repeated Cursor Selective Renders. Render Region is useful when test rendering small to medium sized areas of a document.
How: Press the Render Region button to access the interface. Press :qu: for more help. Use the shortcut, Shift + R, to render the area under the cursor.
:b1:Max Doc:b1:
What: Maximizes the Document Window or switches between the current and a user defined User Interface.
Why: The default Maximize Document View button removes any undocked palettes and interface items. Loading a UI configuration is then needed to return to the previous UI.
How: Press the Max Doc button to maximize the document view, press again to restore the user interface. Shift + press the Max Doc button to access the settings. Press :qu: for more help.
:b1:Fit Doc:b1:
What: Adjusts the zoom factor to fit the current document in the Document Window.
Why: For viewing the entire document on screen. Handy when working with large documents.
How: Press Fit Doc once to fit both document axes into the Document Window. Press again to fit the smallest document axis into the Document Window. Shift + Press for help.
:b1:Subdivision Switch:b1:
What: Quick access to 2 subdivision levels.
Why: When making global changes to a model it is good practice to edit at a low subdivision level and view the results at a higher subdivision level. A single button to change the subdivision levels makes it easier.
How: With a subdivided PolyMesh tool simply press the Subdivision Switch button to switch between subdivision levels. Shift + press the Subdivision Switch button to change settings. Press :qu: for more help.
:b1:Axis Shortcuts:b1:
What: Symmetry axis and Deformation axis shortcuts.
Why: At high monitor resolutions the deformation axis switches can be difficult to press, especially when Zbrushing long into the night.
How: Hover the cursor over a deformation slider and press the X, Y and Z shortcut keys to toggle a deformation axis. When the cursor is not over a deformation slider the shortcuts act as normal and toggle the symmetry axes. Shift + press one of the 3 Axis Shortcut buttons to open the interface. Press :qu: for more help.
How to install:
Download the compressed TinyTools.zip file from below and unzip into the Zstartup/Zplugs folder. If you do not have a Zplugs folder then create one. Make sure you unzip the file with its folders intact.
Next time you start Zbrush you will find 7 buttons in the Zplugin > TV tools > Tiny Tools subpalette. These can moved around the Zbrush interface like other buttons and their positions stored in the User Interface Configuration (CTRL/CMD + SHIFT + I).
Hope you enjoy.
I would like thank Marcus_Civis (http://www.zbrushcentral.com/zbc/member.php?userid=20323) for helping me with the Shift + press functionality, it is a great way to cut down on interface clutter. Thanks, I would never have figured it out without you. Also a special thanks to Chadtheartist (http://www.zbrushcentral.com/zbc/member.php?userid=23397) for catching a few features (bugs) and Mac testing the zplugins.:tu: