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SNDInc
05-12-12, 01:22 AM
Howdy all!

I'm sure I have some other posts where I've asked how to do stuff using Zbrush. Well now that I'm finally playing around with it I'm starting to get the hang of certain aspects of the program. I have to admit that getting DAZ was the reason for motivating me to learn how to do stuff. This post will be a preview of one of the characters I'm currently engaged with. You're going to see a few updates of what the progress I make on it too. I'm open to hearing criticism and feedback too! So if you'd like to rip the character apart, or you have insight on how I can make the character better, tell me stuff! All I ask is that you keep it in the back of your head that I'm still a noob, and don't have all the technical skills and knowledge on how to be awesome at this yet.

So for the first post here, this is a head morph (full body really) for a DAZ Genesis character I'm working on. All I've done is push/pulled out areas and smoothed everything out into an anthropomorphic+hybrid character.

The character has been subdivided four (4) times, from the original DAZ polygon count. I think I'll have to bake all the textures and details into one final texture map, before I bring it into DAZ. As it stands right now, I sculpt/move everything around at the base (SD1) level. When I'm happy with where everything is, I switch over to the sub+divided (SD4) level and add details to the sculpt so I don't get bored and annoyed, working on and looking at all the jagged angles of the model.

I'm trying to keep the model as gender neutral as possible, so I can make use of all the morph sliders in DAZ. The way this model is right now, (I think) it looks good as either a male or female model in DAZ.