View Full Version : Z2 IS GREAT.
JUSTNPROUD
04-07-04, 10:13 PM
WoW! i can hardly believe how easy it was for me to make this low pply character in Z2 after just having installed it.Truly cool.I just wish i knew how to turn this guy in to one part as opposed to many while maintaining the same shape and poly count with the adaptive skin.I fing the new version much more intuitive to work with.And this is coming from a real noobhead.Now i can finally do some animation. :cool: :p :tu: :tu: http://www2.zbrushcentral.com/uploaded_from_zbc/200404/user_image-1081401207qql.jpg
Polaris30
04-07-04, 10:19 PM
Yea,
I realy like the low poly capabilitys of z2!!!
I am realy happy with it also...
Nice start on your model :)
JUSTNPROUD
04-07-04, 10:25 PM
Thanks.Funny thing it only took like 5 minutes.I figured out one way to turn it into onr group.i just reimported it as a polymesh, and i noticed it said group s 1. Now im wondering if its possible to get a texture from that frame appearance? Low poly is much easier with Z2 for me anyway.peace.
JUSTNPROUD
04-07-04, 10:32 PM
Actually.That didnt work still in many parts when imported into the anim. program.Any suggestions appreciated.y
Polaris30
04-07-04, 10:33 PM
look in the tool pallet under export... there is a button to make it squish everything in 1 group (think it is GRP button)... here you will find options to triangulate , and other options on export also...
Polaris30
04-07-04, 10:40 PM
Ooo wait im sorry...
make adaptive mesh first then your tool pallet will look like this
http://www2.zbrushcentral.com/uploaded_from_zbc/200404/user_image-1081402769bxh.jpg
you should check out all thease buttons... hover mouse over and hold control key...
sorry for mistake...
JUSTNPROUD
04-08-04, 12:32 AM
Thanks gentlemen .i also discovered a function in C4D for doing the same thing , but this is great info. :tu: a skilled guy was saying that this model is a normals map.he said that generating normals maps from high poly meshes is possible in Z.i must investigate.Because he claims this would produce a lowpoly version of the high poly mesh in most 3d packages.Any data is good data.Long live the Z. :D
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