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neilford
05-07-04, 07:25 PM
I have an obj that I am importing into zbrush. The question is how do you get it smoothed out so that the polygons are not defining the surface quality? I keep getting big polyswhen I want small ones. I couldn't see how to make it an adaptive skin and unified didn't seem to make it smoother.

Also, I seem to have lost my material assignments in zbrush. Is there any way to preserve them?

Thanks.

neil

neilford
05-08-04, 06:14 AM
Can anyone help me?

Thanks.

neilford

Wouter
05-08-04, 08:26 AM
Tried making it a PolyMes3D and subdividing it?