View Full Version : D I N O R E C Y C L E (step by step added)
03-21-05, 11:54 PM
Hi all, following the Meats Meier Style, a Dino made of car, vagon, train, boat.....
03-22-05, 12:12 AM
:D :cool: :tu: :tu:
03-22-05, 02:47 AM
marciani, great dino! :tu:
jotajota, very funny! :lol:
03-22-05, 03:20 AM
03-22-05, 03:32 AM
Maybe houses must be in other color, light, saturation, because the dino don't appear easily !
Funny work hommage to Meats and Jantim :cool:
03-22-05, 08:42 AM
I love the dino, buy the houses confuse the image, in my opinion need another composition without the houses or a bigger houses and not align.
Great, it´s like the scrap-camel of Jantim, another great piece for you Leo.
03-22-05, 11:31 PM
Thx for the comments..
P.S. I've forgotte to give a credit for the material to Jantim
Here some close up :
03-23-05, 12:35 AM
Wow ! Nice concept and lots of details. Good work.
03-23-05, 04:13 AM
......and also share ALL the way you work¡
I feel you are very original and your tons of tutorial demonstrated that¡
I dont like to compare anyone with each other is not my style.
I admire your work. You are not a CAPA (copy and paste artist):D ;)
Thanks for share:tu:
03-23-05, 04:56 AM
I love the concept CAPA :D .
Leo: Your model is fantastic, we can appreciate better the work now, with the dinosaur alone. Now it´s time to can aprpreciate all the details (thousands of those).
I hope to see your dino soon as possible.
03-23-05, 05:03 AM
Tu trabajo es regio IlusionDigital, la inspiraciòn de tu novia te llevò al cielo :D
03-23-05, 05:35 AM
Hey Mario, thx man;)
Here a little step by step:
Feel free ask for any question.
03-23-05, 06:40 AM
....but how you mantain(mantener) the overall shape with different form, i am asking clear?
Your different arrow show that the global shape is more or less the same but how you do it? You understand my question?
Thanks for your time¡
03-23-05, 08:28 AM
Leo, impressive workflow, i like your style :tu:
PS: Gracias por todo Andres, un abrazo muy fuerte amigo
PS: Leo one question, wich one texture or alpha has you used for the dino-wire?
Thanks a lot
03-23-05, 08:29 AM
This thread might help your understanding of this process:
03-23-05, 12:26 PM
you use one model eg. the female head and obtain six different wire model with six different black and white texture? or alpha? thats right?
thanks in advance
03-23-05, 01:04 PM
That is correct. Basically, you can use many methods to hide parts of your geometry, and then delete the hidden parts.
A few of those ways include -
Using a texture and then mask from the textures (or alphas) intensity.
Hiding parts manually (Ctrl and Shift),
Drawing masks manually (Ctrl) and then hiding unmasked parts (Tool> Masking> HidePt)
You then have to make sure that you are on the lowest level and do a Tool> Geometry> Delete Hidden to get rid of the hidden polygons.
Hope it helps!
Btw, I love your image, Leo, but you already know that because I replied to your thread at CGtalk...;)
03-23-05, 01:50 PM
03-23-05, 02:21 PM
IN LATINO: UBI MAIOR MINOR CESSAT
Translate: When the Master spoke the students hear....
Leo one question, wich one texture or alpha has you used for the dino-wire?
Thanks a lotI've used n.32, but i suggest to make a big size in photoshop : make a grid in photoshop about 2048*2048,.
More big the texture, bettr is the result.
(obviously depend also by the resolution of poligon)
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