View Full Version : projection master
GOHANSSJ106
07-03-04, 10:37 PM
" http://www2.zbrushcentral.com/uploaded_from_zbc/200407/user_image-1088919179ciw.jpg http://www2.zbrushcentral.com/uploaded_from_zbc/200407/user_image-1088919396jet.jpg
These are the steps i do:
1) Drop tool made form 3DSphere on Canvas
2) Enter Edit Mode
3) Create 1024*1024 white texture
4)Click Projection Master and click deformation
5) Try to drop and..........
6) Z2 tells me: "tool must be converted to a Polymesh3D in order to use the deformation projection
HHH :o EELLLLLLLPPPPPP!!!!!!!!!!!!!!!!!!!!!!!!!! ME PLZZZZ!!!!!!!!!!!!!!
When you have finished modeling the 3dSphere, you need to go to the tool menu and click on Make Polymesh 3d.
This will create a tool and place it in your tool palette.
exit edit mode and clear the layer, select the newly created 3d polymesh and draw it on the layer then enter edit mode.
You can now use Projection Master to drop it on the canvas and texture/paint it.
Hope this helps
aminuts
07-03-04, 11:36 PM
edit: hahaha I got beat to the punch so I deleted my message.
NineOfSwords
07-03-04, 11:38 PM
press the "make polymesh 3d" in the tools palette.
this gives you a new tool with your objects name with a "PM3D_" prefix.
clear your canvas, select the new PM3D tool and draw it on your cavas. now you have your tool as a polymesh object and you can use projection master.
the trick is that you must draw the new tool in your canvas because the current is not converted into a polymesh.
hope it works.. :)
*edit*
i'm to slow...
GOHANSSJ106
07-04-04, 04:37 AM
THANKX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!A MILLION!!!!!!!!!!!!i gat it i was using the worng tool not the with with the prefix.
Thankx alot to all of u for the help.
Svengali
07-04-04, 06:16 AM
I posted this little plugin a week or so ago to take care of this very problem.
I got tired of that PMaster warning message, then having to abandon the effort to convert to a polymesh ... I also got tired of having to convert to a polymesh, then go and find the new polymesh and display it, then reassign the texture, then reassign the material, then return to Projection Master.
The plugin, a modified makepoly3d button (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=016192), does it all in one click.
Perhaps you'll find it helpful.
Sven
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