View Full Version : Inspired by Meats Meier
sirquadalot
10-10-04, 10:01 AM
I was playing around with Meats Meier's technique. This is a quick sculpture I came up with. I just wish ZB had better AA features.:(
MEATS1.JPG
Nice clean metal....and i agree on the AA in Zbrush:(
jantim
Polaris30
10-10-04, 11:54 AM
try tweaking the AA settings in the render pallett... :cool::tu:
Nice models, you use wings 3D and the intrude function?
sirquadalot
10-10-04, 12:09 PM
Thanks guys. I have been using Zbush for about three years now, and I have never had successful results with Zbrush anti aliasing hard edged lines. Believe me I have tried Polaris. Yeah I can get the jaggies removed, but the amount of sampling and blur that needs to be applied washes out the image. As for using Wings, no sir. This is all Zbrush. I started with a simple zsphere chain, made an arching form. I applied frontal mapping and selected the grid texture. All the rest is Meat's technique. Intrude is a nice function in Wings, though I prefer modeling in C4D.
ryankingslien
10-10-04, 04:55 PM
very nice model. such a cool technique. i have to explore it myself. whacha gonna do with 'em?
r
ed_the_atom
10-10-04, 06:12 PM
Impossible.............one of ZBrush's best modellers gets even more talented?:) Raising the bar again SirQ, and that bar is getting awfully high. Brilliant:cool:
Fouad B.
10-10-04, 09:33 PM
Very design sample :)
SirQuadaLot in some case you can have the hard edges, if you work with low poly modele and select the faces to hide.
delete them and divide your modele after.
then delete the lower poly, .. morph etc...
hard_edge_meier_technique.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%272037%27,%27hard_edge_meier_tec hnique.jpg%27,1,0%29)
sirquadalot
10-11-04, 11:28 AM
Thank's guys.
Ryan- These were just a quick test to try out Meat's technique. I will employ this technique in future images... when applicable.
ETA- Thanks mate! Grid might need are full rebuild after this revelation. I'll have to keep the polys in check though.
Fouad- Thanks for the info. I've tried similar approaches to this issue, sometimes they work, other times not. I'll keep on it though.
Well guys gotta run!
Meats Meier
10-11-04, 11:35 AM
Sirquadalot -
Wow, very clean model, looks great!
As far as the AA issues, yeah they could be improved.
My personal rule of thumb when rendering final images is to render large - 4096 x 4096. I can then use either the AA half (which cleans the edges by shrinking the image to 2048 x 2048, or just go into photoshop and do some edge clean-up. But rendering large is key, no matter what package you use to rendering...
:tu:
sirquadalot
10-11-04, 11:52 AM
Thank you Meats, I don't know why I keep working so small. Next one will be really big.
But rendering large is key, no matter what package you use to rendering...
thats one of those things thats so obvious but so easy to forget, i think i might have to put a note up on my monitor to remind me :D
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