View Full Version : mister hat
kryztophe
05-10-04, 12:40 PM
juste a little modeling for this evening http://www2.zbrushcentral.com/uploaded_from_zbc/200405/user_image-1084218010zjs.jpg
Curious
05-10-04, 01:07 PM
Fun. Sam Spade maybe?
Did you use 2 different tools for the hat and head or are they all one mesh?
kryztophe
05-10-04, 01:15 PM
yes 2 tools with multimakers tool but not so easy to use after...
Aztec...soljA
05-10-04, 06:17 PM
1920s I see... I also like the whole concept of that look... nice modeling ;)
Nice! I'm curious about how you got such a thin brim on the hat, did you import from another app, start with a flat object and pull the crown out of it or what? - Baz
kryztophe
05-11-04, 03:06 AM
Thanks for all you coments,
So to make this hat i use the tool sweet profile 3d and go to initialize and s profile
I move point, add point to get my hat
http://www2.zbrushcentral.com/uploaded_from_zbc/200405/user_image-1084269831flg.jpg
And after i resize it with deformation Size only on Z and after i modeled a little to get what i want, very usefull tool than the sweet profile 3d
Cool! Thanks for the info, I've never used that feature, have to have a play!
boozy floozie
05-11-04, 08:58 AM
kryztophe- a fine image, superb features :tu:
BazC Interesting geometric fx such a picture frames can be created by also tampering with the tool's modifiers e.g sitching off SH, lowering the initialize HDivide whilst playing with the sweep profile etc etc
adding inflate and spherize in Tools > Deformations, softens hard edges bevelling results. Increasing HDivide brings profiles back to circular.
Adding thickness in Initialize.
Play around with Smooth, Inflate and Spherize
Morph targets can also be used to return to a state that you liked and blend between your changes and the captured morph target
Playing with Y size etc in Deformations adds other uses.
Play and see.
There is a tutorial out there but I couldn't find it but I wouldn't be surprised if Pilou knows of it. He's very clever that way, memory like an elephant
:)
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