View Full Version : Needing help
BeToOoO
09-22-02, 11:15 AM
Hello all, i really enjoied the zbrush texturing mode, but i wanna know how tipe of uv map the zbrush uses, and how i can export the textures created on zbrush to 3dsmax or maya. I have tryied but the texture do not match... I can't ajust it on uv map of max or maya. Anyone can help me?
In most case, you will want to flip the texture vertically before exporting it from ZBrush. You can do this by clicking the FlipV button in the Texture palette.
ZBrush's default UV mapping method is UV Tiles for skins (you can read more about it in the 1.51 QuickLinks), and Spherical for most everything else. You can change from one to another before texturing using Tool>Modifiers>Texture.
There is a LOT more info on texturing and using ZBrush together with other apps in the QuickLinks. Check them out! The link is at the top right corner of every page here at ZBC.
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