View Full Version : Devil Detail (WIP)
pnoland
07-02-04, 02:09 PM
This is an older model I made in Silo that I thought could use a touch up in Zbrush2. I'm getting the hang of it a littl but I'm still terrible at detailing.
SILO:
http://www.emisis.net/images/DevilBase.jpg
Zbrush2:
http://www.emisis.net/images/Zdevil1.jpg
I'll post more when I get there...let me know what you think!
pnoland
07-02-04, 02:29 PM
Updated using Sok's skin shader...it'll do until i get the swing of texturing. :P
http://www.emisis.net/images/DevilSkin.jpg
pnoland
07-02-04, 04:29 PM
Texture update
http://www.emisis.net/images/DevilSkin2.jpg
pnoland
07-02-04, 10:15 PM
http://www2.zbrushcentral.com/uploaded_from_zbc/200407/user_image-1088831696mct.jpg
Shader update...more devil like now.
Ron Harris
07-02-04, 10:50 PM
it has that terra cotta (sp?) feel to it...like an old demonic ceremonial clay mask....pretty kewl job :tu: :tu:
pnoland
07-03-04, 02:31 PM
Question...If I wanted to ad my eyes and mouth model into zbrush to edit BUT I still want to be able to rotate and move the base head how do I go about doing that? Multimarkers? ...not sure how those work yet.
Powered by vBulletin® Version 4.1.11 Copyright © 2012 vBulletin Solutions, Inc. All rights reserved.