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Polaris30
08-19-04, 10:33 PM
tn_wabbit1.jpg Hi all!

Here is what I have come up with today :D
http://s91842597.onlinehome.us/NEWGALLERY/wabbit3.jpg
http://s91842597.onlinehome.us/NEWGALLERY/wabbit1.jpg
http://s91842597.onlinehome.us/NEWGALLERY/wabbit2.jpg



Thanks for looking have a good day :D:cool: :tu:

vlad74
08-20-04, 05:40 AM
really good.:tu:

abxy
08-20-04, 11:58 AM
agreed, i like it much.

Polaris30
08-20-04, 04:02 PM
Thankyou for the fine comments,

and for the inspiration to make more :D:tu:

Pestopants
08-20-04, 05:08 PM
Love the Dark Dryad character and the beared characters, they have nice forms to them. I was wondering how you achieved this painted grooves quality. Its seems so consistant and uniform, like grime stuck between crevices.

p.

Polaris30
08-20-04, 07:08 PM
Hiya Pestopants :D

Ummm, I use a material I tweaked.... the grime in the Cavitys, is called a cavity shader....

Look in the most materials and you will see settings for this... turn Up cavity radius , Cavity colorize and cavity Intesity to see effect...

Also to actualy see the shader you must press teh best render button in th erendering pallett...

The way I got teh grime outside the caity was to use a double shader materil, and on one cavity shader I gave a positive (+) value for inside the cavity... and in the other cavity shader, I had a negitive value , this will paint a color on teh bumps insted of teh cavity... also I used Noise... teh negitive cavity value pushes the noise to the crevas, makeing an even more dirty effect :D

Hope this helps... feel free to ask further questions if you need more help :D:tu:

Thanks for looking at my work :D

have a good day :cool: :tu: