AdamT
09-22-04, 03:15 PM
As usual this started as a low-poly model in Cinema 4D, worked up in Z where I exported the low-poly mesh with displacement and color maps, and rendered in Cinema with sub-poly displacement. Pardon the small gaps between the ear and hair--Shave doesn't recognize the SPD.
I'm working on a background scene but I'm not sure when I'll have time to complete it.
OldMan015.jpg
I'm working on a background scene but I'm not sure when I'll have time to complete it.
OldMan015.jpg