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marciani
03-21-05, 11:54 PM
Hi all, following the Meats Meier Style, a Dino made of car, vagon, train, boat.....
etc.
Bye
Leodino-meats.jpg

jotajota
03-22-05, 12:12 AM
:D :cool: :tu: :tu:

marcus_civis
03-22-05, 02:47 AM
marciani, great dino! :tu:

jotajota, very funny! :lol:

andreseloy
03-22-05, 03:20 AM
:tu:
Andreseloy

Frenchy Pilou
03-22-05, 03:32 AM
Maybe houses must be in other color, light, saturation, because the dino don't appear easily !
Funny work hommage to Meats and Jantim :cool:
Pilou

ilusiondigital
03-22-05, 08:42 AM
I love the dino, buy the houses confuse the image, in my opinion need another composition without the houses or a bigger houses and not align.

Great, it´s like the scrap-camel of Jantim, another great piece for you Leo.

Greeting friend

marciani
03-22-05, 11:31 PM
Thx for the comments..

P.S. I've forgotte to give a credit for the material to Jantim
Here some close up :

dino-meatsbis.jpg

shot1.jpg

shot2.jpg

shot3.jpg

Bye
Leo

krishki
03-23-05, 12:35 AM
Wow ! Nice concept and lots of details. Good work.

andreseloy
03-23-05, 04:13 AM
......and also share ALL the way you work¡
I feel you are very original and your tons of tutorial demonstrated that¡
I dont like to compare anyone with each other is not my style.
I admire your work. You are not a CAPA (copy and paste artist):D ;)
Thanks for share:tu:
Andreseloy

ilusiondigital
03-23-05, 04:56 AM
I love the concept CAPA :D .

Leo: Your model is fantastic, we can appreciate better the work now, with the dinosaur alone. Now it´s time to can aprpreciate all the details (thousands of those).

I hope to see your dino soon as possible.

Greetings leo

andreseloy
03-23-05, 05:03 AM
Tu trabajo es regio IlusionDigital, la inspiraciòn de tu novia te llevò al cielo :D
Andreseloy

marciani
03-23-05, 05:35 AM
Hey Mario, thx man;)

Here a little step by step:

Feel free ask for any question.
Bye
Leo

tot.jpg

obj.jpg

andreseloy
03-23-05, 06:40 AM
....but how you mantain(mantener) the overall shape with different form, i am asking clear?
Your different arrow show that the global shape is more or less the same but how you do it? You understand my question?
Thanks for your time¡
Mario

ilusiondigital
03-23-05, 08:28 AM
Leo, impressive workflow, i like your style :tu:

PS: Gracias por todo Andres, un abrazo muy fuerte amigo

PS: Leo one question, wich one texture or alpha has you used for the dino-wire?
Thanks a lot

Meats Meier
03-23-05, 08:29 AM
Andreseloy -

This thread might help your understanding of this process:

<WIREHEAD (http://www.zbrushcentral.com/zbc/showthread.php?t=21849&page=1&pp=15)>

andreseloy
03-23-05, 12:26 PM
you use one model eg. the female head and obtain six different wire model with six different black and white texture? or alpha? thats right?
thanks in advance
Andreseloy

Meats Meier
03-23-05, 01:04 PM
Andreseloy -

That is correct. Basically, you can use many methods to hide parts of your geometry, and then delete the hidden parts.
A few of those ways include -

Using a texture and then mask from the textures (or alphas) intensity.
Hiding parts manually (Ctrl and Shift),
Drawing masks manually (Ctrl) and then hiding unmasked parts (Tool> Masking> HidePt)

You then have to make sure that you are on the lowest level and do a Tool> Geometry> Delete Hidden to get rid of the hidden polygons.

Hope it helps!

Btw, I love your image, Leo, but you already know that because I replied to your thread at CGtalk...;)

andreseloy
03-23-05, 01:50 PM
:tu:
Andreseloy

marciani
03-23-05, 02:21 PM
IN LATINO: UBI MAIOR MINOR CESSAT

Translate: When the Master spoke the students hear....


Leo one question, wich one texture or alpha has you used for the dino-wire?
Thanks a lotI've used n.32, but i suggest to make a big size in photoshop : make a grid in photoshop about 2048*2048,.
More big the texture, bettr is the result.
(obviously depend also by the resolution of poligon)
Bye
Leo