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j2
04-07-04, 07:25 AM
base on the maya's free model,use the zbrush2 for add details. http://www2.zbrushcentral.com/uploaded_from_zbc/200404/user_image-1081347940tqd.jpg

j2
04-07-04, 07:29 AM
and the orignal model side by side .
and I am waiting for export displacement map and use in maya and mentral ray render. http://www2.zbrushcentral.com/uploaded_from_zbc/200404/user_image-1081348159cdn.jpg

somlor
04-07-04, 07:30 AM
Wow. Great job. That looks really cool.

Frenchy Pilou
04-07-04, 10:32 AM
Maybe the interface is not undispensable :)
Think to the slow connection :)
Cool model :cool:
Pilou

j2
04-07-04, 01:58 PM
because i don't know how to save the rendered imagine...

Frenchy Pilou
04-07-04, 04:55 PM
Hi j2
Solution
Menu Document/export :)
Pilou

j2
04-08-04, 04:39 AM
thanks for your help,and i have known it already. :)

j2
04-09-04, 01:15 AM
http://www2.zbrushcentral.com/uploaded_from_zbc/200404/user_image-1081498485etl.jpg
a new test,to export the displacement map to maya,but i found the map'sprecision is not very good,i can not make it same as it in zbrush.And i have set the DPSubpix to 3.

Frenchy Pilou
04-09-04, 03:11 AM
Cool beast head :cool:
Pilou