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xixax
10-19-04, 05:54 PM
I started out trying the sphere method shown by Spike (incredible orc by the way, armor and helm too). Unfortunately for me, the polycount became insane at a certain level, with most of those polys being hidden inside the cap of the helmet. I couldn't get enough polys then to move to the facial area of the helmet. Instead, I took my sketch and tried to roughly lay it out "flat" in Photoshop as an alphamask. Imported, spent a ton of time bending it into shape, and finally took it to render. Was a fun excercise in which I definitely learned a lot, one of the biggest steps coming from an "aha" moment contained in Spike's tutorial helmet (the ability to paint on a mask....).

Still, this would have been immensely easier if I could figure out how to work with blender or some other modeling software and was able to lay out the "ridges" in advance, could have really saved on poly count I think. Anyway, I've loved the "pounded metal" look since seeing it really for the first time in LoTR, definitely a homage to their style.

Giantsun
10-19-04, 11:16 PM
"Helmet seen lots of action" look works very well. Great stuff. :D

pmdesign
10-21-04, 01:22 PM
I love the warn look as well

Frenchy Pilou
10-21-04, 04:42 PM
... you want say "Strike" and not "Spike" ;)
Have happy Zbrushing!
Pilou

Jason Belec
10-21-04, 04:48 PM
Hey xixax, why not start from a simple Zsphere, then use the new polytools to define sharp and smooth area.

I real great example of how easy it can be is here...

http://www.zbrushcentral.com/zbc/showthread.php?t=21589


The shirt would be the reference I was referring.

xixax
10-21-04, 05:01 PM
LOL! Funny you should say that. I had wrote down your name, and started a new helmet. I didn't realize what attractor spheres could do. Now I'm doing a samurai helmet using them extensively, and all I can say is "WOW". The zsphere structure and multiple levels of subdivision have really really improved what I can do with the model. It's the first one I've done in zbrush2 that I'm feeling really really good about.

I have left the model at work or I'd put up a WIP, but you're absolutely right, that would have been the way to approach this one. I will probably redo it with zspheres for just that reason. :)

Jason Belec
10-22-04, 04:58 AM
In the 'toon' thread I have, you can see a helmut as well on my young viking.

http://www.zbrushcentral.com/zbc/showpost.php?p=176093&postcount=19

Has a download example aas well.