View Full Version : ZSpeed Session: Head Modeling
Mahlikus The Black
01-29-05, 12:13 AM
ZS-Head-Modeling.jpg
Hello again folks.
This is a new type of challenge:
ZSpeed Sessions.
Object here is simple:
:b3: 1 to 3 hours for completion of the theme. In this case, we are going to start things off with something simple, tried, and true...heads.
:b3: Post wires (at least the low res) and different views of the model and don't forget to tell us how long it took. Don't include load and render times.
:b3: The only other rule is all Z native work.
I would like to encourage the recording and sharing of zscripts. Its not required but I stress their use for two reasons: It's there anyway, why not use them and also because it is a valuable tool to teach process, technique, and provide inspiration.
Also, if you have the time or are feeling slick, you can texture it and finish up. I promise, we won't complain. But, finishing really isn't required. This is good for those who want to do something but don't have alot of free time. This is also good for those who don't want to miss adult swim and want to make sure their couch doesn't float to the ceiling. Blast them floating couches! If it wasn't for them, I would get more work done...;):p
Last but not least. It never ends. Thats right. It is a continuous challenge. This allows for new users to come and have fun in an older theme plus you can also come back and try again to see your own progress and attempt to best your previous session.
Need a tool to help you time yourself?
Go here (http://www.visualboo.com/freebies.htm) and download the timer. If anyone knows of a better app, let me know.
Okay yall, enjoy and have fun ZBrushing!
Strannik
01-29-05, 01:10 AM
I think this is a good Idea! :idea: Will be watchin this topic and try to find time to do my zcript :)
Pixolator
01-29-05, 01:12 AM
Excellent! This should be an interesting thread.
...Need a tool to help you time yourself?
Go here and download the timer. If anyone knows of a better app, let me know.
I’ll write and post a ZScript-Timer tonight:)
-Pixolator
[Edit] Due to scheduling conflict, I am not able to write the script today:( I'll post the script as soon as possible.
marcus_civis
01-29-05, 01:29 AM
Originally posted by Pixolator
I’ll write and post a ZScript-Timer tonight
With the code?... pretty please :)
.great challenge Mahlikus The Black ,i have a lot of work now but i want try somethink for this challenge ,this subjecT ?how long it will bE
.hehe... wow Pixolator you are so sweeT (-:
.i can't wait for your ZScript-Timer
.thnX
!good luck every onE
MTB, you've done it again! you've got us all fired up again!:D:D:D
i'll starting mine in a few hours.
Great idea, MTB :D Especially the "never-ending"-thing. I often miss such innings often because always a very "dangerous" decision to interrupt things im actually working on. :) I would lose motivation very quickly...
I will find the time to take part!
The ZScript timer will be a great help, thanks Pixolator! :D
sephellius
01-29-05, 10:40 AM
Try not to laugh. One hour and ten minutes.
Ahh! No wires! I didn't save it. Oh well.
1-10HEAD.jpg
sephellius
01-29-05, 11:45 AM
Old man done in 36 minutes. Z-script.
Please turn off show actions in Z-script panel.
Mahlikus The Black
01-29-05, 12:46 PM
Well I am glad you all like the idea. One of my goal with this is to shake things up a bit.
Great idea, MTB :D Especially the "never-ending"-thing. Me too...hehe. :D ;) :tu:
I’ll write and post a ZScript-Timer tonight:)
-Pixolator Cool!!!
Question though. Would this ZScript inferfere with a recording process?
Maybe a plug-in?
The Namek
01-29-05, 03:05 PM
Here's mine , 45 minutes , rendering not included.
incred.jpg (javascript:zb_insimg('5510','incred.jpg',1,0))
WIre :
incred2.jpg (javascript:zb_insimg('5511','incred2.jpg',1,0))
spaceboy412
01-29-05, 04:26 PM
Here's Kingdok from the Bone comic series. took two hours, looking at it now i see much that needs to be fixed but when working quickly you don't notice these things. :rolleyes: kingdokld.jpg kingdokwr.jpg
andreseloy
01-29-05, 06:45 PM
Andreseloy Head Speed Modelling session.jpg
Andreseloy
andreseloy
01-29-05, 07:42 PM
I am trying to send also the zscript but could not because 700Kb, there you can see that the true intent time for modelling was 27 minutes with texture.
If some one is interested i can send vìa email.
Thanks for your attention
Andreseloy
Alpha.jpg
Andreseloy Head Speed Modelling session.jpg
Andreseloy Head Speed Modelling session texture.jpg
ZTime Andreseloy Modelling Session.jpg
Ron Harris
01-29-05, 11:07 PM
22 mins. Zsphere head....subD 7...here is the script..will post the pic in a minute or so...
ron
thumbnail 1= base head zsphere model ..no eyes, ears or teeth....depicts contents of script
thumbnail 2 = ears added, teeth and eyeball added
edit....now a thumbnail.....main image colored= sokars skin, some paint with default brush, eyeball textured, teeth and gums painted, Pixolator dino light setup....all after the script took 40 minutes....slow system, render time was like 10 each time....o yeah and I used black fog, and render adjustments. that was fun......guess had I not been watching Copycat (serial killer flick with Sygorney Weaver) I would have finished a little sooner.....fun excercise..
