View Full Version : ***** ZBrush 4R2b - Launched! *****
Pixolator
01-24-12, 12:05 AM
291360
As you know, Z4R2 is a major upgrade to ZBrush and we are thrilled with the possibilities it offers you as an artist.
Your feedback since the release of Z4R2 indicates that you have been as excited as we are!
:b3:Click Here (http://www.pixologic.com/zbrush/features/zbrush4r2/dynamesh/) to view the Z4R2's feature list.
:b3:Click Here (http://www.zbrushcentral.com/showthread.php?161537-ZBrush-4R2-ZClassroom-Movies.-Update-3&p=895791&viewfull=1#post895791) to view video tutorials demonstrating Z4R2's features.
:b3:Click Here (http://www.zbrushcentral.com/forumdisplay.php?112-ZBrush-4R2-BetaTesters-Images-And-Tutorials) to view artwork created by Z4R2's beta testers.
Now that Z4R2 has been put to the test by ZBrush users on many different system configurations and workflows, we found some 'rough corners' which we would like to polish. Therefore, we have released an update patch allowing you to take full advantage of the powerful features in Z4R2 now, without having to wait until Z5 is released.
But that's not all! ZBrush4 R2b also includes exciting new features that are designed to push your artwork to ever greater heights!
FiberMesh™ to create true 3D fibers, fur and hair which may be sculpted, painted, UV mapped and even exported to other applications.
New set of dedicated FiberMesh™ "Groom" brushes and corresponding Brush settings.
MicroMesh support to render fibers or single polygons as another 3D object.
New set of BPR filters and operators to greatly improve your final ZBrush renders.
BPR Global Shadow and Ambient Occlusion settings which simplify shadow management.
New Cavity Mixer which to define different material shaders based on the mesh cavities.
Improved small details creation through Alpha and Mask. Alphas may be placed using TransPose.
Surface Smoothness feature detects mesh curvature for Mask creation.
New global deformation with Transpose Curve deformation and UnClip.
Improved Mask operations with Shrink and Extend.
Topology editing additions: Group Mask and Edgeloop Mask Border.
New JPEG Exporter with Crop, Preview and adjustment settings.
Numerous improvements such as storing shadow information based on the camera point of view, preview of mesh Extraction, Auto Adjust Mode for perspective… and a lot more.
:b3:Click Here (http://www.zbrushcentral.com/showthread.php?164835-FiberMesh-Preview) to view the FiberMesh™ Preview.
:b3:Click Here (http://www.pixologic.com/zbrush/features/zbrush4r2b/overview/) to learn more about ZBrush 4R2b's many other features.
Last but not least… In Z4R2b you'll find two palettes that require the use of a plugin. One of these plugins, the NoiseMaker, was previously announced and will be coming your way within a couple weeks. The other is now being announced for the first time and is code named: QRemesher (http://www.pixologic.com/QRemesher/).
QRemesher is result of the collective efforts of both Pixologic and Verold. As it’s name suggests, it is a remeshing solution both automatic and guided. Stay tuned, for a February pre-release Alpha version of QRemesher, available for download and preview inside ZBrush 4R2b. Once completed, QRemesher will be available for purchase and download at Pixologic.com.
More news, and exciting updates will be made available in the weeks to follow. We look forward to seeing all of your exciting new artistic pursuits on the ZBrush Central Forum.
ZBrush4 R2b is a free update for all registered ZBrush users.
For anyone who already has ZBrush 4R2 installed, an Updater is available now in the Pixologic Download Center (http://www.pixologic.com/zbrush/downloadcenter/). Please carefully read the instructions that are provided with the Updater.
If you cannot install version 4R2 (because you never upgraded to it or did not save your installer), you will not be able to use the Updater. Instead, please submit a ticket in the Support Center (https://support.pixologic.com). Choose the "Upgrades" department when prompted. Be sure to include any information that can help us locate your account so that we can assist you promptly.
New purchasers of ZBrush will receive version 4R2b directly and will not need to update.
Floating license customers will receive an email with special upgrade instructions before the end of January.
:: Documentation for the new version is installed with ZBrush 4R2b. You will find a Documentation folder within your ZBrush 4R2b folder, containing PDF files covering the new features in ZBrush 4, 4R2 and 4R2b. Online documentation is available at www.pixologic.com/docs/ (http://www.pixologic.com/docs/index.php/Main_Page). We will also be adding new movies to the Education section at www.pixologic.com (http://www.pixologic.com) to demonstrate the new features and their use.
Should any issues arise, we have posted an
FAQ and Troubleshooting thread for ZBrush 4R2b HERE (http://www.zbrushcentral.com/showthread.php?165513-Questions-and-Troubleshooting-for-ZBrush-4R2b&p=923980#post923980)
Happy ZBrushing!
© 2012 Pixologic, Inc. All rights reserved, Pixologic and the Pixologic logo, ZBrush, and the ZBrush logo are registered trademarks of Pixologic. Various patents pending. All other trademarks are the property of their respective owners.
Bonecradle
01-24-12, 12:09 AM
Thanks Pixo, looking forward to giving 4R2b a spin. It's close to 10 years with ZB for me and every new release brings fresh excitement.
phrenzy84
01-24-12, 12:11 AM
I love the 11:59pm release :). Downloading/reading/soaking in everything right now :)
Thankyou guys, great update, just about to install it now.
Thank you.
Downloading now.
Mike
Avan-AMS
01-24-12, 12:19 AM
Haha Perfect! lets hope it is what we hoped for.
loki_22
01-24-12, 12:20 AM
yaaaaaa eeeeeeee :DD just awesome!!!!!
Seavannah
01-24-12, 12:25 AM
Thank u soooooooo very much wow looks to b an awesome piece of software and so very very happy love that you all launched it when you did and now I know the answer to my question about the Noise maker plugin. I just want to say I am so very thankful to have come across your software many years ago and really have looked no further for a better program or company cheers to a new ZB baby and to u Pixo best investment I have ever made! A fan always. :tu::D:D:D:D:D:tu:
Downloading now and suffering from a NERDGASAM! Thanks Pixologic. :)
testure
01-24-12, 12:29 AM
There it is :)
DPGrafik
01-24-12, 12:29 AM
It's simply amazing what you guys continue to give as a free upgrade to registered users. Z is by far the best CG app purchase i've ever done :D
Really excited to know more about qRemesher. Looking forward to a video preview ;).
asecbrush
01-24-12, 12:33 AM
Yohooooooooo!!! :tu:
Doqpelgänger
01-24-12, 12:33 AM
downloaded & installed :lol:
LetoAtrell
01-24-12, 12:34 AM
Awesome!! ... Will download and check it as soon as I'm home!!
Keep it up!
Leto
boblenain
01-24-12, 12:36 AM
The fibers were something missing to all of the character designers despite the numerous methods of faking it... until now!
It will definitely help me to complete the project I'm working on.
Thank a lot for this new implement to my favorite 3D software. You rock !!!
