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s o u t h e r n
09-30-01, 02:36 PM
A little texture exercise.

http://www2.zbrushcentral.com/zbc_uploads0/user_image-1001885761six.jpg

ChadC
09-30-01, 02:39 PM
Wow, another amazing image.

Do you do all your texturing in ZBrush Southern?

-ChadC

cneofotistos
09-30-01, 02:40 PM
a great one. love the modelling. too bad J.R.R didn't have access to artwork such as that.

I bet your ent isn't Treebeard, though.he looks a bit hasty.

Kaz
09-30-01, 04:36 PM
Tolkien...Southern Style!
Magnificent!

jaime
09-30-01, 07:57 PM
Awesome piece...as always ;)
jaime

Digits
09-30-01, 08:06 PM
Just love your vision of a Tree Ent, my favorite being of all Middle Earth!

juandel
09-30-01, 09:03 PM
wonderfulwonderfulwonder... though the ent is utterly magnifico i’m especially enchanted by the unbelievable textures of the background! bravissimo, southern!

- juandel

s o u t h e r n
09-30-01, 10:45 PM
Hi Chad.

I usually do most of the texturing in ZB as I am trying to learnmore about using textures on models. This texture was made from photographs I took in recent weeks. I created a 3d plane and textured it with a photo of some rust. I then painted on it with loads of different alpha brushes. When I was happy I 3D Copied it onto the Ent head and then made a material with heavy colour bump. Very quick image really.

WHat I really want to work on it how to simulate bump maps. I know a number of ways but it would be good to see how every one else is doing it? Any thoughts?

G

cneofotistos
09-30-01, 10:54 PM
southern, bump maps?
I always find myself opting for the alpha masking, and I'm sure you do as well. of course, I'm still not drawing upon Zbrush's full potential, so...

Kaz
10-01-01, 02:46 PM
In my experience (little), bump maps themselves are simulations of lighting effects. 3d programs that use Bump maps, while creating realistic effects, don't phisically create the "Bump", so a close up or a view from an extreme angle will show the flaw.

Thats why I like the alpha mask/inflate technique. The modifications are made to the mesh, so the lighting effects are more accurate.

My only issue with that is not getting a good enough resolution for the alpha map.

My thoughts...Perhaps they are flawed as well...

kaz