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View Full Version : Hi fella! (warning!!! newbie xD)



masterklown
07-02-04, 03:30 AM
First of all,my apologies for my poor english ,I´m not used to write nor speak it.
Well,I´m a newbie with zbrush,just started 1 week ago (actually,today),but I use another design packages,like 3dstudio or photoshop. I read some reviews and saw some AMAZING images (pixolator,is your fault XD) created with this program and said "hey,u gotta try it".So...here I am :D
This is a WIP image of some models created with zbrush,except Venom model (low poly mesh created with 3dsmax).I have some problems with overlapping polys,but working hard to solve it ASAP,and,about the textures...just learnt to texture yesternight,so take it easy and give me a break XD. http://www2.zbrushcentral.com/uploaded_from_zbc/200407/user_image-1088763637ycg.jpg

masterklown
07-02-04, 03:42 AM
Almost forgot it...thanks to Sokar for the human skin and light(both awesome)

Ron Harris
07-02-04, 07:46 AM
I dont know how to help on your dilema, but I just wanted to say that your modeling is very kewl. I love the top two characters definitely. I hope someone is able to solve your problem here.
Kind Regards,
Ron

masterklown
07-03-04, 09:35 PM
Thank you for your comments :)
Well,I think the main problem I have to deal with is zspheres. The top left character was modelled using them,and if you could take a closer look,you´ll notice some wrinkles are too deep and narrow,that´s because I had to inflate the mesh to make it look solid(polimesh showed me a mesh with holes below the chins,and couldn´t solve the problem moving the jaws´zspheres)
Is there any "stickyness" control to help with it? I´m thinking about metaballs,and,as I said before,I come from 3dstudio :D


Thanks for the help :)

masterklown
07-03-04, 10:03 PM
Here you can see what I´m talking about(also added some bump texture). I can´t find the original zspheres :rolleyes:
http://www2.zbrushcentral.com/uploaded_from_zbc/200407/user_image-1088917388hyo.jpg

Dickie
07-03-04, 10:20 PM
I get that too with Z-Spheres, Masterklown. I get rid of them by going down to Subdivision level 4 or so and using the smooth tool on the crease(Hold shift while drawing in the edit mode). After its smooth in level 4 I go up to level 5 and do the same till the crease goes away at the highest level in my model. Inflate is a cool
tool but will give weird ass modeling anomolies. I use it judisciuosly. I model most of my stuff in standard brush mode...its safer, crease-wise.

Hope this helps ya, Bro! Oh and great modeling by the way. I'm using yer Spawn back as reference to tweak my orc's back muscles...: )

Dickie

Dickie
07-03-04, 10:26 PM
After examining your latest image closer, I just realized: You used the inflate modifier under the deformation tool panel. This will DEFINATELY give you the overlapping polys.
You might try using negative values in that panel using small increments to "Deflate" him a little then use the smooth modifier in the same panel to decrease the creases. You might need to drop the geometry down a level or 2 then try it. Let me know if this helps. Worse comes to worse, post the model and I'll see if I can fix it for ya...


Dickie