View Full Version : Lightwave model...texturemaster texture
loqutos
09-18-02, 11:49 PM
I have taken a model built in Lightwave, converted it to an .obj, then load it into Z for texturing with texturmaster. I set the mapping to be spherical...begin painting on a texture size of 2043x2043...everything is looking good. Then, I finish the texture, save it as a .psd file...load both the texture and the model back into lightwave and the texture will NOT map correctly, no matter what I do. Any suggestions?
I would appreciate any help regarding this problem, I am up against a deadline and don't want to be ******** around with this texture problem all night.
Thanks
Loqutos
Pixolator
09-19-02, 12:06 AM
Hi loqutos,
You may need to flip the texture vertically. You can do it in ZBrush by pressing TEXTURE ::FlpV and then export the texture.
Hope this help :)
-Pixolator
loqutos
09-19-02, 12:09 AM
I did that and it did work...now one more thing...the texture is 2043x2043...but when it loads onto the model in LW...it is quite pixelated...any thoughts about this one?
BTW...thanks very much for your suggestion.
Loqutos
Pixolator
09-19-02, 12:23 AM
2043x2043 is not a common texture size, most applications do better with power-of-2 dimensions such as 256, 512, 1024, 2048, 4096...
You may want to resize your texture to 2048x2048 to improve the antialiasing/mipmapping quality.
Note: Resizing a spherically-mapped texture will usually produce good results but if you do encounter UV-registration problems they can be fixed by over-painting the border of the painted regions.
-Pixolator :)
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