Dekusu
12-11-04, 01:38 PM
I used the Zbrush 2 Practical Manual with great pleasure, it have taught me many things which I’ve been able to incorporate in my current workflow. However, there was one thing in there that I couldn’t possible redo, which I dearly need to.
Together with 3Ds Max I made a low-poly model fit for a game engine, edited some, fixed the UV’s and sent it back to Zbrush. There I started to divide it and make fine details. Once I was satisfied, I made a Displacement map which I converted to a texture, sent it in to Photoshop and changed the color. This will be the ground for the texture for the low-poly model. I got back in to 3Ds max, and found out I had to fix the UV’s some as there was an error I had not seen before, bugger… So I fix them and then realize that the UV’s won’t fit the edited model in Zbrush. But in the Practical Guide, Telephone Project, I read that you can replace the level 1 model with another one in three ways. The only one fitting me would be, while having the model at level 1, loading the model I want to replace it with (the one in 3Ds Max with the updated UV’s). Of course, that won’t work; as it will say “This will drop the current tool”, but that’s exactly the way the manual does it, which makes me very frustrated, to say the least.
Am I reading it wrong, or doing it the wrong way? Any insights would be greatly appreciated.
//Dekusu
Together with 3Ds Max I made a low-poly model fit for a game engine, edited some, fixed the UV’s and sent it back to Zbrush. There I started to divide it and make fine details. Once I was satisfied, I made a Displacement map which I converted to a texture, sent it in to Photoshop and changed the color. This will be the ground for the texture for the low-poly model. I got back in to 3Ds max, and found out I had to fix the UV’s some as there was an error I had not seen before, bugger… So I fix them and then realize that the UV’s won’t fit the edited model in Zbrush. But in the Practical Guide, Telephone Project, I read that you can replace the level 1 model with another one in three ways. The only one fitting me would be, while having the model at level 1, loading the model I want to replace it with (the one in 3Ds Max with the updated UV’s). Of course, that won’t work; as it will say “This will drop the current tool”, but that’s exactly the way the manual does it, which makes me very frustrated, to say the least.
Am I reading it wrong, or doing it the wrong way? Any insights would be greatly appreciated.
//Dekusu