......edit
new main image touched up, veins added with simple brush, eye and lips creases, highlights and shadows touchups and some blur brush around the nostrils...may change the eye texture later.....tweak by tweak.... time spent on this round 25 minutes.
speedModel1234J.jpg
including a thumbnail of some psp 2d painted hair, though I know this is not for the challenge per say, thought I would include it in my groupings for grins and giggles...reminded me of zombie tarzan surfer boy on crack... :D
My speedo model... knocked up a bald wonder, may pop back later with another.:)
speedhead.jpg
Ron Harris
01-30-05, 12:32 PM
wow Grub! you havent lost your ztouch for sure:tu: :tu: :tu: :tu: :tu:
Strannik
01-30-05, 12:53 PM
Cool! But..where's Zscript? :cool:
Thanks Ron, thanks Strannik:tu:
I'll be a whippin' up a scrip' for the next head;)
andreseloy
01-30-05, 02:22 PM
:tu:
Andreseloy
in my homepage(in construction) you can copy the zscript of the Head Modelling Sessiom
chadtheartist
01-30-05, 04:18 PM
I don't know how I do it, but for some reason my zscripts end up in the MB's rather than the KB's. Anyway, here is the head I did. About an hour and a half. It's been awhile since I did a head completely in Z. I surprised myself a bit. I think I might do it more often!
Right Click and Save As: Head Modeling Zscript (http://homepage.mac.com/chadtheartist/.Public/headsketch.zip)
heads.jpg
chadtheartist
01-30-05, 06:17 PM
I'm in the mood for sketching, so I did another one. A little less than an hours work. This time it's the ol' Monster mesh. Is it a sea chicken? Is it an alien bug? Does it like corn flakes? Find out next week... same time... same forum... LOL
alienrender[1].jpg
And again, the zscript, which was only 800 kb's uncompressed!:
Right Click and Save As: Monster Mesh Zscript (http://homepage.mac.com/chadtheartist/.Public/alien.zip)
(NOTE WHEN THE SCRIPT ASKS YOU TO SAVE FOR THE FIRST TIME, SAVE IT AS alien THAT WAY IT WILL SELECT THE APPROPRIATE SKIN TO CONTINUE WITH THE REST OF THE ZSCRIPT)
This is a great challenge!
EDIT:
Hey Ron, that last pic with the hair is awesome! That looks just like Tom Petty, you know, if he was on "something". That's my favorite by far! Awesome work! HAHA
Mahlikus The Black
01-30-05, 11:32 PM
Really nice stuff guys!
Thats cool Chad! Hey, I see you lost your work or something in that zscript.
Is that what happened?
Just absent-minded playing around and remembered this thread. Don't remember exactly how long--under an hour. So here's an entry--obviously started from a sphere. It's still quite enjoyable to trot out the old sphere tool and model away
Ball_head.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%275588%27,%27Ball_head.jpg%27,1,0%29)
Strannik
01-31-05, 02:58 AM
Very nice! :tu:
Strannik
01-31-05, 04:39 AM
And here is my Elephant, took about 1 hour... :) here is a full session of making the Elephant (http://www.z-brush.ru/files/z-brush.ru-script_elephant.rar). But here is several instructions also. I don't know why, but it works ok only if:
1. your document settings is 1280*960....
2. you should skip initialization
3. you should cancel material saving when it ask you for that.
The modelling is ok there but somehow the light setup goes wrong a bit :lol:
elephant.jpg
elephant-wire.jpg
Mahlikus The Black
01-31-05, 04:54 AM
This is ZSpeedah.;)
ZSpeedah-sml.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%275608%27,%27ZSpeedah-sml.jpg%27,1,0%29)
Aprox 2 hours.Want to take it to 3 hours.
I will upload a ZScript his creation but first I need to composite 4 recorded
sessions and then check for errors. It might be soon...it might be later..I am
wicked tired. Haven't slept yet.
*edit* well, bad news people. Z seems to have a limit on polygroups so no matter how many times I play this zscripts, I get errors in selecting and hiding the mesh. This is turn causes errors in the modeling. I am going to try one more time with everything on. See I test with show actions off and minimal update on. Another thing that is funny to is that if I play the script with minimal stroke on, I get playback errors early. So far its a no win situation. I'll keep you all posted.
marcus_civis
01-31-05, 05:07 AM
Oooh, great work MTB. Very fleshy-looking. :tu:
chadtheartist
01-31-05, 05:38 AM
Really nice stuff guys!
Thats cool Chad! Hey, I see you lost your work or something in that zscript.
Is that what happened?
Yeah, the first sculpt kind of blew up for some reason. So I started over. That's why it's imperative to save as "alien" the first time. After that it works fine.
Good job guys! I was planning to do an animal next, like Strannik (Good job by the way!). I think I might do a tiger.
Strannik
01-31-05, 06:03 AM
ntThank you, chadtheartist :) I tried to make him look nice. I'd like to see you tigerrrrrrrrrrrr!
ilusiondigital
01-31-05, 10:12 AM
A speed model head, less than hour, still in progress. Now 98K polys. I will post the script later.
