wesclei3d
12-20-04, 09:45 AM
hi guys, i'm starting with z-brush, and have some questions about normal maps,
i'm try to follow the movie-tutorial fish of pixolator, after try some models in the pratical guide. i start with z-spheres and add details like in movie, but now i want export the model low and maps to rig and render it in max 6, how i can do that?
my model still in zspheres not polygon, heres some pictures
zbr2.jpg
and here the final model and a simple test of a composition that i wil make in max, the final model duplicate some times
zbr2.jpg
zbr3.jpg
Z_Fish.jpg
i will render it with vray, have a way to export the other maps, difuse, bump, etc?
thanks a lot, and sorry for my bad english...:cool:
i'm try to follow the movie-tutorial fish of pixolator, after try some models in the pratical guide. i start with z-spheres and add details like in movie, but now i want export the model low and maps to rig and render it in max 6, how i can do that?
my model still in zspheres not polygon, heres some pictures
zbr2.jpg
and here the final model and a simple test of a composition that i wil make in max, the final model duplicate some times
zbr2.jpg
zbr3.jpg
Z_Fish.jpg
i will render it with vray, have a way to export the other maps, difuse, bump, etc?
thanks a lot, and sorry for my bad english...:cool: