View Full Version : unified skin tutorials please!!!
KnightSoul
05-12-04, 10:13 PM
Hi, i'm Jonny, a newbe to ZBrush, but i've been working with Maya since already 3 years, and i just love Zbrush because i can model in 3h what i could do in Maya in 1 week lol! I'd like to know if there is some good tutorials about unified skin tutorials so i could push my modeling to a next level! Unfortunatly, i have nothing to show in zbrush yet, but i'll be posting some artwork soon, as soon as i start feeling comfortable enough in ZBrush! The only tutorial about unified skin that i've found is this one : http://www.3dlinks.com/oldsite/tutorials/ZBrush/brilliant/Tutorial4.cfm null (http://www.3dlinks.com/oldsite/tutorials/ZBrush/brilliant/Tutorial4.cfm) But thats not enough explained, i'd like something about a entire body for exemple!
Thanks to you all!
Laterz Duderz
aminuts
05-12-04, 11:25 PM
if you are planning on doing animations or would like poseable figures I think you would prefer to stick with the adaptive skinning....it offers up far more options (I believe anyways).
Take the time to read the Practical Guide and view all the Help scripts as they open lots of doors.
KnightSoul
05-13-04, 05:14 AM
Thanks AMINUTS! I'll consider it...
Still if anyone have any links, please let me know!
Thanks!
Laterz Duderz
Frenchy Pilou
05-13-04, 06:02 AM
For the entiere body there is nothing into the practical Manual ? Page 289 :)
Pilou
aminuts
05-13-04, 10:14 AM
if the 1.55 manual is still available download that, there is a section that explains adaptive and unified skin I think...if memory serves not a whole lot but maybe it will answer your questions.
Jonny- mess around with unified skin, it's fun. Just be aware that the results will be
high-poly meshes with no low-res cages. It's not a tutorial, but the images below might give you some ideas. You don't have to use zspheres (and if you do, why not use adaptive skin so you'll have a low res cage for animating). You can use polymeshes created by multimarkering zbrush tools together, or shove bits of mesh together in another modeler and create a unified skin out of that. It's not the best way to go about modeling really, except for fun little sketches and doodles, and perhaps for meshes that'll be rendered within zbrush.
http://www2.zbrushcentral.com/uploaded_from_zbc/200405/user_image-1084470947xml.jpg
http://www2.zbrushcentral.com/uploaded_from_zbc/200405/user_image-1084470982vhi.jpg
http://www2.zbrushcentral.com/uploaded_from_zbc/200405/user_image-1084471021duj.jpg
wow !!! thank you for sharing those ! this lets me see unified skins with totally new eyes ... before i never touched them as i did not like the "blobby" look they tend to create.
Schbeurd
05-13-04, 12:09 PM
Hi Robw
Great tip ! I'm a ZBrush newbie and I didn't knew that you could use something else than ZSpheres to create unified skins. A real eye opener for me ! Thanks
And nice images too :) :tu:
wchamlet
05-13-04, 12:12 PM
Excellent post Rob! I've never thought about working this way, and it would be perfect for building quick "Previs" type work. Or illustrations, like you said.
Thanks for sharing!
KnightSoul
05-13-04, 01:11 PM
Thanks a lot guys, and buy the way, in Maya i use wrap deformer to animate my high rez characters, so, i can use a already made low poly to wrap it up. it will still do the job, i just find it more straight forward to model... Thank you all, you guys are all great ;)
Jonny
matvara
05-13-04, 03:32 PM
Very organic and very well done!
:tu:
Frenchy Pilou
05-13-04, 05:28 PM
Very pleasant objects to show :cool:
Pilou
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