(Special thanks to Thomas Roussel)
julienb
01-24-12, 12:36 AM
Great news, thansk Pixo :D
Thankyou for the free update, looking forward to the Qremesher!
phrenzy84
01-24-12, 12:43 AM
Install and activation process went without a single hitch. :)
Fxmatter
01-24-12, 12:50 AM
Thank you Pixologic!
dannepop
01-24-12, 12:54 AM
How smooth this upgrade went!
Thanks Pixologic, great work!
Danne/
Bas Mazur
01-24-12, 01:06 AM
Sooo curious!!!! Aaarrrrrghh, something went wrong deactivating.... have to wait.....
Thanks anyway for this beautiful update!
Thanks Paul, it works now!!!! :tu::tu::tu::tu:
Warning Warning Warning!
The activation system for ZBrush has been updated. Please begin by deactivating
your copy of ZBrush 4R2. This may be done from within ZBrush by clicking the ZPlugin
>> Deactivation >> Web Deactivation button. If you don’t deactivate ZBrush 4R2 before
updating, the update will be counted against your serial number as an additional activation
and may require you to contact Support before you will be able to use version 4R2b!
gwainbarek
01-24-12, 01:12 AM
what no video?:D
btw:QRemesher (http://www.pixologic.com/QRemesher/) !!!:tu:
jpvikholm
01-24-12, 01:15 AM
You really know how to keep customers happy! ( ... I wonder if I could do little shorter workday and spend rest of day playing whit this new release ;) )
cookepuss
01-24-12, 01:29 AM
Warning Warning Warning!
No kidding. My deactivation didn't take, even though it looked like it did. No idea why it happened either. Followed all of the instructions to the letter. I'm waiting on a dang support ticket since ZB won't activate for me at all now. It's 4:20am & I'm ZB-less, which makes me sad. :cry:
upps..there i no Web deactivation, under plugins...only manual !! OSX snow leopard ZB4R2
Support
01-24-12, 01:37 AM
Troubleshooting questions should be posted in Troubleshooting thread for ZBrush 4R2b HERE (http://www.zbrushcentral.com/showthread.php?165513-Questions-and-Troubleshooting-for-ZBrush-4R2b&p=923980#post923980)
Zeddicus
01-24-12, 01:45 AM
Hmm, there are a few things in there I was hoping for. Yay! I'm REALLY looking forward to being an alpha tester for QRemesher in February too. Can't wait to see what amazing magic they come up with. Now to download and install the update. Wheeee! :tu:
Regarding qremesher there seems to be snippets of info around and if its as good as its sounds...
Sounds expensive. ;)
If they are the same guys then this is really interesting.
Verold Inc. is a Canadian startup, with an R&D lab at one of the top German Computer Vision universities, that is in the process of commercializing a set of software tools and processes that reduce the time to create ready-to-animate 3D content for media consumption, such as games, web-content, Augmented and Virtual Reality (AR/VR) worlds and film, by up to 80%. This is achieved through a non-liner content production work-flow that automates or partially automates many of the tedious labor-intensive processes involved in producing 3D content.
Verold’s mission is to make it easy, quick and inexpensive to create 3D content formedia consumption, by both professionals and amateurs, and in the long term, toprovide them with a means to create their own virtual and augmented realityworlds and games.
Mike
Doqpelgänger
01-24-12, 01:54 AM
winter is coming...
291377
sculptor.zb
01-24-12, 02:01 AM
Thank You PIXOLOGIC Team for your hard work !!!! :D :tu:
Mah mouth is still open Pixologic :DDDD ***9829; LOVE YOU ***9829; !!!!
rarukufan
01-24-12, 02:03 AM
Thanks for the update. I'm installing now and can't wait to dig in and start trying out all the new features. I'm also glad to hear you guys have done some work in the remeshing department. With remeshing being an important part of the sculpting process for a lot of artist, it's interesting to see that the new tools will NOT be a standardized option in ZBrush's toolset. Hopefully Verold's plugin will blow our minds and be worth it's weight in gold. I also hope they will keep with the tradition that Pixologic has established with providing an extremely powerful toolset at a highly competitve price point.
Thanks again guys,
Godspeed
HammerHead
01-24-12, 02:07 AM
Congratulations!
I am increasingly fascinated by ZBrush.***12288;:lol:
Very nice! I was able to deactivate, upgrade, and reactivate on both my workstation and laptop in a matter of minutes.
shanyunfeng
01-24-12, 02:12 AM
I look really good friends a long time happy ZBRUSH4R2B
Mahlikus The Black
01-24-12, 02:12 AM
Awesome! Love you guys!
crumbaker
01-24-12, 02:17 AM
Looks awesome can't wait to try it out tomorrow.
Really curious about qremesher though, wish there was at least a small tid bit of info you could give us about it.
SolidSnakexxx
01-24-12, 02:17 AM
Brilliant! This is gonna be one busy week for me checking FiberMesh thing!
chalkman
01-24-12, 02:18 AM
You guys are awesome .... 5 am in Brooklyn and up to take a pee, what a surprise! :lol: Cheers, David :D
karstensand
01-24-12, 02:18 AM
Yeah .. An Upgrade with nice new features but still not running smooth on mac under Lion kind of disappointing...
:confused:
-K
allaze-eroler
01-24-12, 02:24 AM
i tested the update and apprantly, there is still one same bug that was not fixed : AO didn't work when i use flat color mat.... unlike zbrush 4 did work ^^;
Very smooth upgrade for me.
I don't have the time to really get into fiber mesh at the moment, but I did some quick tests and I really like what I see. I've exported the fibers as an obj to render in another package and can see that this will be very useful for my illustration needs.
Here's my question: is there a way to create a uv from root to tip so you can map hair transparency maps on the thicker fiber/poly sheets? UV master really doesn't give me the UV's I need and I was hoping that you could "grow" uv maps while growing the hair.
gabo1991
01-24-12, 02:33 AM
Very smooth upgrade for me.
I don't have the time to really get into fiber mesh at the moment, but I did some quick tests and I really like what I see. I've exported the fibers as an obj to render in another package and can see that this will be very useful for my illustration needs.
Here's my question: is there a way to create a uv from root to tip so you can map hair transparency maps on the thicker fiber/poly sheets? UV master really doesn't give me the UV's I need and I was hoping that you could "grow" uv maps while growing the hair.
Hello
yes click on the FiberUV in the UV Map sub-palette. This will allow you to apply one texture to your fibers.
gabo1991
01-24-12, 02:36 AM
i tested the update and apprantly, there is still one same bug that was not fixed : AO didn't work when i use flat color mat.... unlike zbrush 4 did work ^^;
In order to get rendering on a flat material select a basic material and move the ambient all the way to 100 and turn off diffuse and specular. you will have the same result that you are looking for.
Hello
yes click on the FiberUV in the UV Map sub-palette. This will allow you to apply one texture to your fibers.
durrrrr, thanks gabo :p
allaze-eroler
01-24-12, 02:54 AM
In order to get rendering on a flat material select a basic material and move the ambient all the way to 100 and turn off diffuse and specular. you will have the same result that you are looking for.
i will test in this case !
