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Lobo69
04-06-04, 09:14 PM
Ok now that I have this, whats the best/easiest way to add eyes to this model?

I want the eyes to stay where they are too, I do not want to add them every time I load this model.

-L http://www2.zbrushcentral.com/uploaded_from_zbc/200404/user_image-1081311251rxy.jpg

Jaycephus
04-06-04, 10:18 PM
To permenently add eyeballs to this model, you will want to use multimarkers for each object, and then create a polymesh. You will end up with a new tool that has the eyes incorporated into the model.

Skaven252
04-06-04, 11:14 PM
Or if you have ZBrush 2, you can use the Insert Local Mesh feature to place the eyes.

Create a simple structure consisting of three ZSpheres, insert the head in the middle one and the eyes in the sockets, and adjust them until they're in place. As how I understood it, Local Meshes are saved on disk with the tool.

zerobio
04-07-04, 12:24 PM
Lobo:

I am not a zb pro by any means but I think you are going to have problems getting eyes to fit properly in those sockets. I've found that you need a nice deep socket that is somewhat oval for best placement. Good luck and please post your results.

Jaycephus:

If you were to multimesh a head and eyes, will both head and eyes have the same texture? I seem to recall texturing a head with TextureMaster and adding textured eyes and then multimesh and the entire group got the same texture. Sorry I can't experiment right now so thought I'd ask.

If you do get one texture, how do you get around this? Like Lobo, I want to add props and have them all part of the same model. Would I have to multimesh all parts together and then texture afterwards?

Thanks.

zero :)