View Full Version : diplacement in ZB2, and antialiasing rendering
05-07-04, 05:31 AM
Hello again! I'm actually evaluating zb2, and I have 2 questions :
_Can someone explain me how to get a high resolution mesh in zb2, starting with a low res mesh and his dispplace map?
_When I make some rendering, I activat antialiasing, and best renderin, but there's still aliasing, and corners are not perfectly smoothed.....
Thanks If you can help me, and certainly other people by the way!
For the displacement map creation, check out the Telephone tutorial in the Z2 Practical Guide (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=014968). Many of the tutorials about using ZBrush with other apps also show how to create the maps.
The best antialiasing is achieved by creating your scenes at twice the desired size. When you press Ctrl+0 (or Zoom>AA Half), ZBrush will switch to an exportable antialiased view. You can even work in this view is you wish. Press 0 to return to actual size.
Edit: Thanks, Zeddicus. Looks like your finger was slightly faster on the Post button. :)
05-07-04, 11:13 AM
In the upper right hand corner of Zbush 2.0 is the help button. Press it, then select "Continued on Page 2". Select the tutorial "Modeling: Displacement Mapping". This wil load a Zscript tutorial you can play by clicking on the button that appears in the lower left corner of Zbrush. If you need to slow down the script as it plays, go into the Zscript menu and increase "Repeat Show Actions" and/or "Replay Delay" (holding down the CTRL key while hovering your cursor over top of menu items will tell you what they do). Also try clicking "List All Topics" after pressing the Help button, then click "Displacement Maps" where you'll find even more info. And don't forget you can download the Practical PDF manual from the official Pixologic site as well.
Edit: And I see Aurick posted about the antialiasing already, so I won't bother, hehe. ;)
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