Delnaja
05-12-04, 09:18 PM
Okay,
Here is my final attempt with some texturing. It was fun to make this model, and was a better use of my spare time than watching TV, I guess. :rolleyes:
http://www2.zbrushcentral.com/uploaded_from_zbc/200405/user_image-1084421849pbq.jpg
I really want to get into 3D modelling as a hobby in the future, and I needed a little help from you guys. I wanted to know if there are any good links which explain the CONCEPT of polygons, displacement maps, texturing, lighting and rendering in any general 3D application with examples.
Also, I downloaded a tutorial to make an eyeball in ZBrush (with gel shading material), but I have 2 important questions - PLEASE ANSWER THEM!!! :
QUESTION 1 : I know that I can place my head model on the canvas, then load the eyeball tool and place it in position. However, what happens is that my original head model gets stamped on the canvas and I cannot rotate it further.
Hence, for every view, I need to place the model, stamp it on the canvas and THEN put the eyeballs in position! Is there any way in ZBrush where I can load 2 tools with DIFFERENT materials and still move BOTH OF them around???
QUESTION 2 : In my current head model, the material for the entire model is the same (skin shader). Hence, I cannot provide a glossy material to the eyeball part alone, since the entire model will become glossy if I do so. Is there any way in which I can paint a material to a specific part of my model using projection master??? (In this case, I want the already existing eyeballs to achieve a glossy effect - but at the same time I want the material and texturing for the rest of my model to be the same).
I hope you can help me with this!
Thanks
Here is my final attempt with some texturing. It was fun to make this model, and was a better use of my spare time than watching TV, I guess. :rolleyes:
http://www2.zbrushcentral.com/uploaded_from_zbc/200405/user_image-1084421849pbq.jpg
I really want to get into 3D modelling as a hobby in the future, and I needed a little help from you guys. I wanted to know if there are any good links which explain the CONCEPT of polygons, displacement maps, texturing, lighting and rendering in any general 3D application with examples.
Also, I downloaded a tutorial to make an eyeball in ZBrush (with gel shading material), but I have 2 important questions - PLEASE ANSWER THEM!!! :
QUESTION 1 : I know that I can place my head model on the canvas, then load the eyeball tool and place it in position. However, what happens is that my original head model gets stamped on the canvas and I cannot rotate it further.
Hence, for every view, I need to place the model, stamp it on the canvas and THEN put the eyeballs in position! Is there any way in ZBrush where I can load 2 tools with DIFFERENT materials and still move BOTH OF them around???
QUESTION 2 : In my current head model, the material for the entire model is the same (skin shader). Hence, I cannot provide a glossy material to the eyeball part alone, since the entire model will become glossy if I do so. Is there any way in which I can paint a material to a specific part of my model using projection master??? (In this case, I want the already existing eyeballs to achieve a glossy effect - but at the same time I want the material and texturing for the rest of my model to be the same).
I hope you can help me with this!
Thanks