Hope you like it.
speedmodelhead.jpg
PS: Al the heads all great, but MTB your allien is really awesome. I love your style
Strannik
01-31-05, 10:24 AM
I like it! Can you tell me how to model lips like you? :tu:
Bas Mazur
01-31-05, 01:52 PM
Made it in 1hr. and 45min. (Rendering not included). It always take more time than planned. Send the script later (300kb)
monster1.jpg
Bas Mazur
01-31-05, 01:54 PM
Here is the script
Cool alien designs Mahlikus and Chad!:tu: :tu:
Awesome to see your work Ken B. A real prune-face.:cool:
Good going with the elephant, Strannik... bring on the beasties.:)
I was trying to think of what I could model next. A pic of Shrek on the front of a magazine caught my eyestalks...
shrekspeed.jpg
I Modelled him in about an hour and a quarter, tex'd and tweaked in a couple more hours. I've recorded a script of the modelling part.:tu:
PS Andreseloy- I haven't forgotten you either friend.:)
Frenchy Pilou
01-31-05, 04:59 PM
..Grub :cool:
Frenchy Pilou
Ron Harris
01-31-05, 05:55 PM
wow...some killer work being posted on this thread...honored to be in such company here...
32 minutes zphere head.
Thumbnailed that image....
Will take this a little further ....ponder zombie...:evil: :evil: :evil: :evil: :evil:
Ron
about an hour to further model and add eyes and paint....then minus off compositing time about twenty minutes....I am somewhat pleased with the results of this one...
Any questions plz ask...I show the step by step but I didnt record the script because I didnt understand how to continue a script once you save the original...duh....not blonde...but gray :)
thnx
Ron
catfishmn@aol.com
Always for hire...always cheap :tu:
Edit...and yet another update.....can't sleep so I figured I would work a bit more on him....he took a turn for the Z2ombie side.....I was watching the original Dawn fo the Dead while painting some more on him... Might add a touch more red into the skin around the eyes maybe....who knows...might be time to start a new model.....this update wip 11 has about another 30 minutes in it...so I guess I am pretty close to maxing out this project...way too much fun....Thumbs up to all those participating.
Ron
speedHeadtrial123bbbbbbcJJ.jpg
andreseloy
01-31-05, 06:52 PM
Congratulations for all of you:tu: :tu:
Andreseloy
Mahlikus The Black
01-31-05, 06:59 PM
Rob WOW dude! Really awesome work on both those heads.
Ron buddy, that is an amazing job on that head. Seriously dude, nice job! :tu:
Everybody is doing awesome.
You all having fun?
Jason Belec
01-31-05, 07:11 PM
He is my attempt to play within the rules... My darn timer nearly made me jump out of my skin! :lol:
head.jpg
3hrs.jpg
Strannik
01-31-05, 07:21 PM
Grub (http://www.zbrushcentral.com/zbc/member.php?u=1890), thank you, Shrek is SUPER! :tu:
^ I agree, thanks awsome zscript, I learned quite a bit frm it ^_^
agrapha
02-01-05, 12:55 AM
Been getting accustomed to ZBrush lately. Frankly I am impressed!
Here is a Grey alien I modeled in 1.5 hours using Zspheres, and mesh editing.
AG
agrapha
02-01-05, 01:03 AM
Sorry, getting used to the UL protocol.
Here is the image, I hope....
AG AG_AlienHead_01a.jpg
Mahlikus The Black
02-01-05, 02:03 AM
Oh man am I bummed out..the zscripts, no matter what, runs into errors. But here is what I did so far. Sorry eveyone.
Here he is. (http://prymevalgraphics.com/ZB-Stuff/ZBC/ZSpeedah-Redo.zip)
ilusiondigital
02-01-05, 04:33 AM
The script of the previous head.
Strannik: Thank you friend. Look the script, but if you have any doubt tell me.
Ok, so I don't think should have taken me as long as it did, but oh well.... The hair took longer to lay out in zspheres than I expected. Anyways, here's a little under 3 hours of continuous work all in zbrush. I think I'll pick it up again in a while and finish it, I like the idea. The hair out the back is going to be flames when it's done.
-- AKS
www.fiercefire.com (http://www.fiercefire.com)
3hours.jpg
TomLong74
02-01-05, 07:43 AM
She should be wicked :evil: awesome :cool: when complete!
Nice job so far.
-TL74
Strannik
02-01-05, 08:02 AM
Mahlikus The Black (http://www.zbrushcentral.com/zbc/member.php?u=2520) and IllusionDigital - :tu: :)
ilusiondigital
02-01-05, 08:17 AM
only one thing friend Ilusiondigital with only one L (it´s an spanish word) ;) .
Greetings.
Strannik
02-01-05, 08:27 AM
I see now :o
Bas Mazur
02-01-05, 08:51 AM
This one I limited my time for one hour (just modelling).
The script can be downloaded here:
http://web.inter.nl.net/users/bmazur/surprisedHead.zip
surprisedR.jpg
Strannik
02-01-05, 09:19 AM
VERY nice! :idea: :D
andreseloy
02-01-05, 09:40 AM
:tu:
Andreseloy
Bas Mazur
02-01-05, 11:05 AM
:d
MoreSpeedHead.jpg
andreseloy
02-01-05, 12:34 PM
:tu:
Andreseloy
Yeah, the challenges are back. Lots of great entries already. The head challenge is always popular. Thanks MTB for going ahead and setting this up.
Just over two hours. I wanted to spend more time but my laptop could not keep up ram wise. The mesh is "only" in the 500.000 polygon range. Another subdivision and I would have wanted to have kept going. Not sure I could then keep it within 3 hours though.
Rendered in Zbrush and some post effects in Photoshop.
SpeedChallenge-1_2.jpg
andreseloy
02-01-05, 03:27 PM
:tu:
Andreseloy
TomLong74
02-01-05, 03:29 PM
TVeyes, nice work. I like the way the "skin" shows an opening to some underneath stuff. Maybe its "muscle". Again nice. :tu:
aminuts
02-02-05, 12:53 AM
hahha Bas that must be one heck of a hill he is going down!
way cool heads everyone....mtb....ya gotta get that script going....thats way too cool to be teased with!!
ok note to nuts....get your arse in gear and post something.
Strannik
02-02-05, 02:10 AM
Bas Mazur, I had fun watchin' your script :tu:
Baryonix
02-02-05, 03:50 AM
My little fast contribution ( an fast edited mesh ):
35 minutes. 755 423 polygones.
bruce_tete4[1].jpg
ilusiondigital
02-02-05, 03:53 AM
I like it, its really Bruce
Good job, i want to see the textured version
Baryonix
02-02-05, 05:03 AM
I like it, its really Bruce
Good job, i want to see the textured version Here is an try of texture.
bruce_tete6[1].jpg
Strannik
02-02-05, 05:09 AM
Because of such specular level and curve settings it looks like a plastic....
sephellius
02-02-05, 05:15 AM
That willis image is really him!
Her's another contribution to the speed modeling frenzy. 11 minute sphere model.
fastheady.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%275703%27,%27fastheady.jpg%27,1,0%29)
ilusiondigital
02-02-05, 05:16 AM
short hair
Strannik
02-02-05, 05:29 AM
I like his beard
sephellius
02-02-05, 05:47 AM
You can add noise to make the sensation ofshort hair
thank you illusion digital for the promising tip. Are you talking about setting the noise curve, stroking and causing streaks?
Another one, at 22 minutes, same base primitive.
fastheady2.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%275704%27,%27fastheady2.jpg%27,1,0%29)
Strannik
02-02-05, 06:12 AM
Bas Mazur, how do you hide everything but the eyes in your session?
Bas Mazur
02-02-05, 06:47 AM
The eyes are a group of the mesh. Ctr-Shift and click the group.
Is this what you mean?
TomLong74
02-02-05, 07:00 AM
Sephellius: Awesome charitor :cool:
Baryonix: it looks like Bruce is dipped in new motor oil . ;)
sephellius
02-02-05, 07:02 AM
Here is another one, same primitive startoff. 33 minutes.
This is what I think when you say noise. Correct me if I'm wrong.
Thank you ladies and gentlemen of ZBC. You too strannik, for mistakenly neglecting you in my last post.
fasthead3.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%275706%27,%27fasthead3.jpg%27,1,0%29)
sephellius
02-02-05, 07:03 AM
Ouch, dumb double post. I guess I'll make my next entry here.
TomLong74
02-02-05, 07:12 AM
sephellius: Did you keep the script for this last post. I'd like to see how you did the hair just above the ears and toward the temple.
Thnx,
-TL74
Strannik
02-02-05, 07:23 AM
Bas Mazur - Exactly! Thanks a lot :)
It is a goal of mine to produce portraits in a 3d format.All of the modelers in this challenge are obviously quite adept.
But few have attempted to portray a recognizable figure.Is it because,that is a far more difficult task?
sephellius
02-02-05, 07:41 AM
It's quite easy to model a face from sphere 3d. Marcel and others that use this method are creative. My last attempts were coming closer to being not so funny looking.:lol:
Keeping underlying surfaces in mind at all times.
I wouldn't rely on it for total accuracy, but good fundamental charts:
http://www.pugsly.com/PAnatomy.html
This can be useful at times:
www.imageshack.us (http://www.imageshack.us)
Ron:
It's definately true that you can't animate properly with a sphere. It's speedy.
Maybe I should make a Z-sphere head.
Thanks again ron for showing me auricks way of editing to a default box. I was doing it the long and elaborate way.
andreseloy
02-02-05, 07:42 AM
but you can see here the Grub post...is just superb¡
and....welcome to ZBrush forum¡
Andreseloy
sephellius
02-02-05, 07:45 AM
TOM LONG SAID: Did you keep the script for this last post. I'd like to see how you did the hair just above the ears and toward the temple.
Thnx,
-TL74
It's nothing major, just go to transform palette, open your edit curve and increase your noise using the slider. KENKC:
It is a goal of mine to produce portraits in a 3d format.All of the modelers in this challenge are obviously quite adept.
But few have attempted to portray a recognizable figure.Is it because,that is a far more difficult task?
I'm not the one to usually do things like that. That's my side of the story. But I did do one portrait of Bay Raitt.
http://www.zbrushcentral.com/zbc/showthread. (http://www.zbrushcentral.com/zbc/showthread.php?t=23374)
php?t=23374 (http://www.zbrushcentral.com/zbc/showthread.php?t=23374)
Andreseloy, nice second head.
As you can see I've been lurking for about a month.I don't remember ever seeing a more civilized or supportive forum.
voolger
02-02-05, 08:08 AM
I had a boar, a deer and an african mask in my mind. The boar and the deer were just on TV as I started to model. The mask part evolved as a result of being in some kind of spiritual touch while modeling. Not just because of using ZBrush2. More like as a well-being that occurs during an occupation.
voolger
P.S.: Sorry I forgot to record a zscript over all of this spirituality.
head003.jpg
ilusiondigital
02-02-05, 09:00 AM
you can mask the desired zone and then apply the deformation noise (low value) for make three days beard :D or play with the curve of the brush for make some deformation. Take an outlook here friend.
http://www.zbrushcentral.com/zbc/showthread.php?t=22094
Greetings
Ron Harris
02-02-05, 09:52 AM
KenKC...hmmm well Grub, if you check his user gallery you will find Sean Connery. Ed the Atom has also done some impressive likenesses. Southerns did a Johnny Depp that is stupendous. Adman did an Anjenlina Jolie that is to die for....snicker...I once attempted a Ben Affleck but he looked more like one of the doofus teenagers in my neighborhood. practice always improves us...but for this challenge, it was to see what you could come up with as fast as you could, I think.
3d spheres are fun to model with but from most of my understanding they make a good pic but are not really all that useful in animation or words to that effect.
I finally found my way around box modeling and have gotten a bit use to zspheres finally and both those things have helped me in my images....lol...though my images have alot to still be desired...
But the portrait work....I love modeling heads because I like portraits....and have often thought how great Zbrush would be for people in law enforcement etc, that do suspect drawings from victim descriptions etc....I hope some day to be watching CSI Crime and see a forensic Zbrusher sitting there with his laptop and waacom modeling criminals. :))))
cheers,
Ron:tu:
Bas Mazur
02-02-05, 09:56 AM
What do you mean about boxmodelling? Will you explain?
Ron Harris
02-02-05, 10:04 AM
better than that..lol... (Ron is in lazy mode) I will give you the link where Aurick gives tut and explaination of the technique.....it's where I learned it recently....
ron
duh..forgot to put the link
http://www.zbrushcentral.com/zbc/showthread.php?t=20370&highlight=cube+modeling
Bas Mazur
02-02-05, 10:14 AM
RON, thanks for the link!
(no bad feelings about the green butter I made? Sry)
Ron Harris
02-02-05, 10:18 AM
Bas I thought that was too funny, ie the green butter...showed some of my friends irl the image......I love a great sense of humor, even the sick stuff...coz its so much like me in real life :) so dont sweat it
yer bud,
ron
that box modeling tutorial will help to make alot cleaner meshed models....and gives alot of control.
ron
Bas Mazur
02-02-05, 10:36 AM
Did you see my new thread? Have fun!!
Some really, really great heads in this challenge. I feel the need...the need to jump into this one. I have some things to do this afternoon, but will work on something later and submit.
Lots of excellent work. Love the Bruce Willis...he looks like he's really sweaty, which is typical of him. And of course, an excellent Shrek (good work by Grubby as always). Nice, nice work by many of the others, whom I don't know personally yet, but am looking forward to watching their work.
andreseloy
02-02-05, 03:05 PM
jason belec tip final four head.jpg
This image was done with the tips suggested by Jason and Matthew in the thread of Jason Belec ZBC http://www.zbrushcentral.com/zbc/showthread.php?p=189806#post189806 Thanks to both¡
Andreseloy
andreseloy
02-02-05, 04:17 PM
Here is an excelent zscript made by Surly Bird http://www.zbrushcentral.com/zbc/showthread.php?p=188840#post188840
in my opinion one of the best tutorial made in the forum related box head modeling.
Andreseloy
It's definately true that you can't animate properly with a sphere.Don't be so sure. ;)
I build a mouth around the top pole, and the edge flow is pretty natural. Eyes are trickier, but I'm starting to find success hiding all but those areas and hitting the Tool : Geometry : Edge Loop button.
I posted some simple motion tests in this thread on CGTalk (http://www.cgtalk.com/showthread.php?t=206748), if you're interested.
I was just watching my recording script, to make sure it plays ok, and I realized that after adaptive skinning, when I redraw the new tool on the screen, it still uses my zif tool. So the remainder of the script plays all wrong. Know what I mean? You can't see what I'm doing because of the wrong tool being displayed. How do I get around this?
andreseloy
02-02-05, 04:39 PM
probably one of the zscript master could help if you send it. I was in trouble to with my last modelling session when i minimize ZBrush to see other app and then the zscript do ot run again.
Probably TVeyes, Sven or Marcus Civic to mention few can help us.
Ansreseloy
ps: my last zscript is 665Kb.
Ron Harris
02-02-05, 04:48 PM
well something I did not all that long ago was mesh a regular sphere head to a zsphered body and saved it as an object and sent it to an artist friend of mine who was familiar with animation and he animated it. He did a 10 second or so short making my character dance....I have to tell you all that there is nothing more kewler than seeign one of your works brought to life like that....He did say the edge looping was a major concern for working with the face....but the overall effect of the model for me was an awesome experience to see. I guess for eye blinking, expressions and talking , the character/model would probably be easier to work with if the edge looping is the way it's supposed to be. If I can find the animation and someone to host it, I would be more than glad to post a link....anyways...I love this thread.
Slosh, I don't have the answer to the problem you are having. You know I am no coding guru..lol....I do good to find the on button on the old computer. ;)
Andre, I like that head...lots of character.
The box modeling to not be mislead, is not a matter of selecting a 3d cube and modeling it in its default state....lol... (when I first heard the term box modeling, that is what I thought it was....didnt realize it had something to do with altering the mesh...live and learn.....) 4 years later and I can finally model a stick figure with a potato head with wrinkles....woooo hoooo :tu: :tu: :cool: :tu: :tu:
:eek:
Ron
Thanks for trying Ron and andresloy. Anyway, I wanted to post the final work (minus texture of course). If I work out the kinks in the script, I will gladly include it, but here is what I have now. It took 1 hour...then a break for shopping...then another 1/2 hour to finish.
