View Full Version : I cant find the function
That will control the depth of your brush stroke. I dont mean the z intensity but the one that will let you draw a brush stroke and if you go over that stroke again it wont add to it. I can swear I saw that someplace but not I cant find it.
Anyone know what I'm talking about?
Ron Harris
06-30-04, 04:29 PM
Dfaris, if you are talking about adding paint...then just unclick the zadd and the zsub and go with RGB only. that will add no more depth to the paint.
Hey Ron how you been?
No I'm talking about when you are sculpting. I thought there is a way to set the depth so that ZB wont keep adding to the strokes already there.
I dont know I may be wrong
Ron Harris
06-30-04, 04:59 PM
lol..silly question time from me.... :) While sculpting why would you want to do the same stroke on the model without having any effect..?? That may help this little mystery out a bit. :)
Been doing good with the exception of a little mid life crisis male testosterone crappola creeping its way thru my life...other than that, all is kewl..
..miss chatting ya in irc....
It's in the Document palette. StoreDepthHistory and DeleteDepthHistory.
You should not use them with Projection Master. They also only work when painting; not when sculpting.
OK here is a pic of what I'm talking about.
http://www2.zbrushcentral.com/uploaded_from_zbc/200406/user_image-1088641085oxh.jpg
I dont want it to add depth where is crosses the first stroke.
Well at leaset your doing better.
aurick,
Thanks for the info its a bit of a bumer but at least I know now. Let me put a request for that function when ever you guys get around to making updates or new versions.
Game Master 770
06-30-04, 09:34 PM
if you use the "Layer" brush in the Transform palete, it can do something close to what you want. you can double back, without adding extra depth, but it must be the same stroke. To do it in 2 strokes is imposible, since the app can't know to ignore that part.
aminuts
06-30-04, 10:32 PM
perhaps make an alpha and make stencil for what you need if thats possible for what you are trying to accomplish.
Why not simply drop it to the canvas using Projection Master and paint what you want that way? Strokes painted with PM will not build up on top of each other (that's why you can't use the DepthHistory commands with PM -- they're already being used by default).
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