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View Full Version : Blender2.36 & NormalMap



SERcan
01-09-05, 02:59 AM
Hello ! I propose one to you returned to realize under blender 2.36 with normalmap.
The head is conceived with wings3d and is imported in zbrush. Then export to blender with the normalmaps.

In blender it is necessary to turn over on the Y axis the UV map.
duel.jpg


If you want to see another examples it's here :http://www.syndarion.org/index.php?option=com_akogallery&Itemid=40&func=viewcategory&catid=81

SERcan
01-31-05, 02:20 PM
hello
here one test of rendering with yafray and normal-mapping.
zbrush for the normal map texture (the uv mapping come from zbrush)
blender and yafray composition and rendering.

domeessaicone11bispionite.jpg

there is an hdri and a blur (yafray DOF in Camera F9)

if you want to see another test you can go here : http://www.syndarion.org/index.php?option=com_akogallery&Itemid=40&func=viewcategory&catid=81

SERcan
01-31-05, 02:29 PM
a little test with nor at 1 in blender for yafray :
domeessaicone5pionite.jpg

JaPoZi
02-01-05, 03:36 AM
I really like the last one, good work!:tu: