View Full Version : *Nudity*_BrokenWings-WIP
03-26-05, 01:21 AM
This is going to be my first post here...
And unlike the most of you, I am fairly new to using Zbrush. This is a project I started working on. It was modeled out of Zsphere's and sculpted there on.
This is not exactly the pose I have an intention of going for. It just helps me be able to sculpt symetrically.
The finalised image is going to be having her chained through her wrists onto a pair of wings. It may be a little difficult to figure where I am going for from the messy 'so-far's I am presenting. I'll see if I could get a sketch of it out for better discription, since the amount of details are going to demand some time for it to complete.
I hope you like it.
And though there is not much to crit on yet.. C&C would be most welcome.
(As you all have noticed well. Zbrush is VERY capable of creating amazing details. Thus trying to model her as real as I can manage; I have gone through the trouble of sculpting her genitalia aswel. Through respect to a variaty of viewers I have shown care to cover these areas up when ever they were in view. The image is not pornographically intended, nor SM. It is basically a naturalist study of the female anatomy in it's process.
So Moderators; I had really wanted to show the details I did around the abdomen and the thighs. But if it is not covered enough, I can always increase the censoring amount. And still shall the project be of the slightest disturbence, I encourage you to either warn me or remove my image.-Thank You)
03-26-05, 01:24 AM
I have tried a VARIATY of times to upload the image. But as it constantly got locked. I had to attach it with an image Tag.
I am sorry Aurick
03-26-05, 01:36 AM
That was probably more due to file size than anything else. There is a 200k limit.
anyways...interesting idea...won't comment on the model since it is a wip and will wait to see where you go with it. But will say...good start!! Keep working at it!!
03-26-05, 01:44 AM
Oh no.. I am sorry, when I meant nothing much to comment on.. I was reffering to 'Sorry this is all there is yet'
Do feel free to say all you want. I have already made a massive mistake by not adding extra geometry for the eye's ear's and nose (I DON'T know what I was thinking). Shall you spot more let me know... prefferably IF they are fixable.
And by the way I have a question for you guys.. I had started this model a while ago. But due to work I had to put it aside until this morning. I reloaded the Ztool. And when I previewed the adaptive skinning, it only gave me the displacements at 7 and 8 times divided.
Any reasons come to mind? I don't want to convert it to a geometri and reconstruct the subdivision yet. I tend to sort of pose her still by moving the Zsphere's around (Is it the right workflow?)
And as for the image size; Thats not possible... I especially checked on it. the file is less than 80k.
Thanks for your kind words;
Excellent start, very promising. I must say the default pose you have chosen to model it in is rather unique, what was the thinking behind that?
If I understand correctly you are wondering why the subdivision is so high when you preview the adaptive skin? You should be able to just hit 'shift-d' to jump to the lower subdivision levels in the skin preview or use the buttons in the 'geometry' section of the tools pallete to change subdivision levels, does this not work?
Looking forward to seeing more!
03-26-05, 11:00 AM
Thank you.. I shall be working on her again today later on... but I doubt I will post again until there has been a significant update. It is not too fair for you to have to view a picture, evidently the same to compair to a few verts moved around.
As for the pose.. well yes there WAS a reason for it. She is being pulled down byher own weight from her ties to the wings. The actual Idea came from a very kitch image I had seen on a guitar.. I kind of changed everything to what I had THOUGHT it had looked like when I first saw it.
No, no I don't mean the res..
Ok here s what happened. I started from the lowest res and worked my way up... Then I did a last few adjustments in her skin tex at division level of 7. To view how that would subdivide. I sub-divided it once more (Yeah goood coputer). Well I liked what I saw. And then had to leave it at that for a long time. I had the habbit of saving it every now and then.. And I did the same before I closed it last (The tool I mean)
But now that I reopened her yesterday, I had actually wanted to show you guys a render from every subdivision stage. But I aparently have lost every stage from between 0 and 7. I still have the displacement of division 7and a displacement of 8. But the rest are what I would get had I just subdivided the character from step one. No sculpting I had done was there anymore. I had infact TWO of her.. one a bit more worked on that the other.. and they both have the same thing.
