gunslinger
08-04-04, 03:06 AM
Hi,
A quick ZBrush question, if it can do this....
We are currently looking at a stage whereby we have a 8500 poly model (all quads) in Maya, which is built to fit snugly to our hi-res scan when subdivided.
The next stage will be to add extra detail through a displacement map on our mesh, we want to get this displacement detail from the scan model (.obj)
Can ZBrush import in the hi-res scan .obj, also our model, apply a subdivide to it, and work out the displacement map needed between this and the scan, so we can then use it in external renderers?
Ideally, it would be awesome if we could touch up or paint on the .obj hi res scan using Zbrush and then calculate the map back on?
Thanks for any comments and answers
A quick ZBrush question, if it can do this....
We are currently looking at a stage whereby we have a 8500 poly model (all quads) in Maya, which is built to fit snugly to our hi-res scan when subdivided.
The next stage will be to add extra detail through a displacement map on our mesh, we want to get this displacement detail from the scan model (.obj)
Can ZBrush import in the hi-res scan .obj, also our model, apply a subdivide to it, and work out the displacement map needed between this and the scan, so we can then use it in external renderers?
Ideally, it would be awesome if we could touch up or paint on the .obj hi res scan using Zbrush and then calculate the map back on?
Thanks for any comments and answers