View Full Version : Meats wire tut???
I was checking the forum the other day & saw a quick tut by Meats Meier on how to do the wire style, I've now got a few hours to spare & ZB fired up & I can't find it anywhere............was I dreaming or has it gone??? :cry:
chadtheartist
01-20-05, 06:28 AM
A link to the thread:
http://www.zbrushcentral.com/zbc/showthread.php?t=21455&page=2&pp=15
And a link to his technique:
http://www.3dartspace.com/web/Wire_tut_Meats.jpg
I found it through his gallery here at ZBC.
Thanks soooooo much chadtheartist :cool: :tu:
sspikedudley
01-20-05, 08:01 AM
buckster just saw your thread and thought i would say hi, you should know me:D if you don't check 3d world site the same name :D
Just recently started looking on here as i am really starting to get into zbrush now
roguenroll
01-20-05, 12:22 PM
will it work on an imported obj model as well or only zspheres?
sephellius
01-20-05, 01:18 PM
I thank both Jim M. and Chad for the provided info. This will smooth out workflow in many cases.
aminuts
01-20-05, 10:14 PM
It will work on any skinned obj. if you import a model it works if you make a zsphere model....skin it first then apply the method.
buckster just saw your thread and thought i would say hi, you should know me:D if you don't check 3d world site the same name :D
Just recently started looking on here as i am really starting to get into zbrush nowHello mate, how come it took you so long to find us??? :D
I tried this technique out & it works great, I'll post something later on, cool for obj tip too ;)
:( I followed all the steps (did it four or five times) and when I try and create the morph target the morph target button is greyed out.
Am I missing something simple that I should know before starting this tut?
Many thanks in advance.
Bas Mazur
01-21-05, 09:00 AM
Dave, it works well. I think you have forgotten something. Use a skinned object, store the morph and inflate. In the main helpfile you also can find this. Here the Z was inflated and morphed. Yesterday I tried it with a head and the result was 110 mb!
aminuts
01-21-05, 09:50 AM
yes you need to skin it. click the make poly3d button then go to tools and choose the new tool named....PM3D-yourname.ztl
now you can do the tutorial steps.
if you are using one of the zbrush primitives you need to make it a polymesh object first.
:D Thanks Bas Mazur and Aminuts - I tried it again and it works. :tu:
Now to find the right mask or make one in Photoshop.
Thanks again guys - much appreciated.
:D
Not that mind blowing but they look kinda funky............................
pill2.jpg (javascript:zb_insimg('5261','pill2.jpg',1,0))
pill3.jpg (javascript:zb_insimg('5262','pill3.jpg',1,0))
sirquadalot
01-24-05, 06:49 AM
They really have a nice rendered quality to them. What material did you start with?
I used a basic metal but just changed the reflection map for an image I did a while back (which had quite a few strong colours in)
Then I just fiddled with the lighting/shadows & render settings..............:cool:
DanConnor
02-18-05, 10:29 AM
I have a question for Bas Mazur-
That's a beautiful head you have posted up above- did you use ctrl as suggested by Meats to paint a mask... or if not how?
Incidentally, when I follow this tutorial mine also seems to come out reversed from what's expected, but I just invert the texture in Photoshop and it works fine. I'm sure you can do that in Zbrish, but I'm just not there yet...
Bas Mazur
02-18-05, 12:47 PM
Dan
With the control the mask is made. In the Tool>Masking menu I inverted the mask. That's all :tu:
DanConnor
02-18-05, 01:07 PM
Excellent sir! Thank you.
DanConnor
02-18-05, 01:18 PM
Gee.... I drew a mask using ctrl, inverted it, but now the "int"button is not there....??????
Bas Mazur
02-18-05, 01:37 PM
Dan
From th model you made you have to make a skin-object first!
It only works with this kind. After this paint the mask. Invert it or not.
In the maskmenu you will see the button HidePt, press this one.
Go to Geometry and push DeleteHidden. After this you can inflate the mesh!
Bas Mazur
02-18-05, 01:42 PM
Oh.. before inflating push Morph Target > StoreMT
Inflate or resize. Then Morph Target > CreateDiff.
DanConnor
02-18-05, 02:14 PM
Ah, that works. I did have a skin object, so I'm not sure why the "int" didn't show, but the steps you suggested works as well. Thank you for your patience!
Now I just have to figure out a way to draw the mask so the brush leaves a smooth edge and I can avoid all those edge artifacts on the extrusion...
DanConnor
02-22-05, 09:33 AM
OK, I've scratched my head over this for a couple of days, so maybe someone here can help the noob out. How can I get rid of those nasty edges on my object? I'm using ctrl to make the mask, and smoothing doesn't seem to help here.
wiretest.jpg
Bas Mazur
02-22-05, 09:44 AM
Dan, you made progress :tu:
Smoothing goes better when you lower the SubDiv. After smoothing go back to an higher level.
DanConnor
02-22-05, 10:26 AM
Thanks, that helped! After I did the procedure, the lower subdivision levels were no longer available...? So I did the whole thing on a low resolution model and got a funky jaggy thing; then did the smoothing and divided it further and inflated etc. The jaggies morphed into those blobby features, not what I had in mind but interesting nonetheless. Maybe I should work with more basic features for a while! :lol:
wiretest3.jpg
Neville
02-22-05, 10:32 AM
Tape worm madness. Cool concept. What will you do with this?
DanConnor
02-23-05, 08:08 AM
Well this is what some of my 3ds max work is like, so you can imagine I would be interested in the technique!
lotus.jpg
You'll be especially interested in this (http://www.zbrushcentral.com/zbc/showthread.php?t=22871&highlight=krrron), then. Scan through the thread, and let it sink in what Pixolator's showing you -- in the next version of ZBrush, you can create wire sculptures like this but still have those efficient low subdivision levels to export and animate.
(before you ask... "when it's done.")
Polaris30
02-23-05, 09:07 AM
Wonderful work, Thank you for shareing this :)
DanConnor
02-23-05, 09:49 AM
Wow!!! Thanks Aaron. Exciting stuff on its way. There is so much of Z I don't understand yet though, that I will be plenty busy until then!
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