Am I missing something here?
I hope this was a bit more clear.
Thank you for your help and over encouraging compliments. I shall see if I can do the sketch to discribe the scene to you.
If I understand correctly your saying she is still a zsphere model and you LOST level 1-7 of the adaptive skin preview but you still have level 8? If that is the case it sounds like a major bug. I would contact Pixologic after the weekend about that one!
However if what your saying is that when you load the Zsphere model that there is NO sculpting at any level whatsoever (including 8) it sounds like you did not save a morph target for the model, which might account for the problem and sound a bit more normal (to me at least, I am fairly new to Zbrush).
03-26-05, 02:51 PM
Yeah thats an idea. I had contacted them when I was in doubt to buy the software or not. And they WERE very helpful, and definately fast in repling.
I just hadn't thought that my problem was something that was possibly a bug. Cause I mean the Ztool did move from folder to folder. I really didn't know.
Now I have converted it to an adaptive skin and divided isolated areas in order to obtain some more geometry in specific area's. I was trying to keep it in Sphere mode in order to be able to pose the character later on via morph targets. But I really did'nt like the deformation. So I might as well work where I am allowed to extrude or something.
As for the problem I have had.. thogh I am leaving the sphere aside now. Just to know what happened I would like to invetigate it. Incase you would be able to spot something. Here is a sample of what I am talking about.(The 8th division is not added in since it worked fine and was just a smoothed version of 7)
Can you better see what I am talking about? It's like I have done NO sculpting what so ever until division level of 6. Then suddenly I have the whole geometry spelled out!
And for you to be able to better compair the divisions... Here is an example of the reconstructed subdivisions of the Adaptive Skin. The colours shall not be the same since I have just been adding extra divisions around the face and so forth.
As I said... it is not dead important.. I have converted it to an adaptive and am planing on working from there. I shall be writing to investiate what the reason may be none the less.
Got to get back to my studies... Will work on her tomorrow maybe. Most probabl her face.(I have really great worries on how I am suppose to be doing the hands and feet :()
Your problem does indeed sound like a bug unless there is something you havnt mentioned, however I am no expert... I'm sure that aurick or pixolator will shed some light on this subject come monday :D
Anyway for the hands theres a couple of approaches. The current project I am working on I imported a hand template I modelled in an external program, but you can get very good base meshes for hands from Zspheres, just do a search for them on the forum (or I can send you a tool):tu:
Regarding the deformation problem: Adaptive skins arn't perfect but in my limited experiments I have found some things that work better than others. For instance I have found it is often helpfull to construct each joint out of *two* spheres close togather. When you rotate the appropriate limb it gives pretty ok deformation although you still might have to do some tweaking afterwards.
Have fun :)
03-26-05, 05:15 PM
Mmm I don't think there is anything left to mention. This is about the whole story. Unless I did a delete division type of a keyboard shortcut that I know nothing about.
Oh I have no problem modeling hands as it is. I may be fairly new to Zbrush.. but I have modeled Characters a great amount of times, and as weard as it may sound to some, I really enjoy doing it.
What I had originally intended was to make a complete figure. Fingers and all directly in Zbrush. And kept it in Sphere format so I could pose as I have stated earlier. But now I just wish That I had exported it to a 3D package and added in some fingers BEFORE I sculpted the high res this much. I just STILL may. Not sure yet.
Another option I have in mind is to cut off the hands from just about where they would be tied.. and mount seperate objects for her hands. Since the ties would be covering the traces.
If nothing goes I have an idea of her not being tied but wearing a sort of mittens which are tied up to the wings instead. Not exactly as "sad" as my actualy intention in apearence... but it just might work.
Well have alot of stuf to do still. Will have to get back to work :(
All this said.. Xarf, thank you for personally showing so much intrest in helping me out here. It is VERY apreciated.
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