Ken B
07-22-02, 11:52 AM
http://www2.zbrushcentral.com/zbc_uploads/user_image-1027362680pab.jpg
One of the aspects of working in Zbrush I like the best is the "X" factor; having a concept in mind, but then the tools, or certain combinations, yield results you hadn't thought of and take you down interesting paths. A common term for this is happy accidents.
This whole image ended up a lot "meatier" than I was originally envisioning, but I went with it. I just got lost in all the fleshy folds.
A minor construction note here concerns the hands, which were done with the beta's polyspheres; a feature I'm sure everybody is well aware of by now. In the past, hands were one of the most difficult models to make, but no more. Now, creating hands will be in the "grasp" of everybody! (Get it? GRASP! Hands!)
One of the aspects of working in Zbrush I like the best is the "X" factor; having a concept in mind, but then the tools, or certain combinations, yield results you hadn't thought of and take you down interesting paths. A common term for this is happy accidents.
This whole image ended up a lot "meatier" than I was originally envisioning, but I went with it. I just got lost in all the fleshy folds.
A minor construction note here concerns the hands, which were done with the beta's polyspheres; a feature I'm sure everybody is well aware of by now. In the past, hands were one of the most difficult models to make, but no more. Now, creating hands will be in the "grasp" of everybody! (Get it? GRASP! Hands!)