INFINITE
01-24-12, 02:55 AM
Great to see an update patch. It would be nice to get a bug list? things that might have been fixed or not. Like the Mask baking bug for example. Trying to fight with turning of the layers REC button etc
M i c h e l
01-24-12, 02:59 AM
Just got my email !!!!!!
:P
And installed & updated without a glitch ! As Usual !
thanks Pixo
Bas Mazur
01-24-12, 03:09 AM
Those fibers, much better than I thought!!!:tu::tu:
michalis
01-24-12, 03:26 AM
Thank you.
Awesomeness.
Lot of work in front, lot of testing but I already noticed that baking of masking works great already. And with great great quality.
Waiting for this new remesher, any preview, any information if possible. Please!
And yes, fibers look better than expected. And an interesting fiber modeler for exporting as well. Already made instances in blender LOL. A great tool, lot of possible uses.
Updated & activated successfully.
Some of the new things look very promising. FiberMesh will probably have a lot of uses,
and I particularly like the new Alpha surface and masking tools.
But, the only thing I really wanted from this update was bug fixes and the first one
I checked was the issue with Tool > Geometry > DynaMesh > Add, Sub & And buttons,...
and, at least on my system, they still don't work correctly.
I don't want to say I'm disappointed, because that seems too strong,
so how about "I'm bummed" Yup, that's the ticket; I'm little bit bummed.
KonginChains
01-24-12, 03:28 AM
this is a great update with many new features, but just like to ask if the dynamesh has been fixed to correctly subdivide a model with frozen subdivisions and if it now recognizes parts of a mesh that you would like to have more resolution than others, like the face for example vs the body, and not have it blindly subdivide the mesh evenly throughout, creating unnecessary overly subdivided models.
As michalis said, mask baking is working and AO baking is all good too. Wasn't working in r2.
Thank you.
Installation worked great. :tu:
ior-calin
01-24-12, 03:41 AM
Thank you Pixologic !:tu:
Paul from Australia
01-24-12, 03:50 AM
Updated perfectly without any hitches.
Thank you Pixo team for an extraordinary program that just gets better and better all the time.
Best wishes to all the artists out there and keep up the great work.
Paul.
asecbrush
01-24-12, 03:55 AM
First bug, haha? :cool:
Seems that the functionality of 'GrowMask' and 'ShrinkMask' is reversed?
Psionic
01-24-12, 03:57 AM
Updated fine here too, no problems!!
Great update and the fur is just so cool to play around with, the fur styling brushes are great too. This really is another revolution in 3D image/model creation!!
You guys at Pixologic literally are from the future, can't wait to learn more about Qremesher too! Good Luck everybody, I hope you get your update soon if you haven't already!!
gumby-guy
01-24-12, 03:57 AM
Awesome!! I can't wait to use it. :cool:
davidness
01-24-12, 04:01 AM
I dont have web deactivation on both my computers and now I am stuck at work...:(
the cursor/drawsize changes when i zoom or rotate the model:td:
i hope this is not a bug:cry:
greetz
som80
asecbrush
01-24-12, 04:28 AM
SoM80 posted : the cursor/drawsize changes when i zoom or rotate the model
That also happened before the update when in perspective mode.
If you don't want that then turn off perspective!
I do experience differences though in brush behavior : brushes seem a bit less responsive?
this is a great update with many new features, but just like to ask if the dynamesh has been fixed to correctly subdivide a model with frozen subdivisions and if it now recognizes parts of a mesh that you would like to have more resolution than others, like the face for example vs the body, and not have it blindly subdivide the mesh evenly throughout, creating unnecessary overly subdivided models.
Local subdivision has been always a feature of Zbrush...just mask what u dont want to subdivide and press subdivide...voila...
(mask the body and subdivide locally the face for example)
Laticis
01-24-12, 04:46 AM
Pixologic - ZBrush4r2b - OUTSTANDING...............
You guys ROCK.
Thanks heaps
Doqpelgänger
01-24-12, 04:54 AM
BPR Transparent Refract & RFactor bug not fixed :cry:
Chris Krüger
01-24-12, 04:55 AM
Thank you Pixo!
Cheers,
Chris
I do experience differences though in brush behavior : brushes seem a bit less responsive?
agree
it seems like sculpting in perspective mode is getting difficult
Bas Mazur
01-24-12, 04:58 AM
You guys are awesome .... 5 am in Brooklyn and up to take a pee, what a surprise! :lol: Cheers, David :D
.....did you found your first fibers?;)
InkySpot
01-24-12, 05:13 AM
I am almost at a lost for words.
Wow.
Will update and install when I get home.
magbhitu
01-24-12, 05:26 AM
thanks for the update pixologic!
1. best fix so far is the material transparency is working dependably over a ref image on the layer below. before it would not work, or only be transparent at at certain normals - never at 90 to the view.
2. i can't get the unclip thingie to work but don't see the usefulness right off
3. no clue on how to position alphas with the transpose or work the new 'transpose smart mask' badboy. Does anyone have this figured out? am i missing documentation?
4. the 'alt center transpose circle' wiggely deform is a potentially very useful feature.
5. really psyched at the material by cavity! - going to try that next
QREMESHER??? Is it going to be a smart autoretopo tool?
majid_smiley
01-24-12, 05:42 AM
Gerrreat !! Thanks Pixologic !!!!
bkcarlson1992
01-24-12, 05:55 AM
Is anyone still waiting for their upgrade email? I still have not recieved my notice. Just curious.
Laticis
01-24-12, 05:56 AM
QREMESHER??? Is it going to be a smart autoretopo tool?
Try Googling that name.....only 5 pages in the search index....how quickly that will change in the near future.
very interesting......feel like I'm sold on it already have still have no clue to how it is going to help us.
But if Pixologic is adopting it....so am I :)
The Namek
01-24-12, 05:57 AM
haha this is awesome , ty so much , found that model in lightbox , included with zb
291402
Laticis
01-24-12, 06:00 AM
Is anyone still waiting for their upgrade email? I still have not recieved my notice. Just curious.
Not 100 % sure on this but I dont think you need the email. Just download from the Main Download Site.
" For anyone who already has ZBrush 4R2 installed, an Updater is available now in the Pixologic Download Center (http://www.pixologic.com/zbrush/downloadcenter/). "
Is anyone still waiting for their upgrade email? I still have not recieved my notice. Just curious.
Why are you waiting for an email? The link is mentioned on the first post. :)
Mike
The Namek
01-24-12, 06:06 AM
always make sure your info on support page is up to date. I think that speeds up the process of getting a mail. But if it still mentions you having zbrush 3, maybe you end up last.
makaros
01-24-12, 06:16 AM
Congratulations and thx all team of Pixologic !
