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View Full Version : Found a feature I am lovin!! Reposeable edits



Ron Harris
04-06-04, 10:22 PM
probably not news to most here but editing zif bods/models and reposing them without losing your modeled mesh is awesome!!! thnx pix...so I model in preview mode...repose the zif and hit preview again and havent lost any of my modeling....major leap for me being zif impaired...(if you can't tell I am excited...) My simple trial zif fatboy model and a stock head of mine...

http://www2.zbrushcentral.com/uploaded_from_zbc/200404/user_image-1081315351jsy.jpg

Polaris30
04-06-04, 10:41 PM
WOW!

you can repose them without destroying the texture or geometry?

HOW TOTALY KILLER!!!!!

can make in easy to paint pose and then pose :)

Thanks Ron :)


I noticed things that look like joints and bones... is Zbrush automaticaly puting a skeliton in the mesh when I am zsphereing?

I like your charictor ron :)

Ron Harris
04-06-04, 10:47 PM
I dont know if those are some type of diagram showing the relation between the parent and children zifs....I bend at the normal joints I already put on the model...but yes this just made life a gazillion times easier for me....I can't tell you the times I would do a zif body and model it and then need to tweak the mesh and repose it only to lose the whole modeling....this has just cured that problem for me....

and thnx about the character... :)

ed_the_atom
04-06-04, 11:27 PM
WOW :tu: :tu: :tu: :tu: :tu: :tu: :tu: :tu: :tu: :tu: :tu: :tu: :tu: :tu:

aurick
04-07-04, 12:04 AM
For the sake of those who might now know about this feature yet (even though it's talked about in the Help system), this is achieved by modeling your ZSphere figure in a neutral pose and then while it's still displayed as ZSpheres you press Tool>Morph Target>Store MT. This tells ZBrush to use the preview that would be calculated for the default pose regardless of how you manipulate the ZSpheres after storing the morph target.

As long as you do not changed the number of vertices in the mesh (by removing or adding ZSpheres or by inserting new meshes with modified vertices count) you'll be able to repose (move, scale, rotate) the ZSpheres while retaining the same mesh-deformations and uv-mapping as the base (morph) ZSphere mesh.

SpaceMan
04-07-04, 12:14 AM
LOL :) cool work Ron :)

cwahl
04-07-04, 12:58 AM
So let me get this straight...

We have ZSpheres which now behave like 'bones'.

A cavity shader which is similar to Cinema4D's 'dirtyNuts'

And a hair renderer which behaves like the expensive 'Shave and a Haircut' plugin!

...and it all comes in a free upgrade.

Gee, I'm so looking forward to the Mac release of Z2!

Bravo Pixologic. :tu: :tu: :tu:

Frenchy Pilou
04-07-04, 02:04 AM
Zardoz Movie avatar :D
Pilou

Ron Harris
04-07-04, 08:26 AM
Zardoz movie avatar? I know the movie but have no idea what in the world you are talking about Frenchy...

Thanks for the comments all and thank you Aurick for furthering the explainations of this feature. I have not had the time to go thru all the scripts and goodies that come with the program yet. It will be a while I am sure. I have ran the displacement script only with the telephone example, which is awesome.

One of the kewl things about this feature to me is that it has eliminated wasting models. I love to recycle stuff and have wanted to do alot more with some models in the past, but felt it a waste to remodel every pose. For instance if you wanted to do a comic strip or something. You take and repose there ya go...its done..the old way you pose it for one pic and have to go back completely remodel unless you had used the multimarker and pretty much frankenstein pieced your goodies back together into another pose....that was what I liked about poser, but now no need for poser...because you have this kewl option to do just that...or so it seems...

Have a great day and thnx again for the feedback...gotta take the kids in a little while to go see Hellboy :)

laterz
ron

Frenchy Pilou
04-07-04, 10:22 AM
Hi Ron
Just a little familly aspect of the head :)
Pilou
http://www2.zbrushcentral.com/uploaded_from_zbc/200404/user_image-1081358507ilq.jpg