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Stefan_Morrell
03-29-05, 07:29 AM
CharacterWIP_002.jpg

Hi...not a gargoyle in the traditional sense of the word..more just an ugly mug I guess
the low res mesh was built in max,
I'll get him textured in ZB and hopefully animated and post some shots later

Cheers
Stefan

cosmic*f00l*
03-29-05, 08:12 AM
VERY COOL :cool: :tu: :tu: :tu:

Drummer
03-29-05, 09:02 AM
amazing sculpt !!:tu:

lemonnado
03-29-05, 09:21 AM
I like it a lot!!!

I would place a 'welt' around each tooth to make it look like they protrude out of a 'gum' rather than looking 'glued' in place. There i so much nice detail that this jumped into my mind...

Looking forward to updates!
LemonNado

_dado
03-29-05, 09:55 AM
great sculpting! love the way the mouth/teeth were done. looks very tangible
:tu: :tu:

monstermaker
03-29-05, 11:53 AM
can't wait for the animation.
mm

Force
03-29-05, 11:57 AM
awesome!

how many polys has the final mesh?

Stefan_Morrell
03-29-05, 06:22 PM
awesome!

how many polys has the final mesh?
I think the ZB sculpt was just short of 4 million,but rendered here on a 15k mesh with displacement

Cheers
Stefan

krishki
03-29-05, 08:41 PM
Good. Planning for textures??:tu:

Force
03-30-05, 04:01 AM
4 millions.. incredible, really..
my computer dies when the polycount goes over 1 million already.. at least there's no more realtime sculpting possible.. i should really consider getting a new computer.

anyways, amazing work! are you going to texture him? that would make the model even better if done well

Stefan_Morrell
03-30-05, 05:05 AM
thanks for all the comments :)..I gave him a texture today:)

the colouring was made in Zb & then tweaked in Photoshop with various overlays,final render was in DAZ Studio...I'm thinking now maybe a stone texture and attaching him to a building would be cool.
..will post a small animation later

Force:..4 million is a bit sluggish but I wanted the detail so I just hide the mesh and work on small parts,I also use projection master alot
Cheers
Stefan

GargoyleWIP_004A1.jpg

SolidSnakexxx
03-30-05, 06:08 AM
this is insane....very detailed and very nice...it looks like it can jump right out of the screen :)

Drummer
03-30-05, 06:21 AM
fantastic :cool: :tu: :tu:

Rawnrr
03-30-05, 06:38 AM
Very very cool Stef!!!

Rawn:tu:

lemonnado
03-30-05, 07:32 AM
Look behind you solidsnakexxx!
LN













:D

Noggin
03-30-05, 08:18 AM
Snappy Stefan!!
excellent modelling and incredible texturing_ will he have a body?!

Jason Belec
03-30-05, 08:45 AM
I agree with Monster Maker, make this beauty move! The right lights and motion, this could be really unique. Great model overall.

_dado
03-30-05, 08:53 AM
sweet textures! this model just keeps getting better and better. :tu: :tu:

DizzyBoy
03-30-05, 11:04 AM
Hi Stephan,

Congratulation for this lovely creature ;)

The lighting and the texture make it look so real ... I love it !


Dizzy Boy

Frenchy Pilou
03-30-05, 12:24 PM
Pilou

GORILLA
03-30-05, 12:48 PM
WOW! That's awesome looking!!!! Are you going to animate him in Daz Studio? He just looks MEAN!!!! Great work!

Bas Mazur
03-30-05, 02:35 PM
Good model, but I like more the black and white picture because the details looks better. The texturing and the choice of the materials does not make the model more attractive.

Stefan_Morrell
03-31-05, 09:31 PM
Bas..I actually agree aboout the colour texture..I wasn't as impressed as I was with just the displacement,
here's a short animation test,I've changed his eye texture aswell..after watching it I've decided to add some skin movement morphs so the skin doesn't look too static.

http://home.xtra.co.nz/hosts/polycount3d/Comp%2032.mov


(8mb wmv9,Right click save target as)

Cheers
Stefan

lemonnado
03-31-05, 09:37 PM
Nice animation Stefan. I am still trying to figure out how to rig 8-). I hope to see it soon on a gutter!

LemonNado

dryanreeb
04-01-05, 01:16 AM
Good job! Two questions. Can we see the base mesh from max, and What did you use for refrence on the skin? Was it from photo or from your head?

D. Ryan Reeb
Texture Lead
Double Edge Digital

Stefan_Morrell
04-01-05, 02:38 AM
Good job! Two questions. Can we see the base mesh from max, and What did you use for refrence on the skin? Was it from photo or from your head?

D. Ryan Reeb
Texture Lead
Double Edge Digital
Hi Ryan
here's the low res mesh,subdivided x1 for animation.
the texture is all freestyle,I gave it some basic colour in ZB then used an inverted version of the displacement map set to screen mixed with various colour overlays in photoshop,

still trying to figure out what to clip him onto...

Untitled-1.jpg

Giantsun
04-01-05, 08:24 AM
Great stuff. The detail and texture makes it come alive. :D

jazzbird
04-01-05, 08:45 AM
amazing work and detail love the textures too

Pixelwelder
04-01-05, 11:43 AM
Nice work man ;)