Fantastic! Smiles from Spain!
bkcarlson1992
01-24-12, 06:32 AM
Why are you waiting for an email? The link is mentioned on the first post. :)
Mike
I see that now. I was so hung up on everyone talking about getting an email I was looking there. If I would have just read the posting I would have not looked so stupid :)
Thanks.
Yep yet again I get the best of software in an exciting new update, been doing this since 2002 and all updaters have been free, that's got to be the best in customer service yet.
Downloading and installing now! Woooha!
With the introduction of QRemesher, I wonder if this will be the end of free updates or at least free plugins for ZBrush? I realize that Pixologic needs to introduce some sort of micro-transaction system in order to offset lost revenue due to free upgrades, lets just hope they are at an reasonable price point. A $60 price tag would be a great price for freelancers, students and small studios.
Omar Pico
01-24-12, 06:47 AM
Regarding qremesher there seems to be snippets of info around and if its as good as its sounds...
Sounds expensive. ;)
If they are the same guys then this is really interesting.
Verold Inc. is a Canadian startup, with an R&D lab at one of the top German Computer Vision universities, that is in the process of commercializing a set of software tools and processes that reduce the time to create ready-to-animate 3D content for media consumption, such as games, web-content, Augmented and Virtual Reality (AR/VR) worlds and film, by up to 80%. This is achieved through a non-liner content production work-flow that automates or partially automates many of the tedious labor-intensive processes involved in producing 3D content.
Verold’s mission is to make it easy, quick and inexpensive to create 3D content formedia consumption, by both professionals and amateurs, and in the long term, toprovide them with a means to create their own virtual and augmented realityworlds and games.
Mike
Thanks for the info mykyl. I´m looking forward to the QRemesher tool.
I've tried to create new topology in other software but the process in itself is so boring (for me) that I've never finished a project to this extent. Also bringing the model from ZBrush to other software sometimes gives problems.
Hopefully this tool is as friendly as it can be, to bring some of my characters to life.
Thanks Pixologic for this update!
Zeddicus
01-24-12, 06:52 AM
QREMESHER??? Is it going to be a smart autoretopo tool?
From the description I read, it sounds like something similar to what 3D Coat can do. It will be really interesting to use the ZBrush version and see how it stacks up against the competition. I find myself wondering if Tomas Pettersson has anything to do with the QRemesher project given what he posted (http://www.zbrushcentral.com/showthread.php?96408-Playing-with-polygons-topology) a long while back.
Omar Pico
01-24-12, 07:05 AM
BPR Transparent Refract & RFactor bug not fixed :cry:
No way, I reported that in the troublesooting forums. :confused:
eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
slashpot
01-24-12, 07:10 AM
I too am having the deactivation glitch, when I go to the website and input my email it says its wrong...it isn't! Tried it sixteen times using every address I ever had (all 3!) Oh well, guess I'm one of those who hasta wait, C'est la guerre!
Yes, I know, go to the thread...I will , I will. But reading the posts above I don't know if I wants to. Sure, I'm hanging out to use the fur and stuff, but I already have enough bugs just for now. Can't sculpt in perspective? Mmmm, do I need that? I got other problems, such as: can't scroll a menu which is in the side dealie thing... not the shelf... the other thing. Also, since day 1 I can't put the Edit/Tool/Undo button anywhere like on the shelf, coz it just stops working, sometimes instantly, sometimes not. Also, in 4 & 4r2 I can't save a config file with my fave brushes on the shelf, at least half don't return, like smooth stronger etc, don't matter what folder they's in. And crashes! boy I get crashes. Usually when I ask it to do something hard or which I seldom do, it just blinks out. Dead. Yeah, I know, make a ticket! Hey, I just needed to vent, thanks for listening... well, figuratively at least. But don't you hate Cleverbridge? What a bloody nightmare system of activations, deactivations, remembering numbers and addresses and generally jumping thru hoops to prove we didn't steal the thing. This, for me, is the only thing Pixologic really got wrong. I love Pixo, they are an amazing group of talented people led by a true genius, but Cleverbridge? yecch! What a bunch of nazis! The Irony, of course, is that those who really did steal the thing don't have to go through any of this crap! And it ain't hard, I heard 4r2 was on the net the very next day after I installed my legal version. And none of those people had to bother with websites or numbers or activation glitches. So what's the point of it all?
But whadda ya gonna do? Despite these things I am still addicted to Zbrush. I'm constantly Zbrushing when I should be working. I can't help it. I don't post most of what I model, coz I can't seem to get much texturing or posing done due to crashes, losing my symmetry, or some other dead end, so I just go on to the next model. I've done several species of dinosaur, animals, male and female models I'm quite happy with, including a passable Angelina and a decent Adolf Hitler as an old man (long story, but no, I'm not a fan!) and a rather good horse among many, many other things. Several Gigs worth in fact. Theres no end to the fun and the learning, and by the time you nearly work out what's what, theres a new version with awesome new things to try. Of course I'm gonna have the new version installed in the next couple of days, I'm hooked. Maya & Max are very useful, particularly if you're having trouble getting to sleep, but for an artist, theres only Zbrush, long may it reign. Good luck everyone, hope you have no probs getting running, but its time to sleep now, better fire up Maya!
:lol:
Thank you for this update! :cool:
The Namek
01-24-12, 07:15 AM
for some reason my zb4r2b worked without activating till about the 3rd restart. the license at the top were 4 filled circles ':p
its activated now though.
rly impressed with the fibre addition , would like some more info about the other additions though
also qmzsher is good news , might get rid of reoccuring complaints about topology tools
womball
01-24-12, 07:18 AM
Why do you need to have zbrush 4 2r2 installed before you can download this 200 mb update? I thought the last version was around 200 mb?
Danny R
01-24-12, 07:26 AM
Can someone help me out here, where do I find tutorials on how to work with the new Fiber Mesh?
Thanks!
The Namek
01-24-12, 07:28 AM
http://zbrush.info (http://brush.info)
go to new pages on the left side menu , marcus civis is adding info on the new features, but they arent linked on main page yet.
Webhead
01-24-12, 07:32 AM
Sounds like a very useful update! Looking forward to trying out the new features. I'm also wondering if the layer brush been restored to it's original glory. I swear it doesn't work as good as it once did. It's not as smooth around the edges as it was in earlier versions. Very noticeable imperfections on the edges.
Gary Komar
01-24-12, 07:34 AM
have a feeling ZBC will be a scHAIRY place from now on after 10 years of looking at bald women :confused::confused::lol::lol:
Is anyone still waiting for their upgrade email? I still have not recieved my notice. Just curious.
You don't need to wait for the email. Assuming you have ZBrush 4R2 installed you can simply download the Updater from the Download Center. See the initial post here in this thread or the announcement on the Pixologic website.
If you never upgraded to ZBrush 4 you will not receive an email. You will instead need to submit a Support ticket.
Why do you need to have zbrush 4 2r2 installed before you can download this 200 mb update? I thought the last version was around 200 mb?
4R2 was about 350 MB to download.
The installer for 4R2b that is available in the Download Center will not install everything ZBrush needs to run. It only installs what has changed from 4R2.
If you do not have 4R2 installed and do not have the installer for it saved on your system, you cannot use the Updater. Instead you will need to submit a Support ticket so that our staff can get you upgraded directly to 4R2b without an Updater.
Thanks Pixologic. You BEST!!!
dustbin1_uk
01-24-12, 07:59 AM
Well done on this guys!!
Great to see fibres in ZBrush at last!
I am just a bit disappointed that after all these years of waiting for decent re-topology tools, these are going into a purchasable pluggin. :(
However, if QMesher is not too much money (I have 5 people to feed in my house, and not a lot of money) then I will be happy as I just know it's going to be amazing. After all I have had free upgrades for all these years.
I just hope this does not set a precedent for future much needed features.
Mark
masterchief
01-24-12, 08:08 AM
4R2 was about 350 MB to download.
The installer for 4R2b that is available in the Download Center will not install everything ZBrush needs to run. It only installs what has changed from 4R2.
If you do not have 4R2 installed and do not have the installer for it saved on your system, you cannot use the Updater. Instead you will need to submit a Support ticket so that our staff can get you upgraded directly to 4R2b without an Updater.
where does installer for 4R2 need to be placed for all of this to work properly?? seems like all necessary steps to upgrade are not so obvious. peace
The updater is hanging up when trying to patch zbrush.exe ..
The Namek
01-24-12, 08:08 AM
I actually read over the fact that qremesher was going to cost money.
I don't know the price ofcourse, if it's very reasonable i'll get it, otherwise i'll skip it, i don't rly need to retopologize that much, I did once or twice and i bought topogun for it , but havent used it in a year or so.
Thank you Pixologic for the free upgrade and all the new features.
Many thanks for a wonderful program and all the effort you guys put into making it better each time :D
Can someone help me out here, where do I find tutorials on how to work with the new Fiber Mesh?
Thanks!To get started, look in your ZBrush 4R2b/Documentation folder for "ZBrush4_R2b_whats_new.pdf"
dargelos
01-24-12, 08:30 AM
we thought we would be happy today because of the fibermesh and other gifts but they decided to torture us announcing Qremesher... I can´t wait to see that in action!!
the last few mins of the fibermesh preview video it looks like u can use objects like fibermesh is that right ?
The Namek
01-24-12, 08:38 AM
yes look at the micromesh example included in zprojects
4R2 was about 350 MB to download.
The installer for 4R2b that is available in the Download Center will not install everything ZBrush needs to run. It only installs what has changed from 4R2.
If you do not have 4R2 installed and do not have the installer for it saved on your system, you cannot use the Updater. Instead you will need to submit a Support ticket so that our staff can get you upgraded directly to 4R2b without an Updater.
I don't have 4R2 installed - in fact I don't have anything installed, as I did a reformat a couple of months ago and just haven't gotten around to installing - I do have downloads for Zb 3, Zb 4, and Zb 4R2. SDo what is the best way to do this? Should I start with Zb 4, or just Zb 4R2? My 4R2 installer is over 400 mb, so I assume it's the full package. But wait - in the Zb 4R2 email it says: Note: Do not deactivate ZBrush 4 or uninstall it prior to installing the upgrade!
So...do I need to first install Zb 4, then activate, then install 4R2, then deactivate, then install and activate 4R2b?
Maybe I should go ahead and submit a ticket - my head is spinning...
cookepuss
01-24-12, 08:44 AM
Installed and activated. YAY! Don't know wth happened last night or why my deactivation didn't process properly, but Pixo support rocks and it works now. Time to do the dance of joy. :tu:
hotknife
01-24-12, 08:46 AM
I actually read over the fact that qremesher was going to cost money.
I don't know the price ofcourse, if it's very reasonable i'll get it, otherwise i'll skip it, i don't rly need to retopologize that much, I did once or twice and i bought topogun for it , but havent used it in a year or so.
Where does it say that this will cost money ?
Richard Marklew
01-24-12, 08:53 AM
Where does it say that this will cost money ?
In the first post of this thread
QRemesher is result of the collective efforts of both Pixologic and Verold. As it’s name suggests, it is a remeshing solution both automatic and guided. Stay tuned, for a February pre-release Alpha version of QRemesher, available for download and preview inside ZBrush 4R2b. Once completed, QRemesher will be available for purchase and download at Pixologic.com.
Is any one else having trouble deactivating their Zbrush4R2? Just curious it's driving me nuts...
Tara
Erklaerbar
01-24-12, 09:11 AM
Looks like a solid upgrade, thank you, fibers are cool:
The canvas bugs however are still there :(
http://www.zbrushcentral.com/showthread.php?163210-On-entering-Tool-Edit-mode-the-Z-position-of-the-mesh-gets-reset
PS: Ryan K., thats a mighty fine anatomy model! Many thanks for that, its a highlight.
Is any one else having trouble deactivating their Zbrush4R2? Just curious it's driving me nuts...
TaraSee this post (http://www.zbrushcentral.com/showthread.php?165513-Questions-and-Troubleshooting-for-ZBrush-4R2b&p=923980&viewfull=1#post923980).
Can't wait to see whats up!
SP
I don't have 4R2 installed - in fact I don't have anything installed, as I did a reformat a couple of months ago and just haven't gotten around to installing - I do have downloads for Zb 3, Zb 4, and Zb 4R2. SDo what is the best way to do this? Should I start with Zb 4, or just Zb 4R2? My 4R2 installer is over 400 mb, so I assume it's the full package. But wait - in the Zb 4R2 email it says: Note: Do not deactivate ZBrush 4 or uninstall it prior to installing the upgrade!
So...do I need to first install Zb 4, then activate, then install 4R2, then deactivate, then install and activate 4R2b?
Maybe I should go ahead and submit a ticket - my head is spinning...
Yes. :)
This is covered in the first paragraph of the upgrade instructions (http://www.pixologic.com/zbrush/downloadcenter/instructions.php):
"The ZBrush 4R2b Updater requires version 4R2 to already be installed on your computer. If you do not have version 4R2 installed and you did not save its installer you will not be able to use this Updater. Instead, please submit a Support ticket at https://support.pixologic.com. Choose the Upgrades department when asked. Be sure to include your Cleverbridge Reference Number (above) so that our staff can assist you promptly."
miccasso
01-24-12, 11:31 AM
You are truly amazing, what an update
Many thanks to the Pixologic-Team :D
Thanks! :tu:
Has anyone found detailed info on micromesh? From what I read its a rendertime only operation, but I'm wondering if theres a feature to replace geometry and export the micromesh changes.
(Say, make a plant, and then export it so it could be used in Vue or Lightwave.)
HaloAnimator
01-24-12, 11:38 AM
This is AWESOME... I just played around with Fibermesh, and it is DEFINITELY the ****... now I do have a question involving noisemaker...where is the plugin for it?
chrono1081
01-24-12, 11:39 AM
Thank you Pixologic! I heart you!
(Not that I have the skill to use any of the new stuff but I love it anyway :p).
Thanks you very much pixologic . The fibermesh, new brushes and other new stuff is just amazing. U guys keep amazing me of every new release. Hands down to u guys
This is AWESOME... I just played around with Fibermesh, and it is DEFINITELY the ****... now I do have a question involving noisemaker...where is the plugin for it?
Noisemaker plugin is not out yet. Supposed to be ready in a couple of weeks. See the first post in this thread.
misha_dd
01-24-12, 12:14 PM
thanks for including the female anatomy figure in the release... it's a truly amazing work of art...thanks ryan and pixologic...
magbhitu
01-24-12, 12:32 PM
I'll second the thanks to Ryan Kingslien! the anatomy info encoded in that model is probably the best part of the upgrade. seriously.
Richard Marklew
01-24-12, 12:45 PM
Qremesher screenshot http://www.verold.com/?lrRef=rowes
Qremesher looks interesting.. sortof looks like the autoretopology tools like in 3d coat .
Julian_K
01-24-12, 01:55 PM
agree
it seems like sculpting in perspective mode is getting difficult
I had the same impression last night, but since it seemed a little laggy on my desktop , but not on my notebook although both have the same computing power I wondered what the difference might be and right away checked my wacom settings.
after comparing I noticed that there is one setting I had activated on my laptop, but not on the desktop. it's under options and deals with pressure sensitivity compatibility. see the attached image which unfortunately shows the german menu, but it should still help you locate the option in the menu.
once I activated that setting it seemed a lot smoother again. didn't seem to matter with the previous Zbrush version though.
291463
idlemind
01-24-12, 02:23 PM
I got it updated without problem. thanks again good good work
Omar Pico
01-24-12, 02:47 PM
I got a question: when I open the Deactivation palette the only option that I get is "Manually Deactivate".
I can´t see the "Web Deactivation" option. Also I opened lightbox and click on the WWW button but no content is displayed.
I think ZBrush is not connecting... how can I solve this.
My internet is working and I´ve installed R2 version.
Thanks in advance.
The Namek
01-24-12, 02:56 PM
last doodle for the day , a very cool addition to zbrush, i've smacked hair on some of my old models to test with and you can get cool results in no time.
This one was a try at a funky forest ;p
291471
martiangirl
01-24-12, 02:59 PM
Thank you sooooo much for this free upgrade.Pixologic HAS to be the best company ever!!!
As someone who doesn't have a job yet, I really appreciate your generosity of the free upgrade, you clever, clever,lovely,shiny people.:)
I love your brains.:)
:) xxxx
I got a question: when I open the Deactivation palette the only option that I get is "Manually Deactivate".
I can´t see the "Web Deactivation" option. Also I opened lightbox and click on the WWW button but no content is displayed.
I think ZBrush is not connecting... how can I solve this.
My internet is working and I´ve installed R2 version.
Thanks in advance.
See the first post here: http://www.zbrushcentral.com/showthread.php?165513-Questions-and-Troubleshooting-for-ZBrush-4R2b
Any other issues you might have, please post in that thread rather than this one. Thanks!
some probs using "move elastic" here. a lot of lag and its not behaving the way it should
suggestions anyone?
som80
avatarsw
01-24-12, 03:47 PM
I can`t get the Z4R2b update to work and I followed the steps to the word.
It just says activation succesful, then a second later tells me the activation failed!? I`ve tried all the trouble shooting tips I can find with no success.
I submitted a ticket and I hope this can be resolved fast, as I had a perfectly working copy of Zbrush until this morning!!
digitalmind
01-24-12, 04:30 PM
Thank you!Thank you!Thank you!Thank you Pixologic!
You guys are really always a step ahead. ZB4R2B is simply jaw dropping:cool::tu::tu::tu::tu::tu:
Awesome!Thanks Pixologic!!! You did it again!!!:cool::tu:
Scott M C4D
01-24-12, 05:41 PM
Well I didn't have to hold my breath too long this time however I've had a play with the new Hair feature and so far I've not encountered any crash issues in this particular area of the program so far so thats a good thing and it's quite fun to use. You might have read my reservations on the hair aspect of it to comparable apps and while it is pretty much what I expected it to be, it does have some nice touches in the modelling aspects from looking at the documenatation and having a play. While it lacks the depth of Cinema 4D's hair system from a technical and flexibility aspect..it's unique and hands on in kinda bucket and spade way, which is rather familiar to how the rest of Zbrush works as you'd expect.
I do have a question and I have looked in the documentation to try and find this but how do you make the hair actual geometry so I can export it back to C4D using goz. In C4D it just shows up as the object in which the hair was formed on.
Thanks,
As for my other problems with the Deformation tools, yep they are still not behaving and lead to an unpredictable crash, luckily on the occasion when it did crash a backup was created in the 'Recovered Projects folder'. (Though on past versions it's also had the dredded TERMINAL EXCEPTION Error) Ths is a memory leak problem that is only going to be fixed through 64 Bit implentation in version 5 I think.
Nice additions in this update though.
dargelos
01-24-12, 06:00 PM
Well I didn't have to hold my breath too long this time however I've had a play with the new Hair feature and so far I've not encountered any crash issues in this particular area of the program so far so thats a good thing. I do have a question and I have looked in the documentation to try and find this but how do you make the har actual geometry so I can export it back to C4D using goz. In C4D it just shows up as the object in which the hair was formed on.
Thanks,
As for my other problems with the Deformation tools, yep they are still not behaving and lead to an unpredictable crash, luckily on the occasion when it did crash a backup was created in the 'Recovered Projects folder'. Ths is a memory leak problem that is only going to be fixed through 64 Bit implentation in version 5 I think.
Nice additions in this update though.
Make polymesh 3d.
Scott M C4D
01-24-12, 06:02 PM
Make polymesh 3d.
Yep tried that, same result. (I want the hair attached also)
Webhead
01-24-12, 06:29 PM
Update went perfectly! Been playing around with Fibermesh. Is there anyway to add highlights to the fur?
Scott M C4D
01-24-12, 07:02 PM
Ah.. ok I worked out the issue, the hair is created as a subtool and you need to select it first from the pallete before exporting it.
Robb Ryniak
01-24-12, 07:11 PM
Woot!
dargelos
01-24-12, 07:27 PM
Ah.. ok I worked out the issue, the hair is created as a subtool and you need to select it first from the pallete before exporting it.
ehmm... yes. did you read the documentation?
Excellent, thank you so much !:tu:
womball
01-24-12, 07:57 PM
Finally got it up on my laptop. Earthquake looks sweet! However isn't there copyright issues with having him in the software, since the design is owned by Playmore (formerly SNK)? Also for some reason the BPR render of him doesn't looks as impressive as the realtime viewport. It tends to bleach out the fantastic skin tone going on.
jaggudada
01-24-12, 08:04 PM
WOW, even Scott M C4D likes the new update.. now i can see the actual update videos.. :') thankyou zbrush you are beautiful. i had made a model 1 month ago and was waiting for you to launch the fiber emsh.. now i'll finally be able to make some hair..
ministerart@hotmail.co.uk
01-25-12, 01:56 AM
Thanks Pixologic...absolutely wonderful tools. Ive worked in a few places where zbrush was sneered at for not being "Sophisticated" enough. NOW people will have to take notice.
