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xvivo
04-05-04, 09:15 PM
:confused:

ok here goes... I am having problems exporting Objs with UVs.

Here is what i did...

Imported an OBJ created in lightwave, created a new texture 1024x1024
then created AUVtiles
did a quick projection master brush stroke
then exported model back out with texture and this is what i got.

http://www2.zbrushcentral.com/uploaded_from_zbc/200404/user_image-1081224801ygx.jpg

this is how it looked in ZBrush 2.0

http://www2.zbrushcentral.com/uploaded_from_zbc/200404/user_image-1081224873oco.jpg

What am i doing wrong?

thanks in advanmce for the help

Mike

btw..this thread.. i tested and it worked...
web page (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=009263)

roguenroll
04-05-04, 09:17 PM
im new, but did you do the flip V before you export.

??? a guess

xvivo
04-05-04, 09:21 PM
i tried flipping, unwelding..and I even sacrificed a helpless chicken...didn't work

The zbrush gods are not smiling on me tonight ;)

xvivo
04-05-04, 09:32 PM
please ignore my ramblings...i flipped texture in the V and all is good...

I must apoligize to the now broken family of the chicken that i sacrificed.

Mike
:eek:

roguenroll
04-05-04, 09:43 PM
well I have a lot to learn, even though much of this isnt new to me.

Only thing I can offer now is if anything here on southerns post give you any hints
http://www.cgtalk.com/showthread.php?s=&threadid=135581&perpage=15&pagenumber=1