STiM
07-24-02, 08:01 PM
OK, so since I posted the "My Guide" image (my first), I have continued exploring ZBrush. I find it unique in many ways. It has a creative energy about it that I guess the regular posters in this group are fully aware of. I feel it too. There is something extremely compelling about it, and it almost magically allows real digital "art" to flow from our tablets (and mice.) This forum has been testimony to the fact. Every day, I find fantastic new looks, styles, and images. Since finding Z, and this forum, my eyes have never been happier ;)
BUT, as a "multimedia" professional, I tend to make things move. ZBrush creates an interesting roadblock to productivity in this area (or perhaps I am too much the neophyte at Z to have uncovered the secrets.) I have to admit, I have never really done a "project" with the thought of it "just sitting there". (No animation.) Creating "stills" seems to have a whole different approach to what I am used to. I am getting pretty well past the "learning the tools stage", but now I am wondering about extending Z with things like Cinema4D, and AfterEffects (my normal tools.) Cureently, ZBrush does not figure into my production plans outside of my own creative "fun". I'm trying to figure out useful and productive workflow for using Z as part of my professional development processes, too.
I would be very interested in a thread oriented to 1) Z workflow. Things like what to save, when to drop stuff to the canvas, when to bake, when to multimarker, etc. AND 2) How best to take useful content out of Z so as to be best prepared for being animated and having further development, for example, what if I wanted to create a program interface in ZBrush? How best to take what is normally a 40-50 layer photoshop file out of ZBrush (I realize it won't work the same, that's why I bring it up.)
I imagine that over time, I'll answer these questions for myself - but there are a lot of veterans here and I'm curious what has been tried already.
Happy ZBrushing everybody !! :cool:
BUT, as a "multimedia" professional, I tend to make things move. ZBrush creates an interesting roadblock to productivity in this area (or perhaps I am too much the neophyte at Z to have uncovered the secrets.) I have to admit, I have never really done a "project" with the thought of it "just sitting there". (No animation.) Creating "stills" seems to have a whole different approach to what I am used to. I am getting pretty well past the "learning the tools stage", but now I am wondering about extending Z with things like Cinema4D, and AfterEffects (my normal tools.) Cureently, ZBrush does not figure into my production plans outside of my own creative "fun". I'm trying to figure out useful and productive workflow for using Z as part of my professional development processes, too.
I would be very interested in a thread oriented to 1) Z workflow. Things like what to save, when to drop stuff to the canvas, when to bake, when to multimarker, etc. AND 2) How best to take useful content out of Z so as to be best prepared for being animated and having further development, for example, what if I wanted to create a program interface in ZBrush? How best to take what is normally a 40-50 layer photoshop file out of ZBrush (I realize it won't work the same, that's why I bring it up.)
I imagine that over time, I'll answer these questions for myself - but there are a lot of veterans here and I'm curious what has been tried already.
Happy ZBrushing everybody !! :cool: