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wesclei3d
12-20-04, 09:45 AM
hi guys, i'm starting with z-brush, and have some questions about normal maps,
i'm try to follow the movie-tutorial fish of pixolator, after try some models in the pratical guide. i start with z-spheres and add details like in movie, but now i want export the model low and maps to rig and render it in max 6, how i can do that?
my model still in zspheres not polygon, heres some pictures

zbr2.jpg

and here the final model and a simple test of a composition that i wil make in max, the final model duplicate some times

zbr2.jpg
zbr3.jpg
Z_Fish.jpg

i will render it with vray, have a way to export the other maps, difuse, bump, etc?

thanks a lot, and sorry for my bad english...:cool:

Hitaru No Models
12-21-04, 02:08 AM
First you need to make your fish a skin.. most likely an adaptive skin you should know how to do that from the tuts but if you done its easy. Goto tools then down to adaptive skin the click creat adaptive skin then u just select your skin and load it up and make any additions you want to it. As for exporting the displacement map to another program you can just read the manual under displacement maps or just go through the tutorials that come with zbrush *its the tut that has the phone*

here is the link to the usermanual-
http://www.zbrushcentral.com/zbc/showthread.php?t=3471