Fiveby
05-12-04, 09:53 PM
I just got Zbrush about ten minutes ago, so this 3D head took me about twenty seconds to rough out. I did it while I was installing Zbrush.
Sorry, just pokin a little fun at how EVERYBODY shows amazing work, and did it within three minutes of getting Zbrush. Whatever . . .
Anywhooo, I'm working on a model of George that can be exported to other 3d software, then later animated with facial morphs.
I haven't tried adding eyes yet, plus I need to create a mouth cavity, teeth, etc ...
But it is my first shot at modeling a head from a sphere, until now I've used Zbrush for making morph targets.
So what an amazing tool, great results even if you don't have a clue.
By the way, I'm shooting for a "clay mation" looking character. I might try to distort it some, to get a more cartoonish feel.
So my question is:
Do I use multimarkers to add the eyes?
And any ideas on the mouth cavity?
http://www2.zbrushcentral.com/uploaded_from_zbc/200405/user_image-1084423734kgs.jpg
Sorry, just pokin a little fun at how EVERYBODY shows amazing work, and did it within three minutes of getting Zbrush. Whatever . . .
Anywhooo, I'm working on a model of George that can be exported to other 3d software, then later animated with facial morphs.
I haven't tried adding eyes yet, plus I need to create a mouth cavity, teeth, etc ...
But it is my first shot at modeling a head from a sphere, until now I've used Zbrush for making morph targets.
So what an amazing tool, great results even if you don't have a clue.
By the way, I'm shooting for a "clay mation" looking character. I might try to distort it some, to get a more cartoonish feel.
So my question is:
Do I use multimarkers to add the eyes?
And any ideas on the mouth cavity?
http://www2.zbrushcentral.com/uploaded_from_zbc/200405/user_image-1084423734kgs.jpg