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Stolen_Goods
05-31-03, 09:54 PM
Ok, i'm working on a scene for a model i have made and i'm trying to make a brick archway for it. i found a good seamless brick texture for it and applied it to the arch. so that it looked real i had to repeat it a few times horizontally and vertically. now, i want to make it look like the brick aren't flat by masking and deflating but it will only make me a mask for the unrepeated texture so it doesn't match up with the cracks and seams. is there any way to repeat the alpha over the model like the texture? any ideas would be very helpful.

Bonecradle
05-31-03, 11:33 PM
There's a zscript called 'Tiler' (which I think comes with the default ZBrush installation).

You can use this script to tile your original texture into one seamless texture of the size you need (assuming your texture is seamless :)), which can then be applied to your model without any need for vertical or horizontal repeats.

Good luck.

Stolen_Goods
06-01-03, 02:54 PM
Thanks, worked like a charm.