manders
08-24-04, 02:39 AM
Hi -
It's necessary when modelling individual morphs for a V3 Poser project using zBrush, to work on the 'No World Transformations' base Victoria 3 model. For instance, doing a hideous witch and wanting to add a wart, you need to add the wart to a pristine Victoria 3 base mesh in zBrush and re-export the head to Poser, where your 'wart' morph will be nicely seperate from all other morphs.
Fine. Trouble with using the base V3 model is in generating lip morphs, because in the base model, the lips collide together in a mouth-shut pose and are effectively inseperable. Cinema4D could select the lower lip (just select a visible polygon and keep pressing 'grow selection')as, no doubt, could Lightwave and various other modellers, but zMorph can't, it seems. Does this mean that creating 'smile' morphs etc in zBrush is impossible?
It's necessary when modelling individual morphs for a V3 Poser project using zBrush, to work on the 'No World Transformations' base Victoria 3 model. For instance, doing a hideous witch and wanting to add a wart, you need to add the wart to a pristine Victoria 3 base mesh in zBrush and re-export the head to Poser, where your 'wart' morph will be nicely seperate from all other morphs.
Fine. Trouble with using the base V3 model is in generating lip morphs, because in the base model, the lips collide together in a mouth-shut pose and are effectively inseperable. Cinema4D could select the lower lip (just select a visible polygon and keep pressing 'grow selection')as, no doubt, could Lightwave and various other modellers, but zMorph can't, it seems. Does this mean that creating 'smile' morphs etc in zBrush is impossible?