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reboren
04-05-04, 11:04 PM
Thought i'd make a thread so all sculpting tips and tricks can be under one roof. I'm still quite new so hope to learn much.

3 things i've found so far. If any are wrong just say cos im new at this!!!! :)

1. Dont over-divide work on major volumes first then gradually divide when you've worked as much as you can.

2. Try not to work with z-intensity at 100% you always want a bit of leeway either side.

3. Instead of using a sphere to start a sculpting session try using a catmull-clark divided (subdiv) cube (like this one (http://www.apat67.dsl.pipex.com/smoothedcube.obj) ), you dont get poles this way.

Oh and I have a question, is there a quick way to swap between tool->geo->layer and tool->geo->smooth ?, using the menu is a pain in the proverbial.

PLEASE ADD YOUR OWN TIPS, TRICKS, AND TECHNIQUES SO WE CAN ALL LEARN, THANKS.

reboren
04-06-04, 12:18 AM
Ah shift does the smoothing whilst sculting (if in draw mode)

andreseloy
04-06-04, 12:44 AM
Hi reboren
Welcome¡¡ I thing is a great idea¡¡ i suggest to add the script recorded session, ZB is unique,among other properties, that you can record every session and if we can see how thwe artist work will be more helpful¡
Thanks in advance
Andreseloy

aminuts
04-06-04, 02:42 AM
hi reboren

if you look at the script or the help docs....somewhere it shows how to use smooth without the menu.....and it shows how you can switch it to one of the others....sorry I can't remember what it was or where I saw it for sure.