BirdTest.jpg
Mahlikus The Black
02-02-05, 09:16 PM
Send it to me slosh buddy. I know I can fix it for you.
pajonate
02-02-05, 09:29 PM
ZGrab01.jpg
Hi,
earlier I have posted few comments with congrats to the great work of the masters of this forums, but this is the first one where I am posting something that I have done, my first human head. It was not the speediest thing in the world (couple of hours), but I am happy with the outcome.
:cool: Pajonate
Ctrl-Z's Question: Is that ZSpheres + manual Edgeloop?
Yes. Started with three Zspheres for the head and two for the neck, after which I made a polymesh, which was edge looped as shown on the first and second mesh.
Thanks for the encouraging words (thanks to Slosh, too). Recognitions from established members in this forum mean a lot.
Very nice, pajonte. I think the top of his head gets a little too narrow in the front, but that's easily fixed, and not the worst problem you could have.
Admiring your base model.. Is that ZSpheres + manual Edgeloop?
sephellius
02-02-05, 11:06 PM
Don't be so sure. ;)
I posted some simple motion tests in this thread on CGTalk (http://www.cgtalk.com/showthread.php?t=206748), if you're interested.
YOu guys are knowledge beyond knowledge. I didn't take into consideration that you could edge loop the eyes into the sphere. Also, I used to create poles where loops meets at the eyes, and the mouth, so your sphere theory turns out well.
The control cage also looks really controllable!
Ahh I know now, I was thinking of the sphere being unanimatable because I started off with the sphere's base resolution that Z-brush provides us. It's a pretty high poly count to begin with, but is easy to make a quick head.
Baryonix
02-03-05, 03:28 AM
Thanks for your comments.
It is true that Bruce's texture is too "oily". Lol. :D
I shall try to modify that.
I like very much the head of Shrek which was create, and the work of Pajonate (except for the height of the head, too thin, I believe).
Glad to see they are still going strong.
very nice work, pajonate. Wish my first post had been that well done.
MTB - I will send you my script, but you gotta promise to tell me how you fixed it. :D :D
I wasn't going to post this guy, because I did not spend ample time on his face. I liked my earlier bird-man face better, so this one got tossed to the side, but I really like his dreadlocks, so I figured I would share. To get the details, I simply hid all other parts of the mesh, showing only one "lock" at a time, then applied the mechanical looking texture from the texture palette, used mask by texture intensity and did tools:deformation:inflate. After each dread, I did the helmet part the same way with a different texture. Not too bad for an experiment, I would say.
bird.jpg
Strannik
02-03-05, 06:22 AM
very nice! I like it :)
Mahlikus The Black
02-03-05, 07:00 AM
Slosh's BirdHead Zscript Fixed.
(http://www.zbrushcentral.com/zbc/attachment.php?attachmentid=5759&stc=1)
ilusiondigital
02-03-05, 11:08 AM
Another quickly head, about 30 or 45 min. Sorry i forget record the session :cry: .
Another version of the forest elves (bit toony).
Hope you like it
toonelves.jpg
Mentat7
02-03-05, 11:31 AM
SLOSH! YOU'RE ALIVE!!!! :eek: Hey bud, nice to see you around again. :D :D Get on MSN and look me up.
Hi everyone.
I'm (not shikuri) pigma.
This is my challenge.
low_hellboy.jpg
Simple tips.
low_hellboy-tips.jpg
And ZTL file.
Thank you. :D
My Homepage = N-style (http://www.cgisland.com/nstyle/)
abnoxio
02-03-05, 02:46 PM
Just picked up Zbrush 2 yesterday, here's my first head! lots of hours practicing the interface and going through others scripts to see how the heck this is done!
This took about 1.5 hours once I began it. I wanted to try it completely from scratch, i usedfirst_head.jpg sephilis's script as a guide.
YOu guys are knowledge beyond knowledge. I didn't take into consideration that you could edge loop the eyes into the sphere. Also, I used to create poles where loops meets at the eyes, and the mouth, so your sphere theory turns out well.
The control cage also looks really controllable!
Ahh I know now, I was thinking of the sphere being unanimatable because I started off with the sphere's base resolution that Z-brush provides us. It's a pretty high poly count to begin with, but is easy to make a quick head.Yeah, I used to do the same thing back in 1.55b. I'm all over the multi-resolution editing now, though. Picked up very quickly from Meats' class how much nicer it is to initialize at a much lower resolution. (the same thing was pounded into my head again with his DVDs, and also the Digital-Tutors videos)
I've only started experimenting with the edge loops this past week or two, but each model brings me closer to figuring out what I'm after.
Here's the latest:
Ctrl-Z_Edgeflow.jpg
Probably two hours on that.
The "should be no trouble animating" line is a lie. It's true for the features I was concentrating on, but I got lazy and sculpted his lower jaw and neck at high resolution. That was stupid. Too much of his shape is now defined "between the cracks". Meaning, it only exists in displacement, and you can't really control what you can't predict.
But, I wasn't going to learn that was a mistake until I tried it. So it was a successful day! :lol:
sephellius
02-03-05, 07:40 PM
CTrl-Z,
That head has a really nice shape that is defined by the looping. It looks like you, pajonate, and abnoxio have a good idea on how to poly model(examples only taken from this page of the thread). Abnoxio's initial method is probably identical to what I have tried.
It seems edge craft will always play a significant role in animation. The verts at higher subdivisions just follow the loops at low subdivision, so in the end, you can't control what you haven't manually looped.
i'm glad the z challanges are finally back up and running. tons of fantastic work here! so here's my atempt at the head. started with zspheres. using the legendary sokar materials. mesh - around 470,000 polys. ran out of time before i could texture and/or detail anymore... :confused:
head1.jpg
ilusiondigital
02-04-05, 01:26 AM
but you need more work with the ears.
Good job, and greetings
Mahlikus The Black
02-04-05, 12:23 PM
ZTimeLapseZBC1.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%275845%27,%27ZTimeLapseZBC1.jpg%27,1,0%29)
Here is Pix's Timer..and so much more!!! (http://www.zbrushcentral.com/zbc/showthread.php?p=190280#post190280)
:b3::b3::b3:
Pixolator
02-04-05, 12:26 PM
This is certainly an excellent thread!
As mentioned in the first page, I was planning to write timekeeping ZScript but as you’ll see in here (http://www.zbrushcentral.com/zbc/showthread.php?t=23618), it has turned out to be a bit different:)
Hope you’ll find it useful,
-Pixolator
[Edit] I see that Mahlikus The Black is fast and has already posted a link to the script! Thanks :)
marcus_civis
02-04-05, 02:57 PM
After Pixolator's promise I was inspired to have a go at a Timer (http://www.zbrushcentral.com/zbc/showthread.php?p=190315#post190315) zscript which, although basic, may be useful (and Mac user's might like to give it a try while they're waiting!). ;)
Wow, there's been Lots of activity since last week.:cool:
Hey Slosh, glad to see you in the speedo fast lane;) The dreadlocks on the birdman are eye catching, good stuff.
Baryonix, nice model of Bruce willis, the likeness is definately there (I heard he's doing another Die Hard Movie, but don't quote me on that)
Also, a unique Hellboy from Pigma, interestingly angular look going on there.
Great efforts from Andre and the rest of you guys too.:tu: :tu:
PS Ronster- I like your thoughts about seeing the CSI guys using ZBrush. Lol, that would be a turn up for the books.:D
Mahlikus The Black
02-04-05, 05:19 PM
No Problem Pix..hehe.
Its a tasty piece of work. :D ;) :tu:
Ron Harris
02-04-05, 09:23 PM
Just another entry....
Mizter Tarter Z
Cube modeling/box modeled....about an hour to model and about 30 minutes of goofing off time to paint ten minutes total rendering time out of that.......sokar material...
edit...update2
did some more paintup and texturing 30 minutes of tweaking...five of rendering
oleYellerTeethHead12jsig.jpg
sephellius
02-04-05, 09:55 PM
hell yeah, choppers too. He drinks alot of.... lemonade? Or reverse-brushes his teeth?:D
Ron Harris
02-04-05, 09:59 PM
Well he does eat alot of yellow snow ;):idea: :rolleyes:
MysteryX
02-04-05, 11:54 PM
hey dado!
it's a very fine head you've got there. first of all im sorry that you ran out of time even before you came to finishing your head modeling project. i'm sure you could've made more finer tuning in details and tweaking.
and also maybe if you'd stop drinkin and zbrushing at the same time, you're hands might actually listen to your commands! :lol:
anyway, a very fine job here. mo' forehead work recommanded!:tu: :tu:
best regards, mysteryX
Bas Mazur
02-05-05, 04:32 AM
I think he has eaten a lot of 'Butter'. :lol:
hey ron,
he reminds me of the 2nd winner of the latest poker
tourney - he looked exactly like that....maybe not that yellow. i think his name was cooper :)
mfg
Ron Harris
02-05-05, 08:25 AM
:o lol.....well I added some red hair to him sometime around 4 am this morning.....when using the black fog....I have troubles doing the hair...sure there is a simple fix for it I just havent found it yet.....o well here o yellow teeth is.....guess it's onto the hands and feet challenge....I am assuming we will have 8 thousand challenges all going at once....lol....will be like the Main Gallery now....:o
RonoleYellerTeethHead12hair1J.jpg
Nice face Ron :)
Although his teeth are very yellow they do add a nice touch not commonly seen since most people tend to do overly white teeth on their models ;)
Bas Mazur
02-05-05, 03:54 PM
Ron, when do you sleep? Always Zbrushing til 4am in the morning?
I like to see your 'FunBrushObjects'! Keep going!
pajonate
02-05-05, 08:57 PM
Hi, recently I got a calendar with animal faces deformed in funny way. This is my replica of January model. The message on that page was "Start the year with positive attitude... and an excuse for everything"
It has some wisdom in it, isn't it?
ZGrab03.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%275930%27,%27ZGrab03.jpg%27,1,0%29)
Here is the ZtimeLapse' screen, which I modified a little, by removing the steps that I felt are not important to be included.
Doggy ZTimeLapseImagef.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%275932%27,%27Doggy%20ZTimeLapseImagef.jpg%27,1,0%29)
(http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%275930%27,%27ZGrab03.jpg%27,1,0%29)
Ron Harris
02-05-05, 09:15 PM
having troubles getting the zlapse script working for me....it's gotta be me...
Great looking dog model step by step....cheers on your success....
I took about two hours in between working on the script to try to make it work and then giving up and going on to work on the Grandmother image....I include the script....dunno how it will work though...anyways...another entry into the wonderful world of heads...
Bas......I do good to get six hours of sleep split up in a 24 hour period.....grrrrr.....and my wife's snoring isn't helping that at the moment....thank goodness for z...
thnx also for the comments on ole yellow teeth :)
FemaleFeb6abJ.jpg
pajonate
02-05-05, 09:38 PM
Maybe you had the same problem as I had with the Ztimelapse script. I extracted the zip file but without subfolders. If you did the same thing, then make the subdirectories structure like this, and save the two files in the last subdirectory:
RonHarrisQ.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%275935%27,%27RonHarrisQ.jpg%27,1,0%29)
and put the zscript file (ZTimeLapse.zsc) in Zplugs directory.
