neilford
05-07-04, 07:25 PM
I have an obj that I am importing into zbrush. The question is how do you get it smoothed out so that the polygons are not defining the surface quality? I keep getting big polyswhen I want small ones. I couldn't see how to make it an adaptive skin and unified didn't seem to make it smoother.
Also, I seem to have lost my material assignments in zbrush. Is there any way to preserve them?
Thanks.
neil
Also, I seem to have lost my material assignments in zbrush. Is there any way to preserve them?
Thanks.
neil