My first zBrush free update and it's awesome ! \0/
Thank you Pixo' ! :cool:
Alos, I'm very curious about the QRemesher, looks like something very good :
http://i.imgur.com/G7KGq.png
Finally got it up on my laptop. Earthquake looks sweet! However isn't there copyright issues with having him in the software, since the design is owned by Playmore (formerly SNK)? Also for some reason the BPR render of him doesn't looks as impressive as the realtime viewport. It tends to bleach out the fantastic skin tone going on.
He was kind enough to give us the rights to share that great character in this way.
ministerart@hotmail.co.uk
01-25-12, 08:08 AM
Hey Aurick...please pass on thanks etc for the fibremesh update. How long till we get a good video tutorial?
Fibermesh is pretty easy to learn if you just tinker with it some. I had some "Johnny Storm" flame on hair done in about 30 minutes of playing pretty much exactly the way I'd hoped it might come out.
(I didn't bother to save it since it was just a demohead doodle.)
The what's new in Z4Rb2 pdf included with the update gives a brief explanation of what each fiber grooming brush does.
shulinchung
01-25-12, 12:11 PM
There seems to be a lot of errors and typos in the manual this time, most noticeable one being the keyboard shortcut for opening the clip brush modifiers is Ctrl+Shift+Spacebar, not Ctrl+Spacebar. It took me a few tries to figure out the Combo, reminds me of playing Streat Fighters. :lol:
The release postponed once and still feels a bit rushed, but how Pixologic manage to put so many new features and improvements in such short time is really mind blowing. :tu:
Oh, and I expect ZBC bottom row to get a lot of hairy things in the coming days. :lol:
Scott M C4D
01-25-12, 01:20 PM
WOW, even Scott M C4D likes the new update.. now i can see the actual update videos.. :') thankyou zbrush you are beautiful. i had made a model 1 month ago and was waiting for you to launch the fiber emsh.. now i'll finally be able to make some hair..
I've been an on looker of this application since it's first release through 3D World Magazine which I first picked up in 2000, though I've only actually added it to my toolset from March of last year. I know the importance of some sort of hair generation functionality in Zbrush, it's implementation is really quite significant as well as fun and useful from an artists point of view. It actually made me go back to Cinema 4D to see how it compairs. What is immediately evident is that Zbrush's new hair system is more realtime where C4D is more move and refresh update based. C4D can use the interactive render region to get a preview with guide sculpting functionality where Zbrush uses a what you see what you get preview type without that refresh. I do have to say though that in my testing the speed in final rendering between Zbrush and C4D as well as quality of results shows that C4D wins significantly by a substantial margin. While C4D's hair system is much more sophisticated, Zbrush's hair system does have different methods for the formation of hair sculpts which are more flamiar to a real hair stylist with realtime formation. C4D does have the advantage of being able to render while you are still able to sculpt the hair on your model. While C4D Hair is both an artistic and technical process, ZBrush 4 hair is more traditional and freeform with less technical knowledge required which is no bad thing.
masterchief
01-25-12, 01:37 PM
where does installer for 4R2 need to be placed for all of this to work properly?? seems like all necessary steps to upgrade are not so obvious. peace
The updater is hanging up when trying to patch zbrush.exe ..
I am using gateway notebook, use my Fiber 1Gig internet connction at work for its higher speed. When I got home and connected all my external HDD, I tried upgrade again... worked like a charm! go figure. ha!
And the race to make Chewbacca begins... :D
rarukufan
01-25-12, 03:41 PM
And the race to make Chewbacca begins... :D
Damn, Good one!... And I though I got the jump everyone when I began working on a Cousin It.
boozy floozie
01-25-12, 03:48 PM
Amazingly delicious. I need to lie down , mop my brow and contemplate the permutations and possibilities. The horizon is now curved.
Webhead
01-25-12, 06:23 PM
Trying to get the hang of the new FiberMesh. Playing around trying different hairstyles/matcaps on an unfinished bust.
292130
claybub
01-25-12, 08:28 PM
hey guys, installed the update and everything worked fine, except Ive noticed that while sculpting with the normal brushes that everything seems slower, theres a slight lag when i try to quickly build up a form by tapping quickly. anyone else encounter this problem? its weird, so I've rolled back to 4r2 :(
Support
01-25-12, 08:42 PM
Troubleshooting questions should be posted in Troubleshooting thread for ZBrush 4R2b HERE (http://www.zbrushcentral.com/showthread.php?165513-Questions-and-Troubleshooting-for-ZBrush-4R2b&p=923980#post923980)
justadeletedguy
01-25-12, 09:38 PM
Maybe fibermesh wasn't such a good Idea ........?
Haven't reallly explored features of new update.
But.
Really big thank you for something not mentioned.
Until this update ,GoZ to Maya has never really worked correctly fo me
Basically one way trip Zbrush to Maya only.
Sent support tickets, no help, developed workarounds.
As of this update all works correctly.
Have a feeling I am thanking everyone a few months too late.
If I get this alone, the update was worth it.
earthtriber
01-26-12, 09:35 AM
going to be some amazing sculpts coming through from those artists who never got around to learning hair programmes!! also its soo much fun! I think the preview factor makes the biggest difference! I've had a massive breakthrough with this new feature.....
you've out done yourselves and the bar was so high already!!! Zbrush you rule!!!!!!
I love it
yusefkerr
01-26-12, 01:01 PM
Hello, I've had a quick play with the fibremesh and micromesh tools and they are really nice to use. I have the same question as Gareee about the micromesh tools. Is there anyway to turn the micromesh image into geometry so that it can be exported to another program?
Alternatively, does anyone know of a UV unwrapping tool that will take the individual hairs of a fibremesh model and unwrap each hair to the same (overlapping) UV space?
thank u for a great update. You guys keep breaking the boundaries of creativity.
Blaine91555
01-26-12, 08:50 PM
Fibermesh is pretty easy to learn if you just tinker with it some. I had some "Johnny Storm" flame on hair done in about 30 minutes of playing pretty much exactly the way I'd hoped it might come out.
(I didn't bother to save it since it was just a demohead doodle.)
The what's new in Z4Rb2 pdf included with the update gives a brief explanation of what each fiber grooming brush does.
That's odd. There is no PDF in the zip file I downloaded?
Scott M C4D
01-26-12, 08:51 PM
That's odd. There is no PDF in the zip file I downloaded?
There is in the documents folder.
michalis
01-27-12, 05:29 AM
Alternatively, does anyone know of a UV unwrapping tool that will take the individual hairs of a fibremesh model and unwrap each hair to the same (overlapping) UV space?
What you're asking is located under UV panel. A new "fiber UV" button !
But read the documentation first.
Thank you Pixologic!!
After the R2 update I mentioned to my co workers, all zbrush needs now is a hair system and it will be unstoppable! And praise Odin here it is...
Its so easy, and so intuitive, that the fellow artists around me dont know what to think of it quite yet..
Both my boss and shot supervisor have expressed that they wish EVERYTHING could just be rendered in Zbrush because it looks better than what we are able to achieve with Maya/Vray..
At first glance everyone thinks its really cool, but they always fall back to short-sighted thinking, "that looks amazing, too bad its not production ready"
Using Zbrush for a few years now I know that Pixologic constantly improves existing workflows and functions, so it surprises me that other zbrush artists assume that FiberMesh will always exist in its current state..
This is only the beginning. All that needs to be implemented is a "Make Guides" or "convert to Splines" button and we are golden.
And it appears someone has already done it for Maya/Max hair. That was fast!
http://www.zbrushcentral.com/showthread.php?925380&p=925380&viewfull=1#post925380
For the past 4-5 Months I've sculpted about 20 creatures for the show Grimm.
Zbrush has not only made the level of detail we are after, possible to achieve, but has allowed some pretty amazing 3D morphs. Human to Creature and back again...
Now with the improvements to BPR and the addition of FiberMesh, my renders and turntables really pop!
Thanks again Pixo Team!
jBogh (http://www.zbrushcentral.com/member.php?326368-jBogh) awesome you guys use Zbrush in Grimm one of my fav shows
michalis
01-28-12, 02:50 AM
@JBogh
http://www.zbrushcentral.com/showthread.php?165601-ZBrush-4R2b-ZClassroom-Movies&p=925502&viewfull=1#post925502
tyrellcorp
01-28-12, 03:34 PM
already noticed the effect of this update on numberous other artistic forums ... hair ... hair... hair... everywhere...
unfortunatly i'm travelling in south asia for 6 months without computer :cry::cry: but anyway, thank you so much Pixologic, i will see these wonderfull new features when i'll be back!
Bas Mazur
01-28-12, 04:22 PM
unfortunatly i'm travelling in south asia for 6 months without computer :cry::cry: but anyway, thank you so much Pixologic, i will see these wonderfull new features when i'll be back!
Let's switch... Send me PM how to do it. Do not send if you only cleaning toilets there ;)
Support
01-29-12, 06:00 AM
Troubleshooting questions should be posted in Troubleshooting thread for ZBrush 4R2b HERE (http://www.zbrushcentral.com/showthread.php?165513-Questions-and-Troubleshooting-for-ZBrush-4R2b&p=923980#post923980)
KC-Production
02-02-12, 09:50 AM
The fibers were something missing to all of the character designers despite the numerous methods of faking it... until now!
It will definitely help me to complete the project I'm working on and on further project.
Thanks a lot for this new implement to my favorite 3D software. You guys are just amazing and how can it get even btter? You rock !!!:tu::tu:
gwainbarek
02-06-12, 04:31 AM
found something about Qremesher
http://www.verold.de/
MealeaYing
02-09-12, 09:10 AM
found something about Qremesher
http://www.verold.de/
For all of you who need retopology so much here is something that makes it look seriously trivial:
http://vimeo.com/9260181
And its free.
Yeah...Topogun looks faster. :) Anyway, I'm more interested in the Noise plug-in. I hope that's coming sooner than later!
Very nice, Zbrush is No 1 .What about a small sneak peek of qremesher?
For all of you who need retopology so much here is something that makes it look seriously trivial:
http://vimeo.com/9260181
And its free.
And topogun is like $100.. so I figure a good middle ground pricepoint would be the $50 or under that I mentioned.. enough to get some cashflow into Pixo (IF that is they get a portion of it.), yet not so big a byte that people would object to it.
purplehelmetgames
03-12-12, 03:00 AM
Stay tuned, for a February pre-release Alpha version of QRemesher
Well its March, I would really like to test the Alpha version!!
I'm more interested in the price. 3DCoat's auto topo looks pretty amazing.
purplehelmetgames
03-19-12, 01:51 AM
more interested if it works :)
Zeddicus
03-20-12, 06:04 AM
more interested if it works :)
Same here. If it works as good as the screenshot shows (not including that wonky ear lol) then price truly becomes irrelevant, and if priced competitively against apps like 3D Coat and Topogun, I'd expect QRemesher will take a big chunk of their customers away from them.
But 3dcoat already brings a host of features to the table (complete new clean auto topology) which it probably won't include.
And for non commercail use, 3dcoat is only $100. To be competitive, qremesher would have to be a fraction of that cost.
Zeddicus
03-21-12, 04:11 AM
But 3dcoat already brings a host of features to the table (complete new clean auto topology) which it probably won't include.
And for non commercail use, 3dcoat is only $100. To be competitive, qremesher would have to be a fraction of that cost.
I own 3D Coat and am trying to help out with beta testing whenever I have some free time. I wouldn't say autopo always generates clean meshes. I find myself fixing n-gons/triangles frequently upon completion, as well as capping anything that terminates as a single point (tentacles for instance). It's not really a big deal as these things are usually easy to fix. Autopo really can save a lot of time, especially on anything that doesn't need to be deformed when animated, and I'll take that over the zsphere method any day. I feel that the autopo feature, while close, isn't as good as it could be yet. Just looking at that one QR screenshot alone tells me it might just have 3D Coat beaten in that department. It will certainly be interesting to compare the two once we finally get our hands on it.
Indeed QRemesher would have to be less costly as you say, but we don't have a clue what it's full capabilities are yet so it might still be worth buying even if it ends up costing more than other applications which do similar tasks. I only say QR might steal 3D Coat customers because I know there are a lot of folks who bought it for automatic retopology alone. The other stuff is just a bonus that not everyone uses. Plus with version 4 of 3DC on the horizon, I'm positive some folks will feel the money that needs to be spent to upgrade would be better spent on something that has proven itself superior (only if it turns out to be so of course). We also don't know what the upgrade policy is going to be for QR. If it's the same as the one for ZBrush, that just adds tremendously to it's value too.
It just seems very odd that almost 2 months after that mention, there hasn't been one mention about it anywhere at all.
Its not uncommon that there are release delays, but it is uncommon that no feature list, youtube videos, or even pictures or prices have been posted anywhere.
purplehelmetgames
04-29-12, 05:07 AM
Hi
I'm doing so much retopo today and wish I had the beta or alpha to test and work with :(
Any news when its coming out?
No, there has not been one word officially posted anywhere either by Pixo or by the creators of Qremesher.
Why not just download the trial of 3dcoat, and use that for 30 days? I'm pretty sure its fully functional, and its auto retopo feature only requires a few mouse clicks.
purplehelmetgames
04-29-12, 08:54 AM
Hi
I have 3D Coat full license, auto retopo is OK but still needs work :(
ilakassaa
04-30-12, 12:09 PM
how do you do?
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