View Full Version : Gorilla base mesh
Surly Bird
01-24-05, 12:38 PM
Started this guy off as zspheres and then started tweaking the adaptive mesh.
Still working on the topology/edge flow stuff. After building meshes in other programs, it's really refreshing to work with an application that is a sheer joy in which to model. I love Zbrush!
gorilla_01.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%275270%27,%27gorilla_01.jpg%27,1 ,0%29)
(http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%275268%27,%27gorilla_01.jpg%27,1 ,0%29)
Gary Komar
01-24-05, 12:52 PM
image didnt load? file size too big?
Max the Artist
01-24-05, 06:23 PM
LoLL i like the looks of this one already :)) keep up the good work and if it turns out to look like a caricature stylized monkey then it's gonna be good
Surly Bird
01-25-05, 04:29 PM
Gary: Thanks for catching the lack of an image. I screwed up. Should be fixed now.
Max: Thanks for your words. When I see the talent on this board, I'm almost embarrassed to show off my stuff. I am merely a humble Zbrush grasshopper.
Still working on the base mesh. I got to a certain level with this guy and decided I needed to have a refresher on edge loops. So I watched the help files again.
Here's a wider shot.
gorilla_02.jpg
Cheers.
- Ronnie
andreseloy
01-25-05, 04:46 PM
is a great skills modellingˇˇ
How you make the eyes and mouth?
Let say how you work the symmetry here?
Can you make a very simple script showing your workflow
Thx
Andreseloy
Surly Bird
01-25-05, 05:28 PM
andreseloy: Sure. I'll try to throw something together to show you how I worked with this guy. I'll try to have something by tomorrow.
- Ronnie
andreseloy
01-25-05, 05:56 PM
:tu:
Andreseloy
Surly Bird
01-26-05, 04:42 PM
Here is a demo I recorded today of the methodology I used to make the gorilla. although in this case I decided to just focus on making a human head instead of the gorilla.
The script is a little on the long side, but it shows how I start with Zspheres to get a rough adaptive mesh. From there, I turn on the X-symmetry button and tweak the existing mesh, adding edge loops where needed.
I'm pretty convinced that if enough forethought is put into how you want the loops to flow, you really don't need to pop between other applications to do 99% of your base modeling. Before I got serious about using the zspheres to layout my base shapes, I mainly used Zbrush2 for its awesome detailing tools (it's worth the price of admission just for those). However, as I have been a student of the tool, I see how I really missed the boat and made a lot more work (and consequently wasted a lot of time) for myself by base modelling in the apps in which I was already comfortable (Maya, Max). Now that I have a taste for the elegant Zbrush workflow, I'll only go back when it is absolutely necessary.
andreseloy
01-27-05, 02:18 AM
Your final statement was what i was looking for with ZBˇ
Probably as you say we have to discover the way to do all in Zb and your model cath my atention.Thanks for your time and special thanks for share your really tips.
Andreseloy
andreseloy
01-27-05, 05:01 AM
I am not sure at all 100% but i think this is the FIRST APPROACH IN HEAD MODELLING TUTORIAL USING THIS TECHNIQUE (we have learned from aurick box modeling tut also) in the forumˇ
thanks.jpg
Thanks alot for your attitude to shareˇ
Andreseloy
jeancarlos
01-27-05, 06:35 AM
I have a question: if i saw well sometime you selectively hidden eyes, mouth and ear...is with polygroups or wich method you use to hidden all them in one clickˇ
Thx
JC
Surly Bird
01-27-05, 10:48 AM
jeancarlos: I used the partial mesh visibility tools to hide the mesh. The Zbrush help files have a really good explanation for how they work. Look under 3D Modeling - Partial Mesh Visibility. The short of it is: if you click on a vertex in a polygroup, then the whole group is selected and the rest of the mesh is hidden. If you click on a vertex that borders two polygroups, then both polygroups are selected. The PMV tools were pretty difficult to understand at first, but after a lot of practice with them, I find them very easy to use.
andreseloy: thanks for the kind words. Glad I could help you. I'm just sharing what I've learned from watching others.
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