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tez
12-16-04, 08:24 AM
Using Zbrush making a symmetrical character is great but posing my zsphere creation would better if only I could still work on it in X symmetrical after its a mesh.

Just wondering with method you use to pose your character? These are the only methods that could think of.

1) Make a symmetrical character out of zspheres and build up the detail in preview mode then go back and forth reposing your character untill your happy then turn it into a mesh.

2) Make a symmetrical character create a mesh and re pose it in another program then import in back into zbrush.

Im making some characters with the intended use for animation so the T stance is to be used, but also would like to make a nice pic of these characters posed in zbrush. being I havent learned any animation as of yet I dont want all my zbrush creations fixed in a T stance just yet.

Jason Belec
12-16-04, 09:29 AM
Use the Morph tool. Store your original position then move as desired, you can always get back to the master position to detail more.