View Full Version : elderly 3d.sk man WIP
I've been using zbrush since October, never posted any of my work on here before, need to pull out the Projection master, its all manual work so far... 2005_kenf-web.jpg 2005_oldman2-WEB.jpg
Would love to get my hands on Zack's anatomy dvd. Looking for work at the moment. - Ken
02-21-05, 10:44 PM
Nice to see you posting. Great start. All the most important stuff is there, form and character. The texturing thing is the icing. Looking forward to seeing you add the details. The chin texture looks a bit busy. Perhaps it is that way. Zacks DVD is great. I went through Meats 1st, then Zacks, then Alexs. All where invaluable. Meats covers it all, Zack really offered some key elements to massing and human anatomy and Alex covers some amazing texture stuff and really expands on Meats DVDs. Keep some eye drops near by, I forgot to blink alot.
02-21-05, 11:52 PM
hey Spaz.....nice to see that all those questions in the trouble shooting forum paid off!!
Looks good so far!! As Neville noted good form and character!! A little more fine detailing then the fun part.....
PM and color.
Take your time there....you obviously spent some time on this guy....so take your time on the coloring and marriage of material and texture.
definitely looking forward to how this fella progresses!
Great head and interesting presentation , Ken :tu:
What is your workflow ?....Do you work with Zspheres and model detail gradualy from subdivision to subdivision, or do you sculpt from a high-density mesh from the start ?
02-22-05, 02:00 AM
I like your result: are very natural and the proportions are great too.
02-22-05, 05:45 AM
Looks so good
Heres some of the reference i'm using. As far as the chin goes, ill look it over again. Some of my ref has the chin looking very "brainy" like when u flex your lower mouth. I know ive seen it in my chin when there isnt a beard in the way.
My workflow consists of modelling the polygon cage in another 3d app and importing. On somthing like a older person that has alot of wrinkles ill get a 2k-3k cage as close as I can and then use zbrush like an artisan tool. I work the entire model and then try not to subdivide till ive gotten all i can out of the amount of polys i have.
I've only just played with zspheres, I need to get Alex's or meats's dvd probably to realy be able to control the polyflow inside of zbrush. This mesh has edge loops based on some ideas from the 'stop staring' book, with loops around the mouth hooking up to the mid nose. oldman_ref_3dsk_web.jpg
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