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Ivars
02-01-05, 12:18 AM
Wohoo! Finally!
Iīve been sitting on this software for almost a year and have never taken the time to actually do something with it. This is my second model (did some shapeless blob aswell :) ) and obviously it has alot of flaws. Like I didnīt plan for the ears, so the topology wouldnīt really let me make them without using 3 or 4 million faces.... and his neck, doesnīt look right. Still so much to learn... :D

Big thanks to moebius for being so helpfull!

http://www.igorbazooka.com/3d/zbrush_head.jpg

jantim
02-01-05, 01:14 AM
Its a nice earless head....with some planning i'm sure you can make a good solid head with all the right bodyparts :cool:

jantim

Frenchy Pilou
02-01-05, 04:56 AM
...try!
Have happy Zbrushing! :cool:
Pilou

Bas Mazur
02-01-05, 12:16 PM
Your first step was a big step! I like to see your next, good work!

Ivars
02-03-05, 12:11 AM
THank you guys.

Hereīs my second step :) Heīs got ears!!
Still gotta figure out how to render in Zbrush. Maya couldnīt load my highest subd-level, so I lost a little detail.

Well, itīs a bit messed up in several places.

zbrush_head_2.jpg

Ctrl-Z
02-03-05, 02:55 AM
Take some time to research displacement maps -- you don't want to animate ultra-high poly meshes directly...

(since you're using Maya, everything here (http://www.thegnomonworkshop.com/dvds/mme02.html) should be directly applicable, or you can search through countless posts on the subject here)

Sebcesoir
02-03-05, 04:50 AM
nice model, nice lightening!