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View Full Version : rotating a single zsphere for a cleaner transition?



JohnArtbox
08-27-02, 07:58 PM
Hi Guys,
This is briefly convered in one of the zphere tutorials where you have bad joins to because the zspheres are not orientated correctly to the cubical shape of the parent...and then they quickly spin the sphere's into the correct position. I can't see what controls they use to correct this. Moving the child zsphere's doesn't seem to fix it. Any Ideas???

God, this is great software.

Stonecutter
08-27-02, 08:08 PM
I think it's a matter of the resolution used, if I'm getting what you're referring to John...A 'child' ZSphere will try to be as close to center as it can get, and with a higher resolution you can place the child where you want...I'm probably missing what your question is, so maybe I need a little clarification... :rolleyes:

aurick
08-27-02, 10:00 PM
Incidentally, a handy shortcut to help with seeing what the mesh will look like when skinned is the "A" key. Pressing it allows you to quickly preview the resulting mesh, and pressing the "A" again returns you back to the standard ZSpheres display. Use this technique to quickly evaluate the locations of the spheres and adjust them where necessary.