View Full Version : ZSpheres Hand
Playing around more this afternoon ...
http://www2.zbrushcentral.com/uploaded_from_zbc/200404/user_image-1081288431skr.jpg
I'd upload the tool, but it's pretty big, 3mb zipped.
Sean.
Polaris30
04-06-04, 05:47 PM
Excellent work!
It has to be said...nice hand job! ;) :D One crit...make the middle finger abit longer.
Great job, middle finger much longer.
Frenchy Pilou
04-07-04, 01:18 AM
Hi Somlor
You can also record a script : it's very more little than a file of the finish tool :) maybe 150 ko :eek:
Pilou
I think I did something wrong and I lost the ability to view my model altogether. I forget exactly what I did, but I was highlighting a section of the mesh with CTRL+SHIFT and I was in Preview mode for the ZSphere tool and I noticed for some reason EDIT was not selected. So I clicked it an my model disappeared. Now it will still show my ZSphere tool but when I hit Preview nothing shows up. Any help appreciated! Here is the Tool:
http://www.seanomlor.com/images/forum/handrefine.zip
It's a little over 3mb.
Sean.
I still can't figure out what I did, but I managed to convert the invisible Tool to a Polymesh and then redraw it on my canvas. I'd really like to figure out how to get my ZSphere working again ...
Anyway, here's my little bit of progress:
http://www2.zbrushcentral.com/uploaded_from_zbc/200404/user_image-1081346674sad.jpg
I downloaded it but I can't see anything out of place. Bit of a shame if it's lost...but you'll learn a lesson! :)
how did you do the palm of the hand, with that big Zphere you should have a big rounded hand, your's is flat
do you flatten it afterwards or is there a tricks?
other question that Zphere is the most important in the hand and must receive 5 more zphere (1 for each fingers) have you cahnge the XYZ res before adding the first z sphere of each finger?
thanks
KenH, you can see the ZSpheres turn to a mesh when you hit Preview? Hmm .. I wonder what happened on my system? I even did an Init ZBrush and reloaded the Tool but it just won't show. It's probably something really stupid that I am missing. :mad:
Junk, after you hit Preview under Adaptive Skin you can model and add details that are somehow retained even if you turn off the Preview mode and move your ZSpheres around or add/delete ZSpheres. You can even go up and down Subdivision levels, although if you go down too far your tweaks will disappear. I'm not quite sure the rules yet for how added detail propagates downward, but it's very interesting. As for the resolution of the big ZSphere, I remembered from 1.55b that I'd probably have to tweak the resolution of certain ZSpheres to get them to work right but I couldn't remember where to do that. So in this model everything is the default resolution. I just had to carefully place each ZSphere and go back and forth from Preview a few times, oh and also tweak the membrane and some other settings before it looked ok. But I found it much more forgiving than 1.55 with this.
Cheers,
Sean.
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