View Full Version : 1st banner experiment and 1 silly question
Harunoyume
04-02-05, 10:40 AM
Hi everybody,
The software is wonderful! Subarashii!
Congratulations and a special thank also for the large amount of resources and tutorials that is being put here.
This is one of the 1st results of experimenting with the z-brush demo, applied to a graphic banner.
The final composition has been done in Photoshop since in the demo I couldn`t save the model parts.
Then the silly question....: where is Projection Master?
In the demo scripts I found Texture Master but I didn`t see the PM button that is so used in the Practical Guide.
Could someone help, please?
Ciao,
Haru
atama.jpg
Jason Belec
04-02-05, 11:14 AM
Projection Master is version 2.0 - TextureMaster was the old app. Pretty good work, you'll love 2.0!
Harunoyume
04-03-05, 06:57 AM
Thank you very much for the positive comment and for the info as well.
I hope to post something better soon again.
Haru :lol:
Harunoyume
04-06-05, 11:11 AM
Hi Jason,
this is the second experiment with the demo v1.5.
Maybe I`m mistaking something or maybe it`s the fact I`m using the demo but I still find it difficult to compose the different parts of a model in ZB.
Maybe it`s because I can`t save my model as a tool, I don`t know, but I find it difficult to use markers and draw again each part when I`m not convinced about their position or whatever.
Nanka machigatte iru kamoshirenai. Mada softo wo tsukaihajimatta bakkari dakara...
Do you have some advice to share?
Since you like cartoons I hope you like this one too, even if it`s simple.
Mata ne,
Haru
GRANCHIO_light2.jpg ;)
Jason Belec
04-06-05, 01:54 PM
Actually this is hilarious!
What are you haveing specific issues with?
You can reposition the markers!
As for placement, if you draw a sphere, then draw another object on that sphere it will orient itself off that surface based on the settings in Preview(under Tools). You can do this for eternit.
Now for Markers, you can place them (set them), then when you redraw with the Mulitmarker tool, each of those objects can be moved witht the Move tool, or Scaled and in some cses Rotated. You can then Make a Polymesh and start adding to it, and so on.
I know of a great Multimarker Tool script that relly makes life easy.
Trust me, just grab the application, it is cheap for what you get and can do.
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