Nice aging morph from a heavy smoker, yellow eating, rotten teeth guy to a granny.
Ron Harris
02-05-05, 10:20 PM
Pajonate, thnx for the comments on the 3 different models....(most of my models look the same..lol...its about the only way I make heads....don't even know how to use the morph tools in z yet...)
the script...
still not working for me...set up exactly like you have shown and restarted z and still nothing...if I load it as a zscript it works...at least comes up but doesnt do anything.....hellifino at this point...thnx again
ron
Hey Ron,
Im posting a pic of my folders. Don't know why yours didn't create the folders. But I think pajonate is missing files? Anyway, it works great for me. You might need to re-download?
zTimeLapse.jpg
aminuts
02-06-05, 01:00 AM
Hey Ron,
if you used winrar to unzip it....It would have put everything in the zplugs folder but in the PUTCONTENTSINZPLUGSFOLDER folder....you need to move the contents from that folder into the zplugs just as they are then delete the PUTCONTENTSINZPLUGSFOLDER folder.
if ya don't then the plugin can't find it. cuz it's looking for it in the zplugs not the contents folder.
abnoxio
02-07-05, 07:39 AM
about 1 hour, i tried a different technique.second_head.jpg
Made this in , i think, an hour or so....nothing special but i made a mistake with the Zspheres, i must have duplicated the "central" Zsphere because the eyes seem to belong to a "outer" shell, making it look like a helmet ....not intentional
but funny...
astronauts04.jpg
and if your interested in a great head-model script, you can find it here
http://www.zbrushcentral.com/zbc/showthread.php?t=23648
jantim
Bas Mazur
02-08-05, 09:05 AM
I've seen the headmodeling in the thread you mentioned. I looks good, special the way he made the mouth. I like your head also because it's not usual to make it like this. It was a good 'accident'!
andreseloy
02-08-05, 10:24 AM
He is the all expert of nothing¡¡
El Comentarista de Arte.jpg
ZTimeLapseImage1 El Comentarista de Arte.jpg
Andreseloy
My first actual head other than a crappy monkey
Without texture
manwitvisor.jpg
With texture
manwitvisorwittexure.jpg
Hi all
Well this is my first "ever" model ive done in ZBrush, i only heared of the software (well looked at it at least) 2 days ago (i'm a Maya lover, and only use maya. until now). i downloaded the demo and downloaded a quick UI tutorial (as i'm waiting for the 2 training DVD's that are in the post) and saw this post. so i thought well why not try it myself!
Well i'm definatly going to purchase ZBrush in the upcoming months now, as it just blew my socks off :eek: and is very well priced IMO.
I havnt taken it into projection master etc yet as , well i dont know how yet LOL. Just know how to sculpt :lol:
I didnt make a script sadly as i thought it was going to turn out a complete pile of rubish, but i dont think it turned out too bad. anyway i'm rambling on so i just thought some crit and comp's wouldnt go a miss ;) so pls pls let me know what you think ?
Edit : Ohh yeahh sorry forgot to mension it took 2H solid, started at 11:49pm and its 1:45pm now (i tend to get work done faster in the early morrow's ;) )
Testing.jpg
pajonate
02-08-05, 07:12 PM
Here is the second doggy I've made. It's not only a head, but I figured out it myight be better if it has the whole body.
doggy test 2.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%276076%27,%27doggy%20test%202.jpg%27,1,0%29)
and the modified Ztimelapse
Doggy ZTimeLapseImagef 2.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%276077%27,%27Doggy%20ZTimeLapseImagef%202.jpg%27,1,0%29)
ZB_Artist
02-09-05, 07:51 AM
Hi pajonate,
Excellent toon dogs! Love that style.
:tu:
archstanton
02-21-05, 05:12 PM
Here is about an hour and a half. I'm not a big Zballs user, (maybe in the future) but I wanted to stay in the guidelines of, "all Zbrush." I think the Zballs part took a third of my time. =) I haven't had time to get used to them. I'm still relatively new and haven’t figured out how some people are getting such fine detail work into the models, but I’m working on it. Its such a great program.
Clip_4.jpg Clip_6.jpg -Arch
aminuts
02-21-05, 10:45 PM
Hey ArchStanton ya did a pretty good job there for someone who doesn't like "zballs".
Keep up the good work!
do you guys all use the tablet to model? i seem not to have much control with the mouse, meaning its not that confortable to use the sculpting tools.
If you have access to a tablet, that does grant much finer, more precise control. And of course, how well the program handles pressure sensitivity is what usually sells folks on ZBrush in the first place.
First post and first model, got Z yesterday and I have to say that I have never been so impressed by a program (yes, it's small, gotta save some bandwidth):
facetest[1].jpg
Hey, Bas, if you're monitoring this thread, could you please re-link your excellent 'Surprised Gnome' head ZScript? The link currently in the page 4 post doesn't appear to work now. (I think I accidentally posted this question in another thread. Sorry)
Thanks!
~S.~
p.s. What is the latest you can show of your 'Clerk' illustration?
argonaut
12-08-05, 03:40 PM
Modeling1.jpg Modeling2.jpg Modeling4.jpg Modeling5.jpg
Took about an hour and a half.
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